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Phonology and Articulation sh use sh at the beginnings and ends of words

Description:

The child will use a sh sound at the beginning and ends of words.

Phonology/Articulation:Consonants
Section:Early Years (0-5yrs); Primary (5-11yrs)

There are a number of ways you can use to help a child to make a "sh" sound if they are having difficulties: this will vary from child to child. You are advised to seek advice from a speech and language therapist for guidance on this.

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Washing lines

Rope for line

Pictures representing words with sh at the beginning or ends of the words (e.g. a picture of a shark: For possible words see: word lists for sound work on www.commtap.org).

Bag (to put pictures in)

Blu-Tack or pegs (for putting pictures on line

1. Put the pictures in the bag.

2. Have the child pull out a picture, name it and fix it onto the line.

3. Remind him/her to remember the sh sound.

If the child uses the wrong sound, say 'Good try' and repeat the word correctly. Highlight the sound he/she needs to use and encourage the child to copy you, e.g. that starts with sh - sheep.

If the child can copy the correct sound or even uses it without needing extra help from you, say 'Good talking; that's a good sh sound; I heard that sh sound - well done; etc.'

What's in the bag

Objects or pictures with sh at the beginning of the words

Bag (to put the objects or pictures in)

1. One person pulls an object or picture from the bag and names the object picked.

2. If in a group, you could ask at the end "What did Jane/Harry/Mum buy?"

This works well with several children, or a mix of children and adults.

Give feedback and reinforce the target sounds, for example "good try" for an attempt, and "good talking" for a good sound.

Moving house barrier game

2 outlines of a house

2 sets of objects and furniture or pictures starting with sh

Something to use as a barrier

1. Put the barrier between you, and take a house outline and a set of objects or pictures each.

2. One of you is in charge of moving day, and gives instructions to put the things in the kitchen, sitting room, cupboard or 'upstairs'.

3. Take away the barrier and see if you both have the same layout of things in the house!

Both players need to put the things in the house. The person giving the instructions puts them on their copy of the house so that they can check if the other person got it right.

If you use some pictures which are "minimal pairs" (pairs of words that are different by only one sound), for example "seat" and "sheet" this makes the need to differentiate between sounds (s and sh in this case) part of the activity - and the child will need to try and make this difference without you needing to give other feedback.

Kim's game

Objects or pictures with sh at the beginning or ends of the words

Piece of cloth large enough to cover the objects (optional)

1. Place a selection of 6-8 objects or pictures on the table and name them.

2. Ask the child to close his/her eyes whilst you remove one (or more) item(s). Or, alternatively, cover the items with the cloth and pull it away grabbing an object with the cloth as you do so.

3. He/she has to tell you what has disappeared.

You can give the child clues to help them remember the object that has gone.

If you use the cloth, you could say "magic, magic, magic" and flutter your hands over the cloth before you pull it and an object away.

If you use some pictures which are "minimal pairs" (pairs of words that are different by only one sound), for example "seat" and "sheet" this makes the need to differentiate between sounds (s and sh in this case) part of the activity - and the child will need to try and make this difference without you needing to give other feedback.

Fishing game

Object pictures with sh at the beginning or end of the words

Paperclips

Blue paper (= pond)

Magnet (or fishing rod with a magnet for a hook)

1. Place a paper clip on each picture.

2. Put the pictures, face down, on the piece of blue paper representing a pond.

3. Use a magnet (fridge magnet or fishing rod) to catch a picture and name it.

If the wrong sound is used at the start of the word, the 'fish' escapes back into the pond (you will need to use your judgement as to how close the sound needs to be to the correct one before you allow the child to keep the 'fish': it's important that the child experiences a high degree of success).

Give feedback and reinforce the target sounds, for example "good try" for an attempt, and "good talking" for a good sound.

Reward game

 

This activity is for children who are able to make sh sounds, but simply need to practice when to make them.

 

A simple rewarding game e.g. 'Pop-up Pirate', 'Buckaroo', 'Monkey Business', 'Connect 4', etc.

Objects or pictures with sh at the beginning or end of the words

For each object/picture the child can name correctly using the sh sound, he/she gets a turn at the reward game.

Choose a simple reward game in which each turn does not take too long so that the focus remains on the words being practised.

Skittles

Object pictures with sh at the beginning or end of the words

1. Place a picture on/under each skittle.

2. The child must select by object pictured on it which skittle he/she is aiming for or name the picture under the skittle he/she has knocked over.

3. Take your own turn.

Give feedback and reinforce the target sounds, for example "good try" for an attempt, and "good talking" for a good sound.

It is important to take your own turn so that the child hears plenty of models of the correct pronunciation of the sound.

Bricks/Multilink/Lego/ Jenga /etc. or a jigsaw puzzle

Object pictures with sh at the beginning or end of the words

1. Place a brick or piece of jigsaw puzzle on each picture.

2. The child chooses a brick or puzzle piece and names the picture underneath it.

3. The child uses the brick to continue making a tower or to construct the jigsaw.

4. Take a turn with the child.

5. Continue until the tower falls down or the model or puzzle is complete.

Don't choose a puzzle with too many pieces to be completed in one practise session.

Spinner games

Objects or pictures with sh at the beginning or end of their names

An object which can spin, e.g. a plastic bottle

1. Place the spinner in the middle of a circle of objects or pictures.

2. The child must spin the spinner and name the picture it points to.

3. Take your own turn.

Continue playing until all the objects or pictures have been named.

Alternatively you can use a die or spinner numbered 1-6. Use only 6 objects and put a number 1-6 beside them.

Give feedback and reinforce the target sounds, for example "good try" for an attempt, and "good talking" for a good sound.

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