Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Says ‘Hello’ to 3 familiar people
If you don't already have a symbol for "hello" you can find one in the Commtap Symboliser.
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| The length of these instructions show that this is quite a difficult routine to learn! The object of the activity is give the child conventional politeness. Allow time to develop this skill.
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Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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I like/ I don’t like Laminated A3 sheet divided in half with a line, with an "I like" symbol on one side and an "I don’t like" symbol on the other side (symbols could be a smiley face and a sad face); Assortment of pictures of food, animals, cartoon characters, games etc.; Use Velcro or blue-tak to attach pictures to board. You can also get picture symbols from the Commtap Symboliser.
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Jump in the hoop Large plastic hoop. Assortment of pictures of food, animals, cartoon characters, games etc. (if needed). |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Playing action games Action toys Action nursery rhymes | 1. Use any toy which you need to post or press a key or push a part to make something happen e.g. rolling marbles down a kitchen roll holder, catching fish with a magnet and putting into a pond, press a button and the toy pops up. Set the toy up and take turns to have a go. 2. Play round and round the garden type games. Start the game and pause before the exciting end part and wait for the child to indicate he/she wants you to continue by the child looking at you or moving your hand to show he/she wants more. | Child learns to take turns Child accepts ending and starting a turn |
Child says bye. | Be consistent in the ritual. The only thing that varies is the names of the people involved. | |
Child greets familiar adults Soft toys | ||
Child sits in a small group for story time. Comfy bean bags and favourite book |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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What's wrong pictures What's wrong pictures (e.g. LDA, Colorcards) Pen and paper | 1. Choose a picture (or let the child choose one). Both people look at it. Take it in turns to describe the picture and say how it should look. Make sure you have a new picture to describe each time. 2. Take it in turns to choose a picture, which you keep hidden from the other person. Describe the picture while the other person tries to draw it based on your description. Compare the drawing to the original picture and say how the picture should look. If the drawing does not look very much like the picture, say why this went wrong. | |
Did I get it right? Large composite pictures (e.g. "passages a decouvrir"). Score sheet (2 columns - one with your name at the top, the other with the child's) Pen | Some children find it extremely difficult to correct adults, even if the adult's mistake means the child gets something wrong (for example colouring a banana blue because the adult passed the wrong pen). You may need to reassure the child that it's ok to correct you. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Items from a bag 1 Bag Set of objects which the child understands the names of | 1. Take the objects out of the bag one at a time, for each item say to the child "It's a [name of object]" for example "It's an apple". Look to the child for confirmation that it's an apple (as if you are not quite sure). Then, with certainty, say "Yes, it's an apple"; 2. After a few items, start to get the occasional item wrong (use exactly the same not-quite-sure facial expression you used before). E.g. "It's a pencil" (but it's a toy car). Can the child tell you that it isn't? If not, have a look at the item again and pretend to suddenly realise you were wrong, say "(oh) No, it's not a pencil. It's a car. 3. Repeat. | This activity requires a bit of play acting to work well. Over time you may be able to name/incorrectly name items more quickly, and be more positive about being right every time (even though you are not). |
Jemima and Polly Two toy animals or dolls (each with a name) (Optional) things that the dolls can use, e.g. tea set |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Marble run game Marble run Waiting cards (as required) | 1. Set up the track and pass the marbles round the children. When everyone has had one go say 'Who's turn next?' You want the children to name the next child in the circle and to pass the marbles with as little prompting as possible. Some children may need handover hand modelling to pass the marbles. 2. The target child may need to hold a waiting card to support waiting for their turn. | Keep this activity for the end of a small group work session. Keep the activity short and snappy so that the children keep motivated. Choose really interesting toys for this activity that the children don't have general access to. |
Any other high interest activity game that can be used in a small group | ||
Toys from a bag A bag with a selection of appealing toys inside. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Choose and give A variety of stickers or a variety of small pieces of fruit | Explain that each child will choose a sticker/piece of fruit to give to another person in the group. Give each child an opportunity to do this | Emphasise the importance of giving something the other person would like |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Can I play Playground 1 or 2 other children | 1. When your child comes to you, talk about what the other children in the playground are doing. 2. Ask your child what looks 'fun'. 3. When your child decides say to them "Let's go and join them". 4. Take your child over and encourage them to join in with your support. 5. Next time, repeat steps 1 to 4 but after you've encouraged them to join in, stand back and let them play independently. 6. Next time, repeat steps 1 and 2 and then say "Let's go and ask to join in." 7. Take the child over and encourage them to say "Can I play" and then let them play independently. 8. Next time, repeat 1-2 and then say "you go and ask 'can I play'. I'll watch from here". | The aim of this activity is to encourage your child to start initiating interactions with a peer at play time, rather than talking only to adults. It may take your child longer to feel confident to play without your presence. Take it slowly so that your child knows you are there to support them if needed but also enable them to become more independent. If at steps 7 and 8 your child is extremely reluctant to ask, you can break it down and get them to copy the question word for word e.g. "Child's name, say 'Can......I......play....' ". |
Going on an errand together Another child An easy errand | Make the errands simple, which require just giving an object or a letter to another adult who is aware the child is coming. Praise the child for asking the other child. Give praise to both children for completing the task well. Encourage your child to ask different children. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Structured snack activity | Sit 2/3 children round a table Prepare the things to eat in advance e.g. biscuits on a plate broken into small bits and juice and mugs near to hand. Offer the child the plate of biscuits and support taking one piece only. Say 'Good choosing'. Move onto next child. Follow same routine for drinks. | Give only small portions to get the maximum number of interactions before the supply of food and drink runs out. Keep the pace speedy during this activity so that children do not get too desperate for the food. Initially support the child to take only one piece of biscuit and fade the support over time. Keep a watchful eye for the child taking extra turns! Reward desired behaviour with social praise. |
Shared toys Fun toys | Choose high interest toys. Keep the pace of the activity snappy so children don't loose interest. Keep each child's turn short so children don't get impatient. | |
Banging on a drum Drum | Keep the activity snappy and turns short. Use lots of social praise for behaviour you want. Use a drum that you bang with a hand not a beater. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Let's take turns A choice of 2 simple turn-taking games such as: lotto, marble run, bricks or cups to stack, simple inset jigsaw puzzle, colouring activity. | 1. Choose a fairly able classmate to work with the child. 2. Show the child the two activities you have selected and ask him to choose one of them. 3. Take both children and the activity into a quiet location. 4. Set up the activity. 5. Show the children how to play the game if it is unfamiliar. 6. Encourage the children to take turns by prompting with "Ernest's turn", "Masoud's turn". | Praise the children for "good waiting". You may need to give gentle, non-verbal prompts (for example, put your hand over the child's) to make sure they let the other person have a turn. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Sabotage! - supported with a picture symbol A ‘HELP’ picture symbol Container the child can see into but can't open e.g. screw-top jar/zip-top bag etc which contains a motivating reward e.g. crisp, raisin, sticker. You can get symbols with the Commtap Symboliser.
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| When the child has successfully indicated they want help, give them that help - otherwise the child will become extremely frustrated. |
Sabotage! - supported with a sign Container the child can see into but can't open e.g. screw-top jar/zip-top bag etc which contains a motivating reward e.g. crisp, raisin, sticker. Make sure you know the sign for help before doing the activity (e.g. Signalong, Makaton). | When the child has successfully indicated they want help, give them that help - otherwise the child will become extremely frustrated. Over time you will want to encourage the child to use a clearer indication that they want help. You can do this by:
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Impossible task! Materials as needed, for example:
| See also: https://en.commtap.org/language-communication/initiate-request-items-do-task Note, for most of these examples the child could potentially ask you for a specific item, or ask you for help - both are valid! You can easily integrate this into many classroom activities without the need for any extra equipment. |
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