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Topic “Level 3”  

"Reordering perception"

Examples of contexts and questions From Blank, Rose, and Berlin (1978):
  • A. Scanning for an object by integrating verbal with visual information (Find one to use with...)
  • B. Describing events subsequent to a scene (What will happen next?)
  • C. Assuming the role of another person (What could...say?)
  • D. Following a set of instructions (Do this... then this...)
  • E. Arranging pictures in a sequence (Make these into... )
  • F. Formulating a set of directions (Tell me how...)
  • G. Formulating a generalization about a set of events (What happened to all of these?)
  • H. Formulating a statement to unify a sequence of pictures (Tell this story)
  • I. Concepts: Identifying similarities (How are these the same?)
  • J. Concepts: Selecting an object by exclusion (What else...?)
  • K. Concepts: Selecting a set of objects by exclusion (Find the things that are not...)
  • L. Concepts: Citing an example by excluding a specific object (Name something that can... but is not a...)
  • M. Concepts: Citing an example by excluding a class of objects (Name something that is not a...)
  • N. Concepts: Defining words (What is a...?)
  • O. Unusual imitations (Say this...)

Reference

Blank M., Rose S., and Berlin L. (1978) "The Language of Learning: The Preschool Years". Grune and Stratton, New York.

Blank's Levels of Discourse and the associated descriptions quoted from Blank, Rose and Berlin (1978) are used on Commtap by kind permission of Dr. Marion Blank. Marion Blank's software programmes Reading Kingdom and ASD Reading use the ideas developed in this discourse model.

To be able to find objects that go together

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Matching game
  1. Print and cut out the things that go together cards.
  2. Split the cards into two piles, making sure one of each pair is in a different pile. 
  3. Lay one pile of cards on the table in front of you.
  4. Explain to your child that you will take turns at choosing a card and then searching for the item that goes togeher with it.
  5. You may need to model a turn.
  6. When you turn the card over, name the item.
  7. When you find the item that goes with it, name that item too and explain why they go togeher, e.g. 'fork and knife - you use them both to eat your dinner.
  8. Continue until all the pairs have matched up.

Story Telling Dice

This page contains printable story telling dice. 

Story Telling Dice

Places Dice

 - Places dice 1 

Objects Dice

 

Characters Dice

- Character dice 1

- Character dice 2

- Character dice 3

 

Topic Themed Dice

Recall a sequence of three or more activities in the right order

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Recall what happened in a lesson

The materials you had in the lesson.

Picture prompts for the activities that were carried out.

Piece of card to stick the prompts onto as you do the activities in the lesson.

  1. As you do the lesson, each time you do an activity, get the prompt card for the activity and put it on the card - so that the activities appear there in the same order that you did them;
  2. At the end of the lesson get the students to say what activities they did;
  3. Ask them which came first, then which was next, and which was next again (etc.);
  4. Use the prompt cards if students are having difficulty recalling the sequence.

You can work on recall of the main activities in the lesson, for example:

  1. Listening to the teacher/tutor;
  2. Draw a picture;
  3. Play the picture game;
  4. Sit in the circle.

Strategies you could use if the student is finding this difficult:

At the end of one activity say we were "listening", next we will draw a picture. Show a prompt card for each - so the student can see the progression from one activity to another. Ask them about these two activities at the end of the second one.

Sequence three pictures related to hygiene

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Self Care Activities

Camera to make the picture sequences (or alternatively you can draw them or use a commercial resource).

Resources as appropriate to carry out a simple sequence

Examples of sequences:

Clean teeth: get toothpaste, open lid, get brush, squeeze toothpaste onto brush, put lid back onto toothpaste, brush teeth, spit out, put brush under water, repeat, clean brush, put brush away.

Wash hands: turn on tap, rinse hands, put soap on hands, scrub hands, rinse under water, turn tap off, dry with towel.

Brush hair: get brush, brush hair, put brush away.

Deodorant: get deodorant, take off lid, spray at appropriate area, put lid back on, put away.

1. Carry out the sequence without the pictures;

2. Do it again, showing the relevant picture for each part of the activity as you do it;

3. Get the student to do the sequence, showing them a picture for each part of the sequence as they do it;

4. Get them to show you what to do by giving you a picture for each part of the sequence. Try to do exactly as the picture you are given indicates, for example if they give you a picture of scrubbing your hands before the tap is turned on/before you have the soap, try to do this - but appear confused when this doesn't work.

At this level students may often be able to learn particular sequences of pictures without understanding that they relate to a sequence of actions, these activities are designed to address this issue.

Seeing how the sequence goes wrong if the wrong picture is chosen (in step 4) will encourage the student to work out which should have been the right picture without you needing to give any further feedback.

Think through more complex social situations

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Newspaper

Newspaper or children's paper or magazine

Large sheet of paper

Pens

Choose a page of a newspaper or children's paper, or cut out some stories from a newspaper. (You could also do this on line if you have access to a computer. It is very motivating for the children!)

Choose stories that will prompt discussion and are not simple right / wrong issues.

Put the main person in the story in a circle in the middle of a page. Draw lots of lines out of the circle, and think of different things the person could do. Have each child circle the one they think they would suggest . Help the children think about what will happen if the person takes their advice.

You're in charge!

Cards to write situations on.

Paper

Pens

Freeze frames

Short video clips from children's programmes

You could write individual or group letters to the programme makers suggesting an ending to this scene.

Alien bluff

Alien puppet or picture.

Cards to write situations on.

Everyday situations at school and home.

Use a variety of situations - in class, in whole school events, in the playground, at home, etc.

Social Sequences

LDA what's wrong social sequencing cards.

Paper or whiteboard

Pens

Use paper or a white board to keep the discussion focused.

Use facial emotions cards as visual prompts to help the children think about what people are feeling and why.

Name common objects

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Story books and pictures

Describe and look for things and actions in story books and pictures.

Fishing game

pictures with paper clips attached, magnetic fishing rods, 'pond' e.g. a flat box

Put cards in the box, take turns to fish for a picture, say/sign what is fished out.

Give the pupil time to name the object. Help them by giving a prompt (e.g. a forced alternative, the first sound. or the word or sign to repeat)

'Hide the fish'

Eight picture cards, small piece of paper with a fish drawn on it

Collages

Pictures of everyday objects, background pictures (Black Sheep Sentence Builder and Narrative Packs have some good ones)

Give the pupil time to name the object. Help them by giving a prompt (e.g. a forced alternative, the first sound. or the word or sign to repeat)

Have each child take a turn at thinking of other items they could add to that collage. They can draw these on.

Jotters

Pictures of everyday objects from class and outside. A blank jotter book

Have the child take a turn at thinking of other items they could add

Odd one out activites

Pictures of everyday objects from class and outside

Give the pupil time to think about it. Help them by giving a prompt (e.g. a forced alternative, talking about where you find each object and what you do with it.)

Develop an awareness that different people have different preferences

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
I like/ I don’t like

Laminated A3 sheet divided in half with a line, with an "I like" symbol on one side and an "I don’t like" symbol on the other side (symbols could be a smiley face and a sad face);

Assortment of pictures of food, animals, cartoon characters, games etc.;

Use Velcro or blue-tak to attach pictures to board.

You can also get picture symbols from the Commtap Symboliser.

 

  1. Talk through the "I like/ I don’t like" board with the child. 
  2. Start with a picture of food – as most children have clear ideas about what foods they like and dislike!
  3. Choose a food picture and show the child, asking "X, do you like broccoli?" 
  4. Attach the picture to the correct side of the board, depending on the child’s response.
  5. Once the child has responded for 6-8 pictures, review the board. E.g “You like apples, chocolate and pasta, but you don’t like broccoli, oranges or ice-cream." 
  6. Take the pictures off the board and support the child to ask another adult/ peer "Do you like..." questions.
Jump in the hoop

Large plastic hoop.

Assortment of pictures of food, animals, cartoon characters, games etc. (if needed).

Aware of changes in daily routine

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Usual timetable

Picture symbols which represent each activity in the day (and/or use words if the child understands these) with velcro on the back;

Velcro board to stick them to;

A normal day!

You can find picture symbols with the Commtap Symboliser.

  1. At a point earlier in the day (preferably at the beginning), go through the activities you will be doing. Put a card down for each activity in order;
  2. As you come to each activity in the day, refer the child to the corresponding picture in the timetable;
  3. Later in the day - preferably at the end - go through the timetable again;
  4. Once the child is familiar with this, see how much of the timetable they can construct at the beginning and end of the day. Check they are able to show which activity they are currently doing on the timetable.

This activity is about ensuring that the child understands their usual timetable.

Do this activity on a 'normal' day (or at least one that is likely to be normal).

The child should be able to understand the pictures or words you use for the timetable. If not, you should spend some time showing the child the picture symbol word when they are doing the activities in the routine. See also: "Use a visual timetable" on the Commtap site.

If a whole day is too much, you could do this over a part of the day - for example the morning or the afternoon.

Timetable - day which is different

Picture symbols which represent each activity in the day (and/or use words if the child understands these) with velcro on the back;

Velcro board to stick them to;

A day which is different.

You can find picture symbols with the Commtap Symboliser.

Ideally, the child should already be able to construct the timetable for the 'normal' day with minimal prompting.

Develop language skills through cookery

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Deciding on the ingredients

Pen;

Paper;

Optional - picture symbols for food items you need;

An idea for what you are going to make.

If using, you can make picture symbol cards using the Commtap Symboliser for PowerPoint.

  1. Say to the children what you are going to make - e.g. pizza. Ask them to say what you would need to make a pizza;
  2. Write their ideas down, and discuss them - to support those who may have difficulties reading the words, do a rough sketch of each ingredient, or use picture symbols;
  3. Decide which ones you need to go to the shop for, and use these to make a shopping list.

See comments for variations on doing this.

Making it easier:

Have a set of pictures of ingredients which are appropriate for what you are making, and some other ingredients. Get the children to choose the appropriate ingredients.

Even easier:

Have a set of pictures for the ingredients, and some further pictures which aren't food (e.g. pictures of furniture, clothes). Help the child to choose those which are food items.

Harder:

Get the children to draw and/or write down the ingredients themselves.

Buying ingredients
  • Shopping list that you made in the "buying the ingredients" activity;
  • Money;
  • Bag.

You can make a shopping list with symbols using the Commtap Symboliser for PowerPoint.

On subsequent occasions, you can pretend that you have a really bad memory, and you need the children to help you to remember what to take. If they don't remember everything, you can look a bit confused, and say something like "I'm sure we need to take something else...".

You could also use ideas based on the comments in "Deciding on the ingredients".

Making the item
  • Ingredients;
  • Cooking implements;
  • Aprons;
  • Paper/pencils or pictures for each step of the cooking process (e.g. - get out the pizza base; spread on the pasta sauce; put on the toppings; put in the oven; take out of oven; eat it).

If the children are familiar with cooking this item, but they sequenced the pictures for doing the activity incorrectly at the beginning, you don't necessarily have to correct them straight away - you can correct it at the point when it becomes a problem - e.g. if you get to the putting the pizza in the oven bit before you've put the sauce and toppings on (look very confused!).

Sketches for the sequence - these do not need to be accurate at all - they will be useful for this activity no matter what level of drawing ability you have. The children can also help with this.

You can incorporate a number of maths concepts into the activities, for example: "full", "empty", "more", "less", "hot", "cold".

Safety. Clearly you will need to manage any dangerous aspects of the cooking process as appropriate for the children you are working with (e.g. use of knives, the cooker).

include relevant details in story retell

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Story Retelling

Short stories

'Who, Where, When, What happened, What happened next, the end', prompt cards.

Pencils

Tell the story yourself first.

Discuss the prompt cards with the children, and explain that it is important they remember to answer all of the questions on the cards when they are telling their stories.

Have one child at a time take a turn to retell the story. Go over the cards to see if they have included all the details.

If it is a familiar story to the child you could just give them time to remember it instead of telling it yourself first.

Activities to encourage the use of 'first', 'next' and 'last' when describing a sequence of events.

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Sequencing cards

- sets of 3 picture sequencing cards - you will need to source these.

- First, next, last symbols - click here to print.

1. Choose a set of three cards and mix them up.

2. Ask your child to sort the pictures in the order that they happened. If your child finds this hard, put them in order together. Match them to the symbols.

3. Describe what is happening in the pictures using the words first, next and last - you can point to the symbols as you say the words.

4. Encourage your child to describe what is happening using the words first, next and last.

If the child finds it difficult to remember whether to put the pictures in order from left to right, or right to left, you can draw a large arrow (→) on the sheet. Numbering the boxes 1-3 can also help.

Photo sequencing

 

 

Identify key information in stories with question prompts

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Story String

String

Pegs

Who-what-where-what prompt sheet using symbols, colour-coded:

 

Who (orange)

What (i.e. objects - green)

Where (red)

What (i.e. actions - yellow)

 

Picture cards in separate bags or envelopes follows:

Who envelope: e.g. various people, animals, monsters, spacemen, football players

What (objects) envelope: e.g. football, car, rocket, computer, stick, box, bicycle

Where envelope: e.g. park, mountain, house, beach

What (actions) envelope: e.g. jump, sleep, fly, fall, cry, drive

You could also use the Commtap Symboliser for PowerPoint to get picture symbols for these items.

1. Pick a card from each envelope and peg them onto the string.

2. Make up a simple story which has everything on the string in it.

3. Have the child recap the main parts of the story to you, using the prompt sheet.

4. Take it in turns to make up the story, but have the child do the retell of it every time.

Story Retell

A familiar story, and key pictures of who, where, what and what happened in the story. (You might be able to photocopy this from a book).

Who-what-where-what prompt sheet using symbols, colour-coded:

 

Who (orange)

What (i.e. objects - green)

Where (red)

What (i.e. actions - yellow)

You could use the Commtap Symboliser for PowerPoint to get symbols.

Example:

Goldilocks - book

Pictures:

Who: Goldilocks, 3 bears

Where: house, forest

What things: porridge, chair, bed

What happened: hot, walking, eating, breaking, sleeping, come back, run away

You could vary this by watch short clips of film / computer programmes instead of having the book.

Walk the walk

A wind up toy (e.g. Simon the Sheep)

Pictures of things it might see or do on its walk

Who-what-where-what prompt sheet using symbols, colour-coded:

 

Who (orange)

What (i.e. objects - green)

Where (red)

What (i.e. actions - yellow)

You could use the Commtap Symboliser for PowerPoint to get symbols.

Any story or recount of an event

Who-what-where-what prompt sheet using symbols, colour-coded:

 

Who (orange)

What (i.e. objects - green)

Where (red)

What (i.e. actions - yellow)

You could use the Commtap Symboliser for PowerPoint to get symbols.

make predictions about physical actions

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
What would happen if?

Selection of the following equipment as appropriate:

Candle and matches/ lighter;

Balloon and pin;

Building bricks/ Jenga game;

Jug and cups, access to sink;

Glass, water and instant coffee granules

Using appropriate equipment, ask the child to predict what will happen, then carry out the action to see if they were right:

What will happen if you...

Touch a flame to the candle's wick?

Hold the candle horizontally?

Blow onto the candle's flame?

Blow into the balloon?

Touch the balloon with the blunt end of the pin?

Touch the balloon with the sharp end?

Put a large brick on top of a smaller brick?

Build a tower using all the bricks?

Pull out a brick from lower down the tower?

Start the tower on an uneven surface?

Put lots of water (more than it can hold) into a cup?

Have the cup upside down when you try to fill it?

Put some coffee granules in the glass, then add cold water?

Fill the glass with water, then sprinkle coffee granules on the top?

Science activities

Equipment as appropriate to the science activity.

use adjectives to describe and classify objects

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Classify the object 1
  • A selection of common objects (you could use pictures instead)
  • Suitable adjectives could include:
  • common colours (red etc.) plus multi-coloured
  • rough/smooth
  • round
  • flat
  • edible
  • size terms (big etc.)
  • expensive/cheap
  • old/new/old-fashioned
  • striped
  • spotted
  • patterned
  • metallic
  • wooden
  • plastic
  • painted

1. Decide on a common category e.g. "things which are round" or "things which are red".

2. Help the child to sort the items into 2 groups according to whether they fit the category or not (i.e. a 'red' group and a 'not red' group).

Classify the object 2

A selection of common objects (you could use pictures instead)

2 sorting rings (draw two overlapping circles on a large sheet of paper if these are not available)

Category labels (optional)

1. Decide on two common categories e.g. "things which are round" and "things which are red".

2. Place the sorting rings on the table so that they overlap.

3. Explain that one ring is for items that have one feature (e.g. "round"). Explain that the other ring is for items that have the other feature (e.g. "red"). Explain that where the rings overlap, is where things that have both features go (see diagram on the left). Items which do not fit either category are left outside the rings.

4. Add labels if you are using them.

5. Help the child to sort the items into groups according to which category they fit.

To make this activity more difficult, you could sort according to three categories.

Spider chart
  • Pencil and paper

 

Example of a spider chart:

What's in the bag?
  • Bag
  • Common objects

 

Nicknames

No materials required

Works well as a group activity - could be used as an ice-breaker.

I spy adjectives

No materials required.

Books
  • Any book about different animals
  • "Touch and feel" type books
  • "All Kinds of Bodies" - Emma Brownjohn
  • The "Children just like me" series - Annabel Kindersley and Barnabas Kindersley

 

Identify errors in pictures of everyday objects

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
What is wrong? pictures

Pictures of everyday objects and situations with errors, for example a picture of a house with the front door on the second floor, a picture of a phone with a banana instead of a handset, a someone using an umbrella with holes in it in the rain

Commercially produced

"What's Wrong?" cards are available.

If you have any of your own pictures appropriate for this activity or you know of a link, please consider adding them to the site at www.commtap.org

1. Have a look at the card and get the child to identify what is wrong or unusual about what is depicted on the card.

2. Get the child to talk about what problems could arise from the situation in the picture and how they could be resolved.

3. Get the child to relate the picture to their own experience.

If the child has difficulties, you can look surprised or puzzled when you see the picture, make comments like "there's something wrong", or "my phone's not like that", or "Oh no! He's getting wet!"

To keep the child motivated they could also post the card once the card has been discussed.

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