Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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What's in the bag - Draw string bag - Sets of objects, for example: Groups of pens, cars, Lego bricks. - You could also use objects which differ markedly in texture, for example six normal pieces of paper and a piece of sandpaper. If you do not have obejcts available you could print out and use a selection of category cards below: | 1. Put a group of objects/pictures into a bag and add one clearly different object/picutre. 2. Take turns taking things out of the bag and saying/signing what they are. 3. Comment on the item that is different, for example "look... this is the odd one out" or "this is different" (look surprised, puzzled, make an exclamation). | |
Odd one out pictures |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Multi-Link Cubes Linkable cubes | Play games linking these together and pulling them apart. Who can build the biggest tower? | Have fun with the activities in this area. The activities are designed to build up both skill and strength with thumb and forefinger as a precursor to writing. . |
Tweezers and clothes pegs Puppets Cotton wool Containers Tweezers Small things to pick up | Can the child put pegs on the puppet's hand/nose/arm etc? Can the child rescue the puppet from the clothes peg monster which has covered the puppet in pegs? Can the child be the clothes peg monster and cover the puppet in pegs? Can the child use tweezers to pull off bits of cotton wool and hide them/put them into a container/give them to a hungry puppet? Can the child feed a teddy small bits of paper balls/sponge etc using tweezers held in finger and thumb? | |
Card Threading Lace and card with holes | Can the child follow a line to thread the lace through the pre-cut holes? Can the child undo the threading to start again? | |
Necklaces Beads Threading lace | ||
Toy nuts and bolts on a board. | ||
Pegboard and pegs | ||
Silly putty and small objects to hide | ||
Stress balls | ||
Bubble wrap | ||
Shape sorter |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Physical Activities Materials to use can include: playground equipment, furniture, boxes, hoops, bean bags etc | Show the child how they can be 'on', 'in', 'under' etc these objects. When they are doing an action, say where they are, for example, 'you're under the slide', 'you're on the swing', 'you're under the blanket'. You can extend this by giving the child instructions containing the prepositions you are working on. | |
Hide and seek with toy animals Table, chair, box, teddy, doll | While the doll is not looking, get the child to hide the teddy somewhere by giving them an instruction for example 'put him under the chair'. (Work on no more than two or three prepositions at a time). The doll comes back and asks questions such as 'Is he on the chair', 'Is he under the table' Give the child an opportunity to say where to hide the teddy. Give them a forced alternative, for example 'shall we put him in or under the box' using a sign for each preposition or physically showing the two positions of the teddy along with each word. | |
Lotto game Lotto cards containing pictures of things in different positions, for example teddy on the table, teddy under the table etc. | ||
Tea party Dolls, tea-set | ||
Obstacle course for example: hoops, table, chair | ||
Giving a puppet instructions puppet, objects such as spoon, cup, brush etc. | ||
Tidy up | ||
Nursery Rhymes |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Introducing full/empty - full/empty symbols - click here to print - play activity - water/sand/soil/small toys - different containers | 1. Print and cut out the symbols set you wish to use - you could work on full empty straight away or simply if by using full/not full. 2. With your chosen play equipment, model to your child what full and empty look like with a range of different containers and items to fill them. 3. Comment on your child playing, encourage them to make full containers then empty them. | If your child is finding it challenging to grasp the difference between full and empty. Choose one concept first, e.g. full, and use 'not full' as the alternative. Once you are confident that your child understands this concept you can start to teach the concept of empty. |
Water play - Aprons for you and child - Symbol for 'full' and 'empty' - click here to print - Four identical see-through containers - Two large jugs/bottles - Paper towels - Plastic sheet to work over
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Watering the garden |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Fast slow car game | 1. Print and cut out the fast/slow symbols. 2. Explain to your child that they are going to pretend to be a car and move around the room. You will tell them to go slow or fast depending on which symbol you show. 3. Have a practice by showing the symbol and saying the word and encouraging your child to move slowly or fast around the room. 4. Swap over and let your child tell you whether to go fast or slow. | If your child is finding it challenging to grasp the difference between slow and fast. Choose one concept first, e.g. slow, and use 'not slow' as the alternative. Once you are confident that your child understands this concept you can start to teach the concept of fast. |
Traffic Spot | If your child is finding it challenging to grasp the difference between slow and fast. Choose one concept first, e.g. slow, and use 'not slow' as the alternative. Once you are confident that your child understands this concept you can start to teach the concept of fast. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Number action rhymes | Follow the instructions on the number action rhymes sheet. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Matching 1, 2, 3, objects to pictures representing 1, 2, 3, objects Large laminated cards with the number 1 and one black square and the number 2 and 2 black squares etc (large number cards - Word document); Sets of objects e.g. pens, cars, bricks; Tidy up bag/box. |
| Give lots and lots of chances to practice this skill. Use the number cards until the child is able to count to 3 most of the time to ensure feelings of success. Give a model if the child struggles and reward attempts as well as success with praise. |
Fun games Marble run or garage and car run or magnetic fishing game; 1, 2, 3, cards. |
| |
Drawings of faces Colouring pens; Paper. | See if the child can tell you how many things to draw. You could give them a choice, for example, should I draw 1, 2 or 3 spots? | |
Monster faces Colouring pens; Paper. | ||
Stickers Soft toys. | ||
Count things in the everyday environment |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Sorting objects Lego Pencils and coloured pencils Plastic cups Symbol to represent 'one' and 'lots' You can obtain symbols through the Commtap Symboliser. | Collect lego pieces that are all the same size and colour - add one lego piece that is different. Sort the lego into bowls and use the symbols of 'one' and 'lots' to label the bowls. Ask the child to give you 'one' or 'lots' and give as much help as needed to ensure success. Reward the child for completing the activity even if you have given lots of help. Do the same sorting activity with lots of pencils adding one coloured pencil Do the same with plastic cups adding one that is different | Understanding that things can be categorized and labelled in many ways. Extend this skill to everyday life - categorize knives and forks, shoes and boots etc |
Snack time Symbols for 'one' and 'lots' on plates. Snack items You can obtain symbols through the Commtap Symboliser. | ||
Cars, marbles, toys Garage with a car ramp and a number of cars Marble run game with lots of marbles Bag of toys with lots of toys in and bag with only one toy in. | ||
Feeding soft toys Soft toys and pictures of food. | ||
Pictures Computer printouts or hand made drawings of groups of lots of teddies/boxes/flowers etc and single teddy/box/flower. Symbols of 'one' and 'lots' You can obtain symbols through the Commtap Symboliser. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Making matching Lego towers Lego bricks | Make a tower of 3 bricks and another identical one of 2 bricks. Hand the child the third brick needed for the smaller tower and help the child complete the tower. Say 'Look...the same' and point to the 2 towers. Compare the towers and count the bricks. Increase the height of the towers and the number of the bricks the child has to add to make the towers the same. Make your tower and then say 'Look......make the same'. Give lots of praise for making a tower the same. | Allow the child to explore the materials you are using before you start the activity' . You want the child to get the idea of things being the same. Extend the idea into everyday life e.g. match cups at snack time or knives and forks at dinner time. |
Peg board patterns Pegs and a peg board | Make a peg pattern e.g. red peg, blue peg, red peg. Start the pattern off for the child. Say 'Look.........Make the same'. You may need to hand the child the pegs to complete the pattern to start with. When the child makes the same pattern praise and say 'Look.......the same' Allow the child to complete more and more of a pattern that you have made as they become familiar with the activity. Praise for completion. | |
Matching using coloured counters/coloured care bears etc Care bears Counters | ||
Line of coloured dots on a piece of paper Colours and paper. | ||
Paper and colours | ||
Establishing one to one correspondence Large laminated numbers 1/2/3 on card Small laminated numbers 1/2/3 on card Pieces of food/crisps/biscuits (or other motivating items) Marbles and marble run game Cars and garage ramp | Understanding that '1' is always '1' and '2' always '2' etc is quite abstract and a big step for a child. This skill needs lots of practise and encouragement. Give yourself enough time. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Sing shortened versions of well known number songs A number of quickly drawn speckled frogs Blue-tack | 1. Sing 2 Green Speckled Frogs. Use lots of animation 2. Stick one/two green speckled frog pictures on your finger/s to illustrate the song 3. Can the child copy your actions with speckled frogs on his/her finger/s 4. If the child does not want frogs on her/his fingers stick them to the desk in front of the child and point to or touch the frogs right number of frogs as you sing 5. Do this activity with a friend who will be a good role model for the child. | Make this a fun activity Keep the pace snappy Use simple language (2/3 words only at one time.) Give children time to process information and requests. Where possible work in a quiet place, and make sure the child is attending to you. Work for short periods only but repeat often. |
Adapted song of 10 little monkeys Miniature figures of people or animals | ||
Snack time Fruit pieces | ||
Stickers on fingers Two quick drawings of hands Small stickers |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Arranging letters of name in order Pencils and paper Magnetic letters or letter shapes. | Help the child copy round the letters of their name. Play a game matching the letter shapes to the drawn letter shapes of the child's name. Reward and praise all attempts. Can the child arrange the letters of their name without copying a written template? Set out most of the letters of the child's name so that to start with they have only to complete the last 2 letters - then the last 3 letters etc. | Make these activities as snappy and rewarding as possible by using lots of praise and maybe giving a small reward e.g. sticker for good attempts. |
Colouring-in hand drawn letters of the child's name Overwriting the name | ||
Writing the child's name on the computer in large letters | ||
Overwriting the child's name using a dotted template |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Look at the hat | 1. Allow your child to choose a hat to wear. Point to your child and say 'You are wearing a hat'. Look in the mirror, point and say 'You are wearing a hat'. 2. Point to the symbol 'You' as you use the word 'You'. 3. Put a hat into your child's hand and encourage him/her to give the hat to you. Help the child to point at you and say 'Child's name says 'You are wearing a hat''. 4. Look in the mirror and help your child point and say again 'You are wearing a hat'. 5. Include other people in the game but keep using only the word 'you' to talk about what people are wearing. Point as you use the word 'you'. | |
Drawing pictures - Set of familiar pictures which are easy to draw e.g. cat, dog, book etc. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Mystery bag of objects - Bag - Different objects | 1. Offer the bag of objects to the child to choose an item. 2. As the child pulls out an object, model the phrase the child needs to use e.g. 'I have got the ...'. 3. You take out an object. Say 'I have got the ...'. 4. You want the child to copy your phrase and use the word 'I'. You may need to tell the child 'Copy my words'. 5. Keep doing this activity until the child can use the standard phrase 'I have got the...'. Reward the child for success with a smile or a sticker. | You could say to the child 'this is a copying game!' Keep the pace up during this activity and keep the phrase you want the child to copy the same each time to make it easier for the child to remember and get it right and so get the reward. |
Pretend to visit a shop | ||
Copy the action! |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Role Play with finger puppets Finger puppets Pictures of people using facial expressions for: -arguing -angry -comforting -directing -instructing -questioning | 1. Sit children in a circle; 2. Show children the arguing face card and ask them to copy it. Explain that this is an arguing face and demonstrate this with the finger puppets; 3. Repeat with all the other cards one by one; 4. Children select a finger puppet. Ask pupils to show the appropriate facial expression to the finger puppet when a card is selected. | Some facial expressions look very similar, so they will need to be supported by the appropriate gesture, e.g. pointing |
Matching facial expression cards Multiple copies of cards showing: -arguing -angry -comforting -directing -instructing -questioning | Some facial expressions look very similar, so they will need to be supported by the appropriate gesture, e.g. pointing | |
Match facial expression cards to actions the puppets are doing Finger puppets Pictures of people using facial expressions for: -arguing -angry -comforting -directing -instructing -questioning | Some facial expressions look very similar, so they will need to be supported by the appropriate gesture, e.g. pointing |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Lotto games Cards of simple actions Action lotto boards | The children have a lotto board each. You pull out a card, or have them take turns to pull out a card. If they have that action, they must say it or act it out to claim the card. The child who fills their board first wins. | |
Posting games pictures of simple actions, post box | Take a picture of an action, say or act out what it is, and post it | Give the pupil time to name the action. Help them by giving a prompt (e.g. a forced alternative, the first sound. or the word or sign to repeat) |
Fishing game pictures with paper clips attached, magnetic fishing rods, 'pond' e.g. a flat box | Give the pupil time to name the object. Help them by giving a prompt (e.g. a forced alternative, the first sound. or the word or sign to repeat) | |
'Hide the fish' Eight picture cards, small piece of paper with a fish drawn on it | ||
Guess the mime Picture cards of actions | ||
Story books and pictures | ||
Do the actions Symbols or pictures of four or six actions, such as 'jump', 'stand up', 'hand on your head', 'make a big smile'. You can get picture symbols from the Commtap Symboliser. |
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