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Topic “Autism”  

Social communication/autism.

Use a reward chart to modify own behaviour

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Work and reward chart with reward toys

Bag of small reward toys that are not too noisy for use in class e.g. small bubbles pots from party shops, squeeze balls, spinning toys, 'stocking filler' toys from catalogue companies.

Laminated strip of card.

Laminated symbols for 'work' and 'reward'. Or, make your own.

You will need about 4 of each symbol.

Sand timer.

1. Put the reward toys into a bag and keep them only for reward times.

2. Make the laminated strip and the symbols and keep them in the bag with the reward toys.

3. When the child sits to do a work activity take out the laminated strip and put the 'work' and 'reward' symbols on the strip e.g.:

WORK

(replace this word with your symbol)

REWARD

(replace this word with your symbol)

WORK

(replace this word with your symbol)

REWARD

(replace this word with your symbol)

WORK

(replace this word with your symbol)

etc

4. Encourage the child to do the work activity but watch carefully and as soon as the child looks as if they have had enough say 'work is finished......time for reward'. Then take off the first 'work' symbol and point to the 'reward'' symbol as you give the child the reward bag to choose a reward toy from.

5. Turn over the sand timer so the child has a visual reminder of how long they are allowed to use the reward toy for.

6. When the reward time is finished take the 'reward' symbol off the laminated strip and point to the 'work' symbol.

7. In time the child will come to trust that work is followed by a reward. You will be able to vary the length of time you expect a child to work depending on the child's mood and state. By watching the child carefully you will be able to give the child a reward before their behaviour slips into something unacceptable. This ensures that you are always rewarding good behaviour.

Apply this behaviour management technique methodically to get the best results.

Be sensitive to the child's changing state. There will be times when the child can only do a very small amount of work and needs lots of reward time.

This is OK so long as the adult is managing the arrangement and not the child.

Give lots of warm feedback for 'work' and point to the upcoming reward as needed - but don't push the child so far that their behaviour deteriorates and you are not able to reward good behaviour.

Star Chart

'I am working for .........' laminated card A 5 size.

Symbols/pictures of motivators, laminated and with a Velcro square on the back to fix to the A5 star chart. Software to help create this.

Small counters, smiley faces or stars with small bits of Velcro on the back so that they can be stuck to the star chart as needed.

As a rule make it easy for the child to get a reward to get the system started off.

You may want to time the reward e.g. use a 10 minute sand timer or a watch if the child can understand a clock.

Activities to understand and use the concepts of full and empty

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Introducing full/empty

- full/empty symbols - click here to print

- play activity - water/sand/soil/small toys

- different containers

1. Print and cut out the symbols set you wish to use - you could work on full empty straight away or simply if by using full/not full.

2. With your chosen play equipment, model to your child what full and empty look like with a range of different containers and items to fill them.

3. Comment on your child playing, encourage them to make full containers then empty them.

If your child is finding it challenging to grasp the difference between full and empty. Choose one concept first, e.g. full, and use 'not full' as the alternative. Once you are confident that your child understands this concept you can start to teach the concept of empty.

Water play

- Aprons for you and child

- Symbol for 'full' and 'empty' - click here to print

- Four identical see-through containers

- Two large  jugs/bottles

- Paper towels

- Plastic sheet to work over

 

 

 

Watering the garden

- Watering can

- Garden/soil

- Water

- Symbols for 'full' and 'empty' - click here to print

Makes a choice when offered (items)

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Choosing between food items 1
  • Small pieces of desired food
  • Small pieces of less desired food
  1. Find a quiet place to work and sit opposite the child.
  2. Get the child's attention by calling their name or stroking a cheek or clapping your hands.
  3. Present pairs of food items the child must choose from (one desired and one less desired item).
  4. Put them on a small tray and place the items as far apart as possible.
  5. At first give choices between favoured and hated food items e.g. crisps and raw onion!
  6. Draw the child's attention to both the options. You may need to take the child's hand and reach their hand in the direction of the options. Say "Look ... ... crisps ... ... onion. Choose".

Give child time to settle and see the items to choose from.

Work for short bursts.

Give lots of praise for making a choice or starting to make a choice.

Choosing between food items 2

Small pieces of 2 different desired foods.

Choosing between toy items 1
  • One desired toy
  • One undesired toy.
Choosing between toy items 2

Two desired toys

Four word phrases

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Act out a simple story with miniature people

Use an event retell sheet with columns for 'who', 'what', 'when', 'where'.

Simple everyday stories, for example:

'Going to the shops to buy new red shoes, nearly not finding red shoes, happiness at finding them at last'

'going out to play in the rain and jumping in puddles. Mum is cross'

'playing football with Dad and Dad kicks the ball into a tree'

'going on the bus on the bus and loosing teddy. Finding him next day at the bus station'.

Tell a story to the child using miniature people, some eg's in next column.

Get the child to retell the story to you. This works well in a small group or in a one to one situation.

Use a retell sheet to help the child answer 'wh' questions about the story. The child can write the answers and/or draw a picture. The child can read the story back to an adult.

Remember to give children enough time to produce the language you want.

Use the figures or pictures as a prompt to get the language you want.

Barrier games

Barrier games designed to elicit 4 word phrases e.g. Black Sheet programme

Books

If a child is struggling say it for the child 'as he would if he could', then ask the child to produce the phrase again without your language model.

Digital camera record of school trips or games in the play ground

indicates yes given a choice

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Indicating 'Yes'

An undesirable food item

A favourite toy

Two helpers

1. Sit the child at a table with one communicator adult in front and one helper behind the child.

2. Offer the child an undesirable item and wait for the child to reject this. Then offer an item you know the child likes - either food or a toy - say 'Do you want this?' The communicator adult models acceptance by smiling, nodding and saying 'Yes'. The helper adult gently takes the child's head and makes a nod to indicate 'Yes' at the same time. The helper adult does not speak.

3. Continue until the child has learnt to indicate 'Yes' in an acceptable way.

4. Vary the items offered to the child. The child is automatically rewarded for indicating 'Yes' by getting the desired item.

Saying 'Yes' is more difficult for most children than saying 'No'.

Work in short sharp bursts. When the skills for rejecting and accepting look as though they are understood extend the skill to lunch hour choices or playground choices of toys etc.

indicates no given a choice

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Indicating 'No'

An undesirable food item

A favourite toy

Two helpers

1. Sit the child at a table with one communicator adult in front and one helper behind the child.

2. The communicator adult offers the child a short play with the toy and then says 'finished'.

3. The communicator adult offers the child the undesirable food item - what ever you know the child dislikes - and says 'do you want this?'. The communicator adult models 'No' and shakes her/his head and holds up a hand to show 'No'. The helper adult gently shakes the child's head from behind but does not say anything.

4. The communicator adult takes away the undesirable food item and offers the child time to play with the toy again.

5. Repeat the process over and over again until the child starts to shake his/her own head or hold up a hand or say 'No' or a mix of all three to indicate rejection.

6. When the child starts to indicate 'No' acceptably reward immediately.

7. When the child reliably rejects one item move on and work on rejecting a different item - maybe not food.

The object of this activity is to give the child an acceptable way of rejecting things without having a tantrum.

Only offer undesirable items you don't mind the child rejecting.

Work on this activity in pairs for short sharp bursts.

Children usually start to indicate 'No' before indicating 'Yes'.

The sign for "no" in Signalong and Makaton is working flat hand held in front of the body facing forward, pointing up, moves sharply to the working side.

Stories from pictures

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Sequence pictures and comment on them

Commercially available sequencing pictures

Photo-copied pictures from a favourite book

Photos from an outing

  1. Give the child first 2 then 3 pictures to sequence appropriately. Share talking about the pictures first then see if the child can put them in order.
  2. Ask the child about the first picture e.g. 'Look.... who is this' 'Look.... what's happening?' etc. Can the child answer? Give a prompt if needed.
  3. Stick the pictures into a scrap book. Can the child show an adult or peer and comment on the pictures.

You may need to model this skill for children ie talking about what is in the picture.

Encourage children to give the information about their pictures to others who are not already 'in the know'! This is motivating and can make more sense to some children.

Child's own drawings

understands printed word can describe own experience

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Event recall

A sheet with columns labelled with 'when', 'who', 'what', 'where'

Use a recent event and the 'wh' recall sheet and fill this out with the child e.g. a trip to the swimming bath - fill in a word or two to describe when the event took place, who went, what the event was and where it took place. The event can then be recalled by reading across the columns.

This technique can be used to recall a recent book or game in the playground, or cooking lesson.

Keep language simple - the object is to show that print is relevant to real life experience and pictures of real life. Use 2/3 word phrases only.

Give lots of reward even for small bits of a task well done - you don't have to wait till the end of a task to reward. This way you can always reward good behaviour before the child gets restless.

Recent event picture sequence

Scrap book

Photos from home or a school trip

Simple stick man drawings of an event
Diary
Home-school book

Activities to develop one key word understanding

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Puppet Feeding (nouns)

- A hand puppet

- Selection of play food

1. Place the puppet on your hand and lay a few items of play food in front of you.

2. Explain that the puppet is hungry.

3. Give your child instructions, e.g. '(puppet) wants the bread', '(puppet) wants the banana'.

4. Encourage your child to give the puppet the piece of food you asked for.

5. After a few turns, swap roles and see if your child is able to tell you which food to give to the puppet.

You could sign alongside saying the word. For videos of commonly used signs - click here.

Find it (nouns)

- A selection of every day items

- A box

Action Game (verbs)

You could sign alongside saying the word. For videos of commonly used signs - click here.

Posting (nouns)

You could sign alongside saying the word. For videos of commonly used signs - click here.

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