| Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
|---|---|---|
| Texture Touch Refusal Variety of textures (foam, lotion, slime, fabric) | 1. Show your child the texture. 2. Touch a small amount to your child’s hand or arm. 3. Pause and wait. 4. Remove the texture when your child shows refusal (wiping hand, pulling away). | Gently introduce the textures Allow your child to control the duration Honour your child's refusal when they request an activity to stop |
| Offering object during sensory play or sensory story Fan Water spray Bubble wand Vibrating toy Tickles | Pause to wait for your child's response Honour your child's refusal when they request an activity to stop | |
| Unwanted Item Presentation Non-preferred toy, food, or object | Pause to wait for your child's response Honour your child's refusal when they request an activity to stop | |
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| Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
|---|---|---|
| Choosing Between Toys - Desired and undesired toys, other objects | To begin with hold out a liked toy and a neutral object like a piece of paper - encourage the child to reach for what they want. When they can do this consistently hold out two toys - encourage the child to reach to choose. | Vary which side you hold the toys out to ensure that the child doesn't always reach in one direction. Occasionally, when the child has been reaching for what they want swap the toys around and see whether they still reach for the same one. Always label what they choose for example "snake ... you want the snake...". |
| Choosing Between Food - Two types of food | As above Always label what the child chooses or reaches for. For example: 'Oh, rice, mmmm' Make appropriate sounds like 'mmmmmm', 'yum yum' etc. |
| Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
|---|---|---|
| Sabotage! - supported with a picture symbol A ‘HELP’ picture symbol Container the child can see into but can't open e.g. screw-top jar/zip-top bag etc which contains a motivating reward e.g. crisp, raisin, sticker. You can get symbols with the Commtap Symboliser.
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| When the child has successfully indicated they want help, give them that help - otherwise the child will become extremely frustrated. |
| Sabotage! - supported with a sign Container the child can see into but can't open e.g. screw-top jar/zip-top bag etc which contains a motivating reward e.g. crisp, raisin, sticker. Make sure you know the sign for help before doing the activity (e.g. Signalong, Makaton). | When the child has successfully indicated they want help, give them that help - otherwise the child will become extremely frustrated. Over time you will want to encourage the child to use a clearer indication that they want help. You can do this by:
| |
| Impossible task! Materials as needed, for example:
| See also: https://en.commtap.org/language-communication/initiate-request-items-do-task Note, for most of these examples the child could potentially ask you for a specific item, or ask you for help - both are valid! You can easily integrate this into many classroom activities without the need for any extra equipment. |
| Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
|---|---|---|
| Choosing between food items 1
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| Give child time to settle and see the items to choose from. Work for short bursts. Give lots of praise for making a choice or starting to make a choice. |
| Choosing between food items 2 Small pieces of 2 different desired foods. | ||
| Choosing between toy items 1
| ||
| Choosing between toy items 2 Two desired toys |
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