Understand sentences containing a negative, such as "don't run", "he's not eating".
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Early years skill: | Understanding |
Early years typical range: | 16-26m |
P-scales/Curriculum skill: | English Listening |
P-scales/Curriculum level: | P5 |
TAP skill: | Understanding of Language/Comprehension |
TAP level: | TAP30 |
Pre/Nat. Curriculum Area: | not specified |
Pre/Nat. Curiculum Standard: | not specified |
Section: | Early Years (0-5yrs) info; Primary (5-11yrs) info |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
---|---|---|
Tell teddy to do the actions A teddy or soft toy | 1. Tell teddy to do something, e.g. "jump" and then make him do it; 2. Do this three or four times with different actions, e.g. "run", "sleep", "sit", "lie down"; 3. Give the child the teddy and tell them to do one or two actions; 4. Take the teddy back and tell him to do an action again, e.g. "run"; 5. Tell teddy "don't run" (make sure he stays still!); 6. Tell teddy to run, then tell him "don't run" (repeat); 7. Give the teddy to the child, and then give commands using just run (or another action you chose in "4"). Change between saying e.g. "run" and "don't run". Help the child to keep the teddy still when you say "don't run". 8. Repeat with different actions. | You may need to demonstrate this several times. If you say an action with a negative, for example "Don't jump" and the child starts to make the teddy jump, you will need to keep the teddy still. Be ready to hold the teddy down as soon as you have said the command. Support this activity with keyword signs if possible (such as Signalong or Makaton), or picture symbols. To go further, you could get the children to give the instructions - use pictures or symbols as a prompt as to what instructions they can give. |
Do the action No materials required | It may be easier to make sure that the child is able to respond to the activity where you are telling teddy to do the actions (above). You may need to help children to not move if you give an instruction containing a negative (for example "don't jump"). Support this activity with keyword signs if possible (such as Signalong or Makaton), or picture symbols. To go further, you could get the children to give the instructions - use pictures or symbols as a prompt as to what instructions they can give. |