The child must indicate their needs to an adult or peer in a range of situations, and ask for help.
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Early years skill: | not specified |
Early years typical range: | not specified |
P-scales/Curriculum skill: | English Speaking |
P-scales/Curriculum level: | L1b |
TAP skill: | Expressive Language |
TAP level: | TAP56 |
Pre/Nat. Curriculum Area: | not specified |
Pre/Nat. Curiculum Standard: | not specified |
Section: | Primary (5-11yrs) info; Secondary (11-16yrs) info |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
---|---|---|
Help card Laminated 'I need you to help me' card | Use the card during classroom tasks. Introduce it as something that reminds us to ask for help when we need it. Make it a 'reward' to have the card for an activity. Tell the child who has the card for that activity, that they can ask anyone for help by showing them the card. Give them a target to use it at least once. Praise the child for using the card. | |
Sabotaged class activities | During class activities, give the child an instruction that they cannot complete, e.g. tell them to stick something when they do not have the glue; tell them to practise catching in PE when they don't have a ball. Encourage them to let you know that they cannot do what you asked because they need something to do it with. | Some children are shy of 'correcting' adults, so make sure they know it is ok to tell you can't do the activity. You may find it useful to 'prime' the children and tell them that you might give them an impossible instruction to check if they are listening. You may need to provide the children with a model sentence to use when they let you know that they cannot carry out your instruction. |
Shopping Game
| Have the children work in pairs. Each pair must close their eyes, and take a picture of a finished dish. One child is cook and has the picture of the finished dish, the other child is the 'shopper' who collects the ingredients. Put all the ingredients in a bag. Each cook can pull out 2 ingredients before the game starts. Hide the rest of the ingredients around the room, or designate one child to be 'shopkeeper' at the far end of the room. Only one ingredient can be carried back to the cook at a time. The shopper can ask other cooks if they have the ingredient needed. The cook has to ask for each ingredient either by talking, or showing the shopper. The pair who can finish their dish first wins. | There are commercial games which are similar to this, many of them lotto games. Have the children work in pairs,, so that they must ask each other to collect the pieces they need. |