Pupils can take turns in computer and other activities with an adult
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Early years skill: | Managing feelings and behaviour |
Early years typical range: | 22-36m |
P-scales/Curriculum skill: | PSHE and Citizenship |
P-scales/Curriculum level: | P6 |
TAP skill: | Social Interaction |
TAP level: | TAP36 |
Pre/Nat. Curriculum Area: | not specified |
Pre/Nat. Curiculum Standard: | not specified |
Section: | Early Years (0-5yrs) info; Primary (5-11yrs) info; Secondary (11-16yrs) info |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
---|---|---|
Taking turns on the computer Computer 2 chairs simple computer programme e.g. a painting programme | Set up the computer with your chosen programme Sit next to the child Show the child how to take turns by: Saying 'My turn' ........'Your turn' etc Support this by using gesture/points Depending on the level of difficulties the child is having, you may also need to do the following: Use a visual timetable with your name in a (drawn) box and then the child's name in a box, then your name in a box and so on i.e. make a list of the turns with names written in boxes For example: As you take a turn, cross off one of the boxes with your name in it As the child takes a turn help him/her to cross off one of his/her names in a box. | It is important to take a turn even if the child finds sharing very difficult. Start by taking a very short turn for yourself and letting the child have a longer turn. As the child begins to understand that his/her turn will come around again you can lengthen the time of your turns. You can use similar strategies for taking turns in other activities. |
Taking turns with a computer game. Computer game and two chairs Egg timer | Start to play the computer game . As one person starts turn the egg timer over so that the player can see how long he/she has to play. When the egg timer has run through, the player must stop and it is the next person's turn to play. |