Blank M., Rose S., and Berlin L. (1978) "The Language of Learning: The Preschool Years". Grune and Stratton, New York.
Blank's Levels of Discourse and the associated descriptions quoted from Blank, Rose and Berlin (1978) are used on Commtap by kind permission of Dr. Marion Blank. Marion Blank's software programmes Reading Kingdom and ASD Reading use the ideas developed in this discourse model.
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Matching game |
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This page contains printable story telling dice.
Story Telling Dice
Places Dice
Objects Dice
Characters Dice
Topic Themed Dice
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Recall what happened in a lesson The materials you had in the lesson. Picture prompts for the activities that were carried out. Piece of card to stick the prompts onto as you do the activities in the lesson. |
| You can work on recall of the main activities in the lesson, for example:
Strategies you could use if the student is finding this difficult: At the end of one activity say we were "listening", next we will draw a picture. Show a prompt card for each - so the student can see the progression from one activity to another. Ask them about these two activities at the end of the second one. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Self Care Activities Camera to make the picture sequences (or alternatively you can draw them or use a commercial resource). Resources as appropriate to carry out a simple sequence Examples of sequences: Clean teeth: get toothpaste, open lid, get brush, squeeze toothpaste onto brush, put lid back onto toothpaste, brush teeth, spit out, put brush under water, repeat, clean brush, put brush away. Wash hands: turn on tap, rinse hands, put soap on hands, scrub hands, rinse under water, turn tap off, dry with towel. Brush hair: get brush, brush hair, put brush away. Deodorant: get deodorant, take off lid, spray at appropriate area, put lid back on, put away. | 1. Carry out the sequence without the pictures; 2. Do it again, showing the relevant picture for each part of the activity as you do it; 3. Get the student to do the sequence, showing them a picture for each part of the sequence as they do it; 4. Get them to show you what to do by giving you a picture for each part of the sequence. Try to do exactly as the picture you are given indicates, for example if they give you a picture of scrubbing your hands before the tap is turned on/before you have the soap, try to do this - but appear confused when this doesn't work. | At this level students may often be able to learn particular sequences of pictures without understanding that they relate to a sequence of actions, these activities are designed to address this issue. Seeing how the sequence goes wrong if the wrong picture is chosen (in step 4) will encourage the student to work out which should have been the right picture without you needing to give any further feedback. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Newspaper Newspaper or children's paper or magazine Large sheet of paper Pens | Choose a page of a newspaper or children's paper, or cut out some stories from a newspaper. (You could also do this on line if you have access to a computer. It is very motivating for the children!) Choose stories that will prompt discussion and are not simple right / wrong issues. Put the main person in the story in a circle in the middle of a page. Draw lots of lines out of the circle, and think of different things the person could do. Have each child circle the one they think they would suggest . Help the children think about what will happen if the person takes their advice. | |
You're in charge! Cards to write situations on. Paper Pens | ||
Freeze frames Short video clips from children's programmes | You could write individual or group letters to the programme makers suggesting an ending to this scene. | |
Alien bluff Alien puppet or picture. Cards to write situations on. Everyday situations at school and home. | Use a variety of situations - in class, in whole school events, in the playground, at home, etc. | |
Social Sequences LDA what's wrong social sequencing cards. Paper or whiteboard Pens | Use paper or a white board to keep the discussion focused. Use facial emotions cards as visual prompts to help the children think about what people are feeling and why. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Story books and pictures | Describe and look for things and actions in story books and pictures. | |
Fishing game pictures with paper clips attached, magnetic fishing rods, 'pond' e.g. a flat box | Put cards in the box, take turns to fish for a picture, say/sign what is fished out. | Give the pupil time to name the object. Help them by giving a prompt (e.g. a forced alternative, the first sound. or the word or sign to repeat) |
'Hide the fish' Eight picture cards, small piece of paper with a fish drawn on it | ||
Collages Pictures of everyday objects, background pictures (Black Sheep Sentence Builder and Narrative Packs have some good ones) | Give the pupil time to name the object. Help them by giving a prompt (e.g. a forced alternative, the first sound. or the word or sign to repeat) Have each child take a turn at thinking of other items they could add to that collage. They can draw these on. | |
Jotters Pictures of everyday objects from class and outside. A blank jotter book | Have the child take a turn at thinking of other items they could add | |
Odd one out activites Pictures of everyday objects from class and outside | Give the pupil time to think about it. Help them by giving a prompt (e.g. a forced alternative, talking about where you find each object and what you do with it.) |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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I like/ I don’t like Laminated A3 sheet divided in half with a line, with an "I like" symbol on one side and an "I don’t like" symbol on the other side (symbols could be a smiley face and a sad face); Assortment of pictures of food, animals, cartoon characters, games etc.; Use Velcro or blue-tak to attach pictures to board. You can also get picture symbols from the Commtap Symboliser.
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Jump in the hoop Large plastic hoop. Assortment of pictures of food, animals, cartoon characters, games etc. (if needed). |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Usual timetable Picture symbols which represent each activity in the day (and/or use words if the child understands these) with velcro on the back; Velcro board to stick them to; A normal day! You can find picture symbols with the Commtap Symboliser. |
| This activity is about ensuring that the child understands their usual timetable. Do this activity on a 'normal' day (or at least one that is likely to be normal). The child should be able to understand the pictures or words you use for the timetable. If not, you should spend some time showing the child the picture symbol word when they are doing the activities in the routine. See also: "Use a visual timetable" on the Commtap site. If a whole day is too much, you could do this over a part of the day - for example the morning or the afternoon. |
Timetable - day which is different Picture symbols which represent each activity in the day (and/or use words if the child understands these) with velcro on the back; Velcro board to stick them to; A day which is different. You can find picture symbols with the Commtap Symboliser. | Ideally, the child should already be able to construct the timetable for the 'normal' day with minimal prompting. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Deciding on the ingredients Pen; Paper; Optional - picture symbols for food items you need; An idea for what you are going to make. If using, you can make picture symbol cards using the Commtap Symboliser for PowerPoint. |
See comments for variations on doing this. | Making it easier: Have a set of pictures of ingredients which are appropriate for what you are making, and some other ingredients. Get the children to choose the appropriate ingredients. Even easier: Have a set of pictures for the ingredients, and some further pictures which aren't food (e.g. pictures of furniture, clothes). Help the child to choose those which are food items. Harder: Get the children to draw and/or write down the ingredients themselves. |
Buying ingredients
You can make a shopping list with symbols using the Commtap Symboliser for PowerPoint. | On subsequent occasions, you can pretend that you have a really bad memory, and you need the children to help you to remember what to take. If they don't remember everything, you can look a bit confused, and say something like "I'm sure we need to take something else...". You could also use ideas based on the comments in "Deciding on the ingredients". | |
Making the item
| If the children are familiar with cooking this item, but they sequenced the pictures for doing the activity incorrectly at the beginning, you don't necessarily have to correct them straight away - you can correct it at the point when it becomes a problem - e.g. if you get to the putting the pizza in the oven bit before you've put the sauce and toppings on (look very confused!). Sketches for the sequence - these do not need to be accurate at all - they will be useful for this activity no matter what level of drawing ability you have. The children can also help with this. You can incorporate a number of maths concepts into the activities, for example: "full", "empty", "more", "less", "hot", "cold". Safety. Clearly you will need to manage any dangerous aspects of the cooking process as appropriate for the children you are working with (e.g. use of knives, the cooker). |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Story Retelling Short stories 'Who, Where, When, What happened, What happened next, the end', prompt cards. Pencils | Tell the story yourself first. Discuss the prompt cards with the children, and explain that it is important they remember to answer all of the questions on the cards when they are telling their stories. Have one child at a time take a turn to retell the story. Go over the cards to see if they have included all the details. | If it is a familiar story to the child you could just give them time to remember it instead of telling it yourself first. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Sequencing cards - sets of 3 picture sequencing cards - you will need to source these. | 1. Choose a set of three cards and mix them up. 2. Ask your child to sort the pictures in the order that they happened. If your child finds this hard, put them in order together. Match them to the symbols. 3. Describe what is happening in the pictures using the words first, next and last - you can point to the symbols as you say the words. 4. Encourage your child to describe what is happening using the words first, next and last. | If the child finds it difficult to remember whether to put the pictures in order from left to right, or right to left, you can draw a large arrow (→) on the sheet. Numbering the boxes 1-3 can also help. |
Photo sequencing |
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Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Story String String Pegs Who-what-where-what prompt sheet using symbols, colour-coded:
Who (orange) What (i.e. objects - green) Where (red) What (i.e. actions - yellow)
Picture cards in separate bags or envelopes follows: Who envelope: e.g. various people, animals, monsters, spacemen, football players What (objects) envelope: e.g. football, car, rocket, computer, stick, box, bicycle Where envelope: e.g. park, mountain, house, beach What (actions) envelope: e.g. jump, sleep, fly, fall, cry, drive You could also use the Commtap Symboliser for PowerPoint to get picture symbols for these items. | 1. Pick a card from each envelope and peg them onto the string. 2. Make up a simple story which has everything on the string in it. 3. Have the child recap the main parts of the story to you, using the prompt sheet. 4. Take it in turns to make up the story, but have the child do the retell of it every time. | |
Story Retell A familiar story, and key pictures of who, where, what and what happened in the story. (You might be able to photocopy this from a book). Who-what-where-what prompt sheet using symbols, colour-coded:
Who (orange) What (i.e. objects - green) Where (red) What (i.e. actions - yellow) You could use the Commtap Symboliser for PowerPoint to get symbols. | Example: Goldilocks - book Pictures: Who: Goldilocks, 3 bears Where: house, forest What things: porridge, chair, bed What happened: hot, walking, eating, breaking, sleeping, come back, run away You could vary this by watch short clips of film / computer programmes instead of having the book. | |
Walk the walk A wind up toy (e.g. Simon the Sheep) Pictures of things it might see or do on its walk Who-what-where-what prompt sheet using symbols, colour-coded:
Who (orange) What (i.e. objects - green) Where (red) What (i.e. actions - yellow) You could use the Commtap Symboliser for PowerPoint to get symbols. | ||
Any story or recount of an event Who-what-where-what prompt sheet using symbols, colour-coded:
Who (orange) What (i.e. objects - green) Where (red) What (i.e. actions - yellow) You could use the Commtap Symboliser for PowerPoint to get symbols. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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What would happen if? Selection of the following equipment as appropriate: Candle and matches/ lighter; Balloon and pin; Building bricks/ Jenga game; Jug and cups, access to sink; Glass, water and instant coffee granules | Using appropriate equipment, ask the child to predict what will happen, then carry out the action to see if they were right: What will happen if you... Touch a flame to the candle's wick? Hold the candle horizontally? Blow onto the candle's flame? Blow into the balloon? Touch the balloon with the blunt end of the pin? Touch the balloon with the sharp end? Put a large brick on top of a smaller brick? Build a tower using all the bricks? Pull out a brick from lower down the tower? Start the tower on an uneven surface? Put lots of water (more than it can hold) into a cup? Have the cup upside down when you try to fill it? Put some coffee granules in the glass, then add cold water? Fill the glass with water, then sprinkle coffee granules on the top? | |
Science activities Equipment as appropriate to the science activity. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Classify the object 1
| 1. Decide on a common category e.g. "things which are round" or "things which are red". 2. Help the child to sort the items into 2 groups according to whether they fit the category or not (i.e. a 'red' group and a 'not red' group). | |
Classify the object 2 A selection of common objects (you could use pictures instead) 2 sorting rings (draw two overlapping circles on a large sheet of paper if these are not available) Category labels (optional) | 1. Decide on two common categories e.g. "things which are round" and "things which are red". 2. Place the sorting rings on the table so that they overlap. 3. Explain that one ring is for items that have one feature (e.g. "round"). Explain that the other ring is for items that have the other feature (e.g. "red"). Explain that where the rings overlap, is where things that have both features go (see diagram on the left). Items which do not fit either category are left outside the rings. 4. Add labels if you are using them. 5. Help the child to sort the items into groups according to which category they fit. | To make this activity more difficult, you could sort according to three categories. |
Spider chart
| Example of a spider chart: | |
What's in the bag?
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Nicknames No materials required | Works well as a group activity - could be used as an ice-breaker. | |
I spy adjectives No materials required. | ||
Books
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Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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What is wrong? pictures Pictures of everyday objects and situations with errors, for example a picture of a house with the front door on the second floor, a picture of a phone with a banana instead of a handset, a someone using an umbrella with holes in it in the rain Commercially produced "What's Wrong?" cards are available. If you have any of your own pictures appropriate for this activity or you know of a link, please consider adding them to the site at www.commtap.org | 1. Have a look at the card and get the child to identify what is wrong or unusual about what is depicted on the card. 2. Get the child to talk about what problems could arise from the situation in the picture and how they could be resolved. 3. Get the child to relate the picture to their own experience. | If the child has difficulties, you can look surprised or puzzled when you see the picture, make comments like "there's something wrong", or "my phone's not like that", or "Oh no! He's getting wet!" To keep the child motivated they could also post the card once the card has been discussed. |
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