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Topic “TAP30”  

Activities to develop understanding of instructions containing 2 key words - set 3 (noun + adjective/preposition)

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Big/little feeding game - works of object + size (noun + adjective)

1. Print and cut out the big/little food pictures.

2. Ask your child to choose a favourite toy and explain you are going to feed them.

3. Explain you have big food and little food. Lay out a small selection of food - make sure you have both the big and little version of the same food.

4. Give your child instructions, e.g. give teddy the big carrot, give teddy the little eggs.

5. After a few turns, encourage your child to give you an instruction to follow. 

If you child is finding understanding big/little difficult, try using some activities that focus on learning these concepts - click here

Activities to develop understanding of instructions containing 2 key words - set 2 (noun + verb)

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Actions Game - works on object + action (noun + verb)

- 2 different soft toys

- Actions cards - click here to print

1. Print and cut out the action cards - you could draw some actions if you do not have access to a printer. 

2. Show your child the actions and say the word - practice making both soft toys carry out the actions.

3. When you are sure your child understands the different action words, start to give your child instructions, e.g. make teddy fly, make dolly sleep.

4. After a few turns see if your child can give you an instruction. 

To increase complexity, click here for activities focusing on three key word instructions. (Add link)

Activities to develop understanding of the concepts noisy and quiet

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Musical Instruments

1. Each person chooses a musical instrument.

2. If you wish, you can use symbols alongside the words you use. Talk about noisy sounds and quiet sounds. Practice making these with your musical instrument.

3. Swap musical instruments and make noisy/quiet sounds again.

4. Play a game where you take turns at being the conductor and give the instructions of noisy or quiet for the others to follow.

If your child is finding it challenging to grasp the difference between noisy and quiet. Choose one concept first, e.g. noisy, and use 'not noisy' as the alternative. Once you are confident that your child understands this concept you can start to teach the concept of quiet.

Listening Walk

- optional camera to take photographs

- piece of paper and pencil

- optional noisy/quiet symbols

 

If your child is finding it challenging to grasp the difference between noisy and quiet. Choose one concept first, e.g. noisy, and use 'not noisy' as the alternative. Once you are confident that your child understands this concept you can start to teach the concept of quiet.

Noisy/quiet sorting game

If your child is finding it challenging to grasp the difference between noisy and quiet. Choose one concept first, e.g. noisy, and use 'not noisy' as the alternative. Once you are confident that your child understands this concept you can start to teach the concept of quiet.

Use a simple conversational structure over three turns

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
How are you?

Two turns

  1. Ask each student in turn "how are you?" - pointing to the "how are you?" prompt card as you do so: point to the the "I'm..." prompt card (and cue in with "I'm..." if necessary). Wait for the student to respond;
  2. Let each student take it in turns to ask "how are you" to the others in the group.

Three turns

Once two turns is mastered as above, move to three turns:

  1. Do step 1 above;
  2. After the student says "I'm..." (e.g "I'm fine"), you point to a third cue card (either "Oh dear!" or "That's nice" as appropriate) and say the response;
  3. The students take it in turns to ask all the others in the group "how are you?" this time they must respond to the answer a student gives.

For the three turns part, if a student makes a different response to the answer to their question than one of the possible responses on the prompt cards then that's fine as long as it is relevant. Otherwise, prompt them to make a response from one of the prompt cards.

You could show different prompt cards, or you could show just one prompt card for the response in the last turn.

What have you been doing?

For this activity, a student using a contraction of the question is also fine (e.g. "What doing"), this activity is about creating turns in a conversation.

Topic of interest - what have you got?

Prompt cards for a "what have you got" conversation

Set of pictures (e.g from Google) relating to a topic of interest to the student - e.g. Tesco, the park, Eastenders.

Use two key word instructions in everyday activities

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Making a cup of tea - telling you what to do

Kitchen with everything appropriate for making a cup of tea. You don't need to have them out and ready though - finding the stuff can be part of the activity.

1. Sit in the kitchen at an empty table and say you want to make a cup of tea - but you don't know what to do (or have forgotten what to do);

2. See if the person suggests getting something - e.g. teabag or cup.

If the person suggests something, e.g. teabag, ask where you can find it. See if they can tell you - e.g. "cupboard" - but if not, give then some suggestions - e.g. "in the cupboard or in the fridge?" - have a look in the fridge if they suggest that.

If the person doesn't suggest anything, give a funny choice, e.g. shall I get a cup or a paint brush - if they suggest "paint brush", get one and then look really confused when you have it - see if they can correct you, or if there is not paint brush to find, look equally confused. Get a cup even if they don't prompt you to get one (as if you've suddenly remembered!)

3. As you go along, try to get the person to extend the language - but don't try to get them to repeat, also try to avoid asking leading questions (for example avoid asking "shall I stir the tea now?"). For example if you have a tea bag and a cup, and they say "cup", indicating that you put something in the cup, put something else in the cup - e.g. a pen. If they then say teabag, do something with the teabag - but don't put it in the cup. At this point they may try to put the two words together, e.g. "teabag...cup". If not, you can give them a choice. Try the following:

"teabag in the cup or pen in the cup" (you might get a response of "teabag" in which case put it somewhere - not in the cup);

or

"teabag in the cup or pen in the bag"

or

"pen in the bag or teabag in the cup" (easiest because the target phrase is last).

If the person is not familiar with making a cup of tea already, you should spend some time doing this - talking them through what you are doing as you make the tea.

The key principle here is to give the minimum amount of prompting. You will need to adjust the level of prompting so that the person is a little bit challenged by the task - but not so much that there are long pauses (what constitutes a long pause will vary from person to person).

As far as possible, you are trying to literally do what the person says - so if they say something that's potentially ambiguous, choose a more amusing interpretation of what they have said. The idea is that this activity should be really fun, and also prompt the person to try and add more information and be more accurate.

Everyday activities

Whatever is required for the activity. Activities could include:

  • Cleaning;
  • Shopping;
  • Cooking;
  • Washing up;

Initiate a request for items to do a task

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Impossible task!

Materials as needed, for example:

  • Pictures for cutting out e.g. old Argos catalogue
  • Scissors
  • Simple board game
  • Blunt pencil
  • Pencil sharpener
  • Paper
  • Equipment for an activity the child enjoys
  • Bubbles

 

Ask the child to carry out tasks without giving them the equipment they need. For example:
  • Ask the child to cut out a picture but do not provide any scissors.
  • Attempt to play a simple board game but do not provide a dice.
  • Ask the child to write their name but have only a blunt pencil; do not provide a pencil sharpener.
  • Put the equipment you need for an activity the child enjoys somewhere the child can see it but not reach it, such as on a high shelf.
  • Produce a bottle of bubbles without the bubble wand inside.

If a child does not request anything, you can try to motivate the child to correct you or "help you", for example:

  • look confused;
  • look confused, and say "oh..." "no...scissors!";
  • give the child a ruler instead to cut the paper;

See also suggestions here: make a choice at snack time

Activities to develop understanding of a negative and a noun, e.g. "no hat"

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Dressing up

- Some everyday clothes eg hat, gloves, scarf, sun glasses

- Large soft toy

- Digital camera or phone with a camera.

  1. Take turns to put on the clothing items one at a time and take a picture. Take a picture with the clothing item removed. You can print the pictures out if you wish.
  2. Comment ‘Look ...... ‘Child’s name) with a hat, and (child’s name) with no hat’.
  3. Ask the child to look at the two pictures and say ‘Show me (child’s name) with a hat’ and show me (child’s name) with no hat.’
  4. Do the same using the large soft toy.

-

Remain on task for 20 minutes

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Good Sitting, Good Looking, Good Listening poster

Poster showing good sitting, good looking and good listening

Use the poster to talk about how we do good listening and why we do it (to help us learn, so that we know what to do)

Put the poster up near the child, and use it as a visual prompt.

It is important that the child knows how to do good listening. You could role play doing good listening and not doing good listening and discuss the differences.

Visual Timetable

Laminated symbols for the class activities

Sticky-backed Velcro or BluTac,

A way to indicate an activity is finished: finished box, board marker or finished crosses.

You can find appropriate symbols in the Commtap Symboliser.

This is a strategy which benefits the whole class, particularly children who are learning English as a second language, or who have behavioural difficulties, or who have speech and language difficulties, or who have memory difficulties.

It allows the child to know what is coming next, and to remember that the particular activity he/she is doing is for a limited time only. This helps him/her to focus his attention.

It is vital that you are consistent in using the visual timetable - it doesn't take long to do!

Individual task schedule.

Laminated symbols for the tasks the child will be doing.

Laminated symbols for appropriate rewards, e.g. read a book, add a bean to the jar, get a sticker, etc.

Sticky-backed Velcro or BluTac,

A stiff board / card (A4 or A5 size)

You can find appropriate symbols in the Commtap Symboliser.

It is helpful to break a large task into smaller units, so that the child achieves several smaller goals (taking a symbol off for each one)

Rewards need to be appropriate to the child and if possible part of existing reward systems in the class. Rewards that can be enjoyed immediately are the most motivating!

Asks for specific help to do an activity

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Sabotage! - supported with a picture symbol

A ‘HELP’ picture symbol 

Container the child can see into but can't open e.g. screw-top jar/zip-top bag etc which contains a motivating reward e.g. crisp, raisin, sticker.

You can get symbols with the Commtap Symboliser.

 

  1. Put the ‘Help’ symbol in front of the child.
  2. Put the motivating reward into the container.
  3. Shake the container and get the child’s interest.
  4. Give the container to the child, so they can try to get the item out of the container.
  5. Make sure the child can give you the container for you to open it for them. At first you may need to take the container from them, open the it, and give it back to them for a few goes.
  6. When the child can do this, when they are going to give you the container, redirect the child to the ‘Help’ symbol and hold out your hand to receive the ‘Help’ symbol. Say ‘Help …… I want help.’
  7. Wait for the child to say ‘Help’ or hand you the ‘Help’ symbol.
  8. If this does not happen help the child to hand over the ‘Help’ symbol. Say ‘Help’ as the child gives you the symbol.

When the child has successfully indicated they want help, give them that help - otherwise the child will become extremely frustrated.

Sabotage! - supported with a sign

Container the child can see into but can't open e.g. screw-top jar/zip-top bag etc which contains a motivating reward e.g. crisp, raisin, sticker.

Make sure you know the sign for help before doing the activity (e.g. Signalong, Makaton).

When the child has successfully indicated they want help, give them that help - otherwise the child will become extremely frustrated.

Over time you will want to encourage the child to use a clearer indication that they want help. You can do this by:

  • waiting - leave time for the child to make some kind of an indication;
  • appear confused and model the sign and say the word ("Help?"), to see if they can try to be a little more accurate;
  • be sensitive about how long you can wait, and how precise their request is before opening the container for them.
Impossible task!

Materials as needed, for example:

  • Pictures for cutting out e.g. old Argos catalogue
  • Scissors
  • Simple board game
  • Blunt pencil
  • Pencil sharpener
  • Paper
  • Equipment for an activity the child enjoys
  • Bubbles

See also: https://en.commtap.org/language-communication/initiate-request-items-do-task

Note, for most of these examples the child could potentially ask you for a specific item, or ask you for help - both are valid!

You can easily integrate this into many classroom activities without the need for any extra equipment.

Use the terms one and lots

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Sorting objects

Lego

Pencils and coloured pencils

Plastic cups

Symbol to represent 'one' and 'lots'

You can obtain symbols through the Commtap Symboliser.

Collect lego pieces that are all the same size and colour - add one lego piece that is different.

Sort the lego into bowls and use the symbols of 'one' and 'lots' to label the bowls. Ask the child to give you 'one' or 'lots' and give as much help as needed to ensure success. Reward the child for completing the activity even if you have given lots of help.

Do the same sorting activity with lots of pencils adding one coloured pencil

Do the same with plastic cups adding one that is different

Understanding that things can be categorized and labelled in many ways.

Extend this skill to everyday life - categorize knives and forks, shoes and boots etc

Snack time

Symbols for 'one' and 'lots' on plates.

Snack items

You can obtain symbols through the Commtap Symboliser.

Cars, marbles, toys

Garage with a car ramp and a number of cars

Marble run game with lots of marbles

Bag of toys with lots of toys in and bag with only one toy in.

Feeding soft toys

Soft toys and pictures of food.

Pictures

Computer printouts or hand made drawings of groups of lots of teddies/boxes/flowers etc and single teddy/box/flower.

Symbols of 'one' and 'lots'

You can obtain symbols through the Commtap Symboliser.

Match two equal sets

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Making matching Lego towers

Lego bricks

Make a tower of 3 bricks and another identical one of 2 bricks. Hand the child the third brick needed for the smaller tower and help the child complete the tower.

Say 'Look...the same' and point to the 2 towers.

Compare the towers and count the bricks.

Increase the height of the towers and the number of the bricks the child has to add to make the towers the same. Make your tower and then say 'Look......make the same'.

Give lots of praise for making a tower the same.

Allow the child to explore the materials you are using before you start the activity'

.

You want the child to get the idea of things being the same.

Extend the idea into everyday life e.g. match cups at snack time or knives and forks at dinner time.

Peg board patterns

Pegs and a peg board

Make a peg pattern e.g. red peg, blue peg, red peg.

Start the pattern off for the child. Say 'Look.........Make the same'. You may need to hand the child the pegs to complete the pattern to start with.

When the child makes the same pattern praise and say 'Look.......the same'

Allow the child to complete more and more of a pattern that you have made as they become familiar with the activity.

Praise for completion.

Matching using coloured counters/coloured care bears etc

Care bears

Counters

Line of coloured dots on a piece of paper

Colours and paper.

Paper and colours
Establishing one to one correspondence

Large laminated numbers 1/2/3 on card

Small laminated numbers 1/2/3 on card

Pieces of food/crisps/biscuits (or other motivating items)

Marbles and marble run game

Cars and garage ramp

Understanding that '1' is always '1' and '2' always '2' etc is quite abstract and a big step for a child.

This skill needs lots of practise and encouragement.

Give yourself enough time.

Indicate one or two using fingers

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Sing shortened versions of well known number songs

A number of quickly drawn speckled frogs

Blue-tack

1. Sing 2 Green Speckled Frogs. Use lots of animation

2. Stick one/two green speckled frog pictures on your finger/s to illustrate the song

3. Can the child copy your actions with speckled frogs on his/her finger/s

4. If the child does not want frogs on her/his fingers stick them to the desk in front of the child and point to or touch the frogs right number of frogs as you sing

5. Do this activity with a friend who will be a good role model for the child.

Make this a fun activity

Keep the pace snappy

Use simple language (2/3 words only at one time.)

Give children time to process information and requests.

Where possible work in a quiet place, and make sure the child is attending to you.

Work for short periods only but repeat often.

Adapted song of 10 little monkeys

Miniature figures of people or animals

Snack time

Fruit pieces

Stickers on fingers

Two quick drawings of hands

Small stickers

Produce meaningful print signs or symbols

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Produce meaningful print

Photos of the child doing everyday activities

Drawings by you or the child of daily activities e.g. playtimes plants grown, food eaten.

Pictures of favoured toys or toys the child owns

Pencil grips

Stick the photo or the cut out picture onto a clean page. Draw a border round the picture and fill with zigzag marks as 'decoration'. The child may need to follow the dots to do this. Colour over the zigzags to make a picture frame for the 'book'

Label the photo or picture e.g. 'Child's name jumping.' 'Child's name toy car'.

You write the 'jumping' or 'toy car' and leave a space for the child to write his name. You may need to provide dots for the child to overwrite his/her name.

Use a painting or drawing the child has done. Write most the child's name for them.........can the child finish the name off?

The child may respond to being able to choose a 'special pen' to write his/her name

Make Christmas cards or birthday cards or thank you cards. As before, do most of the writing inside yourself leaving the child to finish off some/all of his/her name. Reward all attempts.

Short work sessions

Using a really short pen can help a child to hold the pen correctly or use a pen grip.

This work can be collected into a 'book' to take home or read to others.

Computer
Child's drawings or paintings etc

Letters of the child's name written large and cut out individually.

Names pictures

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Making a book of special things

Catalogue pictures of toys or favourite food

Glue

Cut pictures from catalogues that you know interest the child, stick one picture onto a page and spend some time looking and talking about the picture e.g. say 'What's that?' Use the child's words to write a label under the picture.

Make up a small book of favourite things which can be shared with a teacher or a parent.

Can the child take this to an adult and show them with comments on the pictures?

Try not to worry about getting messy or the final results of this 'art work' not being perfect!

The object is to get the child to name the picture with one or two words.

Try to make the child feel proud of their work so that they are more likely to talk about it spontaneously - even if it is only using one word.

Follow the child interests to get an enthusiastic response!

Photos of everyday school life

Photos of everyday school life

Glue

Home made pictures

Home made pictures

Glue

Make a collage

Stickers any glitter/cotton wool etc

Paintings

Paints

Glue

attempts to copy own name

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Arranging letters of name in order

Pencils and paper

Magnetic letters or letter shapes.

Help the child copy round the letters of their name.

Play a game matching the letter shapes to the drawn letter shapes of the child's name.

Reward and praise all attempts.

Can the child arrange the letters of their name without copying a written template?

Set out most of the letters of the child's name so that to start with they have only to complete the last 2 letters - then the last 3 letters etc.

Make these activities as snappy and rewarding as possible by using lots of praise and maybe giving a small reward e.g. sticker for good attempts.

Colouring-in hand drawn letters of the child's name

Overwriting the name

Writing the child's name on the computer in large letters
Overwriting the child's name using a dotted template

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