Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Big/little feeding game - works of object + size (noun + adjective) - a soft toy | 1. Print and cut out the big/little food pictures. 2. Ask your child to choose a favourite toy and explain you are going to feed them. 3. Explain you have big food and little food. Lay out a small selection of food - make sure you have both the big and little version of the same food. 4. Give your child instructions, e.g. give teddy the big carrot, give teddy the little eggs. 5. After a few turns, encourage your child to give you an instruction to follow. | If you child is finding understanding big/little difficult, try using some activities that focus on learning these concepts - click here |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Actions Game - works on object + action (noun + verb) - 2 different soft toys | 1. Print and cut out the action cards - you could draw some actions if you do not have access to a printer. 2. Show your child the actions and say the word - practice making both soft toys carry out the actions. 3. When you are sure your child understands the different action words, start to give your child instructions, e.g. make teddy fly, make dolly sleep. 4. After a few turns see if your child can give you an instruction. | To increase complexity, click here for activities focusing on three key word instructions. (Add link) |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Ball Roll - a ball |
| To extend this activity, you could add extra people to roll the ball to (small group).
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Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Musical Instruments - a selection of musical instruments - Click here for ideas of how to use household items to make musical instruments | 1. Each person chooses a musical instrument. 2. If you wish, you can use symbols alongside the words you use. Talk about noisy sounds and quiet sounds. Practice making these with your musical instrument. 3. Swap musical instruments and make noisy/quiet sounds again. 4. Play a game where you take turns at being the conductor and give the instructions of noisy or quiet for the others to follow. | If your child is finding it challenging to grasp the difference between noisy and quiet. Choose one concept first, e.g. noisy, and use 'not noisy' as the alternative. Once you are confident that your child understands this concept you can start to teach the concept of quiet. |
Listening Walk | If your child is finding it challenging to grasp the difference between noisy and quiet. Choose one concept first, e.g. noisy, and use 'not noisy' as the alternative. Once you are confident that your child understands this concept you can start to teach the concept of quiet. | |
Noisy/quiet sorting game | If your child is finding it challenging to grasp the difference between noisy and quiet. Choose one concept first, e.g. noisy, and use 'not noisy' as the alternative. Once you are confident that your child understands this concept you can start to teach the concept of quiet. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Dressing up - Some everyday clothes eg hat, gloves, scarf, sun glasses - Large soft toy - Digital camera or phone with a camera. |
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Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Sabotage! - supported with a picture symbol A ‘HELP’ picture symbol Container the child can see into but can't open e.g. screw-top jar/zip-top bag etc which contains a motivating reward e.g. crisp, raisin, sticker. You can get symbols with the Commtap Symboliser.
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| When the child has successfully indicated they want help, give them that help - otherwise the child will become extremely frustrated. |
Sabotage! - supported with a sign Container the child can see into but can't open e.g. screw-top jar/zip-top bag etc which contains a motivating reward e.g. crisp, raisin, sticker. Make sure you know the sign for help before doing the activity (e.g. Signalong, Makaton). | When the child has successfully indicated they want help, give them that help - otherwise the child will become extremely frustrated. Over time you will want to encourage the child to use a clearer indication that they want help. You can do this by:
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Impossible task! Materials as needed, for example:
| See also: https://en.commtap.org/language-communication/initiate-request-items-do-task Note, for most of these examples the child could potentially ask you for a specific item, or ask you for help - both are valid! You can easily integrate this into many classroom activities without the need for any extra equipment. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Making a book of special things Catalogue pictures of toys or favourite food Glue | Cut pictures from catalogues that you know interest the child, stick one picture onto a page and spend some time looking and talking about the picture e.g. say 'What's that?' Use the child's words to write a label under the picture. Make up a small book of favourite things which can be shared with a teacher or a parent. Can the child take this to an adult and show them with comments on the pictures? | Try not to worry about getting messy or the final results of this 'art work' not being perfect! The object is to get the child to name the picture with one or two words. Try to make the child feel proud of their work so that they are more likely to talk about it spontaneously - even if it is only using one word. Follow the child interests to get an enthusiastic response! |
Photos of everyday school life Photos of everyday school life Glue | ||
Home made pictures Home made pictures Glue | ||
Make a collage Stickers any glitter/cotton wool etc | ||
Paintings Paints Glue |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Writing on a computer screen Computer Symbol for computer Mouse Attractive programme like 'dazzle' for paint effects. You can make a symbol card using the Commtap Symboliser for PowerPoint. | 1. Show the child a symbol of the computer and lead the child to the computer holding the symbol for the child to see. 2. Model clicking on the mouse to make a change to the computer screen. 3. Comment on the change. E.g., 'Look... its gone red.' 4. Gradually give the child less and less help to click with the mouse. 5. Print out some of the screens that the child has made by using the mouse. 6. Comment on the print outs using one or two words e.g. 'Look......... green'. 7. Help the child take this print out to another adult for comment and praise. 8. Make a scrapbook of the printouts. Write the child's name under the print out. | Gradually fade out any help and allow the child to complete more and more of the task till they are doing all the task themselves. Give lots of praise or offer a reward bag for a task completed. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Barrier games Felt sheets (e.g. "Funky Foam") in basic colours. Digital camera. Examples of other materials you could use: small coloured bricks in different shapes with some proportionately sized cars or animals; small soft toys with plastic food items. How to make the game: 1. Choose your subject e.g. house & setting; face; person with top, trousers & shoes. 2. Make a simple pattern and cut the main features from the felt in two or more different colours e.g. 2 walls, 2 roofs, etc. (with garden items too if required). 3. Set up one house on a neutral background and photograph from above. 4. Change one feature and photograph again. Carry on until you have a set with a variety of combinations (10 cards or more). It is much easier to take the photos with extra background and edit them to fit 4 per A4 page afterwards. Avoid flash if any of your items are shiny. 5. Do not make the pictures too complicated and have some really simple ones, for example one just consisting of a red car, or one containing a flower and a tree; 6. Print your pictures on lightweight card. 7. Keep pictures and the materials used in a box together! | 1. This game is best played in pairs; 2. Introduce the game by turning over a picture so the child/children can also see it; 3. Show them how to copy the picture using the materials: describe the picture using two word phrases as you do it; 4. Turn over another picture for a child to have a go; 5. Once you are sure the children understand how to make their "picture", turn over another card but this time describe what's on the card (with two word phrases) for them to make a picture/scene; 6. Players take it in turns to take a card and say what is on it so the other person can make it with their materials; 7. Many pictures can be described with two-word phrases e.g. blue eyes/ smiley mouth; green house/ yellow door; big brick/ car | Make sure that the children understand all the vocabulary you are using before starting this game. A barrier game like this (where one player gives essential information to the other) demands that the speaker gives clear instructions. The listener has to understand, and do something (which the speaker can assess as being correct or not). The game lets the adult judge just how clearly the child is speaking! As the adult player, be careful you construct what the child is describing facing the child. Most young children cannot check the construction against their photo if it isn't facing them - the adult must make the adjustment! This idea can be adapted to work on: colour and noun; size and noun; number and shape; preposition and shape; and increased in complexity by adding in more detail e.g. if there are big blue eyes and small blue eyes; a metal car and a wooden car. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Small world people Miniature figures List of target action words e.g. run, jump, sit, sleep, stand, walk | 1. Model making a figure run. Say 'Look. The boy's running!' , 'Look. Daddy's jumping!' etc. 2. Give the child the figures. Can he/she make the figures do the actions? 3. Help him/her label the actions and form sentences by saying 'Daddy's jumping/ sleeping/ running' etc. 4. Ask the child 'What's daddy doing?' You want the answer 'Daddy's running' or 'Dad run' etc. If the child does not provide this response model the response for them. | Use lots of repetition. This can be a fun activity. Children work well with small figures. If the child makes a sentence and puts the words in the wrong order try to model the correct sentence in a conversational way rather than correcting them (e.g. if they say, 'Jumping he is' you say 'He's jumping'). The child may need to hear correct versions of the sentences many times before they are able to use them themselves. |
Daily situations No special equipment | If the child makes a sentence and puts the words in the wrong order try to model the correct sentence in a conversational way rather than correcting them (e.g. if they say, 'talk mum' you say 'aah, Mum's talking!'). The child may need to hear correct versions of the sentences many times before they are able to use them themselves. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Learning early action words e.g. cut, clap, eat, drink, brush etc Digital camera Play food, cutlery, brush, cup etc. | Start by playing with the cutlery and play food. Eat some food yourself and say ' eating banana/apple/bread' etc Let the child play with the food. As he/she eats say 'Eating banana/apple/bread' etc Take a photo of the child eating/You eating/soft toys eating etc. Look at the photo on the camera and say 'Look.......eating apple etc.' Print the photo and put in a book. Show the child the book. Can he/she respond when you ask 'What's this?' You may need to model the answer for the child i.e. 'Eating apple/banana/bread' etc. | Keep language repetitive and at the two word phrase level. It is OK to have silence between repeats of the phrases. |
Using action words and playing with small world people. Miniature figures List of target action words e.g. run, jump, sit, sleep, stand, walk | Use lots of repetition. This can be a fun activity. Children word well with small figures. | |
Using action pictures/cards | ||
Generalise using two word phrases with an action word. No special equipment |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Playing in the water/sand with toy animals Plastic animals and a water/sand tray/pots/cups/etc | Watch the child playing with an animal in the sand or water and comment on the play at the two word level e.g. 'dog's swimming' or 'cat's hiding' or 'horse gone' Copy the child's activity and comment on what you are doing e,g, child makes dog jump........you make dog jump and comment by saying 'Dog jump!' | Choose activities that are motivating for the child. Keep language to the 2-word level. Allow processing time. Silence is OK while you wait for a suitable action from the child to comment on. Only use the short 2 word phrases you want the child to start using |
Bubbles | ||
Action toys Marble run Cars and a car run Spinning top Jack-in-a-box Cause and effect toys | ||
Noise making Drum Cups Boxes Anything to bang with a beater |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Non directive play Play equipment such as tea set, teddies, dolls; cars, bricks, play people etc. Could also be done with outdoor play equipment or in any other play situation. |
| Don't expect the child to say anything in this activity. The purpose of the activity is for them to get used to hearing two keyword phrases, which directly relates to what they are doing. |
Sorting games (1) Sets of pictures and two places to sort them to e.g. clothes pictures, furniture pictures, picture of a house, picture of a wardrobe. or (2) Sets of clothes pictures and outlines of a boy and a girl to stick them to or (3) Sets of objects and two places to sort them to. | For example with the clothes and furniture pictures activity:
| The child may need to hear the model a number of times before they are able to start saying both words themselves. |
Kim's game A selection of about four to six objects, cloth to cover them. Symbols for the objects if required You can get communication symbols for objects with the Commtap Symboliser for PowerPoint. | ||
Giving instructions in a physical activity (Small group) Symbols for actions to support communication if required You get communication symbols for actions with the Commtap Symboliser for PowerPoint. | ||
As part of a range of classroom activities No specific materials | ||
Story Favourite story and some toy figures or toy plastic animals from the story | ||
Tea party Plastic tea set and food and some soft toys |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Dressing Up Hats and scarves and socks and shoes |
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Dressing toys up Soft toys and clothing | ||
Tidy up As above and a tidy up bag | ||
Story Favourite story and some toy figures or toy plastic animals from the story | If the child does not make a response at step 6, you could:
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Tea party Plastic tea set and food and some soft toys |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Sharing a familiar book e.g. a pop-up or a picture book | When the child is familiar with a book, point to pictures and ask questions using a short phrase e.g. 'Where's Spot?','Who's that?', What's that?'. You want a two word answer e.g. 'under bed' etc. | |
Digital photos of school life Digital camera Book of photos taken at school | ||
Home corner play Dressing up cloths Cooking toys Dolls Tea set |
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