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Language and Communication Display and interpret different moods  This resource has been viewed by a moderator.

Description:

The child will be able to show a variety of different moods through facial expression, voice and actions, and will be able to interpret the moods of others.

Early years skill:not specified
Early years typical range:not specified
P-scales/Nat. Curriculum skill:PSHE and Citizenship
P-scales/Nat. Curriculum level:L1
TAP skill:Social Skills
TAP level:TAP60
Section:Primary (5-11yrs) info; Secondary (11-16yrs) info

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Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Emotions game

Group game for a minimum of three people

1. Shuffle the emotions cards and put one face up in each of the spaces on the 1-6 grid.

2. Check the children know what each card says and what the emotion is (remove any that are too difficult and put new cards in their place).

3. Let everyone choose a coloured counter. Everyone puts one of their counters on the “start”.

4. Choose one person to start (perhaps the adult should go first).

5. The person who starts shakes the dice in the cup, and puts the cup upside down on the table. Carefully lift up the cup and look at the dice so only you know which number is on top. Look at the emotions cards on the board to see which emotion corresponds to the number on the dice – but don’t say what it is.

6. Pick a phrase card. Read the phrase on the card, displaying the emotion you have been given. Use your voice and gestures. It’s fine to give children help in reading what the phrase is, but not in how to display the emotion!

7. The other players watch the player acting out the emotion. They decide which of the emotions the player is portraying. They put their other counter on the name of the emotion they have chosen.

8. When everyone has voted, the player who acted the emotion lifts up the cup to show which number was on the dice.

9. Check to see who chose the correct emotion. The people who chose correctly move their counter on to the next space

10. The player who acted also moves their counter on the same number of orange spaces as the number of people who guessed correctly.

11. The next player then has a turn to act. Continue until someone has reached the “finish” space.

This game rewards the child for doing good acting as well as good interpreting; therefore, there is an incentive to display the emotion correctly.

Using the coloured counters to "vote" for an emotion prevents people from changing their mind.

If the game takes too long to play, use only the orange spaces on the board.

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