To know that certain actions produce predictable results, for example, using a switch to play a message.
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Early years skill: | Technology |
Early years typical range: | 8-20m |
P-scales/Curriculum skill: | ICT |
P-scales/Curriculum level: | P4 |
TAP skill: | Expressive Language |
TAP level: | TAP24 |
Pre/Nat. Curriculum Area: | not specified |
Pre/Nat. Curiculum Standard: | not specified |
Section: | Early Years (0-5yrs) info; Primary (5-11yrs) info; Secondary (11-16yrs) info; Post School Education info; Adult info |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
---|---|---|
Keeping cool: learning to sustain an action Fan, (with optional ribbons attached) Mains switch control box | Configure the controller so that the fan is on as long as the switch is held down. Hold down the switch and let the child/adult feel the breeze. Let them do the same. | The child/adult should experience holding down the switch and feeling the breeze. On release the breeze stops. State, "On" and "Off" as you and the child/adult press and release the switch. |
Learning to use a switch to turn a device on Fan (as above) | As either of you press the switch say, "on." When it stops say "off." Show them the effect of the breeze, blowing your hair or rubbing your arms because it is cold. | |
Switching a device on and off (Do this in a subsequent session after the child/adult has understood the process in the above activity). A device to control, for example: fan toy computer monitor bubble machine | Let the child/adult turn the fan on and off modelling the vocabulary as you go. Reinforce this learning with different devices at different times and places. |