Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Word labels in any lesson/situation
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| The goal is simply for the child to become familiar with the written words and begin to link them to language. You are not expecting them to use the words in any way - though if they do point at word, confirm what they have pointed to - and respond appropriately. Refer to the written words naturally during talking. Make sure you refer to the written word often. Don't "test" the child - e.g. don't say "point to the word for this". You can facilitate errorless communication - for example "which one shall we put in next" - with a choice of words to choose from: then go with the child's response and include the word in your spoken response to them. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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What's in the bag? - adjective symbol boards - click here to print - a variety of objects or pictures - click below for a selection of pictures: - a bag |
| Make sure your child/student has an understanding of the basic concepts, e.g. heavy/light, hard/soft before playing this game.
To make this activity easier, you could give your child/student a selection of pictures they can look at while you are giving clues to see if they can find the one you are describing. |
Label a picture - A selection of photographs or pictures of objects - you could cut them out from a newspaper, magazine or catalogue. - Paper - Glue |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Matching Pairs |
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Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Subcategory Dice - Printable subcategory dice templates
- Printable subcategory cards
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| If your child is finding this task challenging, you can help by searching for an item together. It may also be useful to visit activities working on sorting items into categories - click here.
If your child is able to do this activity, when they select a card, you could ask them to think of another item that belongs to that subcategory but is not in the picture cards. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Category Dice |
| If your child is finding this task challenging, you can help by searching for an item together. It may also be useful to visit activities working on sorting items into categories - click here.
If your child is able to do this activity, when they select a card, you could ask them to think of another item that belongs to that category but is not in the picture cards.
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Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Play a game with adult supervision Marble run; Bricks for sharing building and knocking down a tower; Any lotto game where pictures have to be matched; Skittles; Pushing cars down a run/pipe. pictures of children taking part |
| Keep turns short and snappy so children don't need to wait too long. Keep the time spent on the whole game short and snappy so children don't get bored. Support good waiting by saying "you are waiting..." sometimes the child will find it easier to wait if they have something to hold while they wait - this could be a waiting symbol.
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Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Familiar picture books
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| Teach these concepts using repeated phrases and matching them as much as possible with the relevant symbol. Allow thinking time. Reward any attempts. |
Photos of people One or more of these:
...and if required:
| You may need to give the child a language model before he/she can ask a 'who' question. | |
Who is around? A situation where there are other people - for example in class, in the playground. "Who" symbol card if required. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Play with dolls A male doll A female doll 2 identical sets of items, e.g. toy food, counters, any small items.
| 1. Explain to the child that you are going to play a game that will help them learn 'him and 'her. 2. Set out the dolls and the items. Explain that you call the male doll 'him' and the female doll, 'her'. 3. Give you child instructions - e.g. give the cup to him, give the plate to her. 4. After a few turns, ask your child to give you an instruction using the word 'him' or 'her'. | Before woring on him/her, make sure your child can understand and use he/she - click here for activities to develop these concepts. |
Him/her sorting game |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Practical sequences Camera to make the picture sequences (or alternatively you can draw them or use a commercial resource). Resources as appropriate to carry out a simple sequence Examples of sequences (with suggested steps to make pictures for): Putting on a jumper (get jumper, put head through, put arms through); Drinking a drink (jug and cup, pour water into the cup, drink it) Peeling and eating a piece of fruit (fruit, peel fruit, eat it) Sitting down and eating dinner Drawing a picture (pencil and paper, child drawing, finished picture) Looking at a book (get it, open it, look at it) | 1. Carry out the activity without the pictures; 2. Do it again, showing the relevant picture for each part of the activity as you do it; 3. Get the child to do the sequence, tell them what to do by showing them a picture for each part of the sequence; 4. Get them to show you what to do by giving you a picture for each part of the sequence. Try to do exactly as the picture you are given indicates, for example if they give you a picture of someone blowing bubbles without having given you the step for opening the bubbles container, try to blow the bubbles anyway (and act being disappointed when you don't get any bubbles). | At this level children may often be able to learn particular sequences of pictures without understanding that they relate to a sequence of actions, these activities are designed to address this issue. Seeing how the sequence goes wrong if the wrong picture is chosen (in step 4) will encourage the child to work out which should have been the right picture without you needing to give any further feedback. |
Below are some action number rhymes which you can use to develop children’s understanding of numbers and also encourage them to initiate and continue the song/interaction with you.
Remember to sing these songs a few times with your child and show them how to move their hands/body by modelling it yourself.
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Less food 3 soft toys Plastic tea set Plastic food |
| Avoid working on "less" and "more" together as there is a risk that the child may confuse them. When the child is able to use "less" and "more" on separate occasions in separate activities, you can then use both together in this activity - e.g. ask "More/less banana here?" and so on. |
Fruit Salad Two bowls and fruit to cut into fruit salad | You could do this activity at snack time - sharing some fruit between two or more children. | |
Using "less" with various materials See-through plastic cups Materials to put in them, for example: water beans sand pegs bricks pens Optional: symbol for 'less' - this can help to reinforce the concept for some children. If you don't already have one, you can get a symbol for "less" through the Commtap Symboliser. | You need to make the learning very visible. Allow the child to explore materials and give time to respond to questions. Give lots of opportunity for repetition. Provide a central group of items against which 'less' can be compared. Avoid working on "less" and "more" together as there is a risk that the child may confuse them. When the child is able to use "less" and "more" on separate occasions in separate activities, you can then use both together in this activity: use three beakers, have more in one beaker and less in another (than the central beaker). | |
Sharing out materials Materials, for example: beans sand pegs bricks pens Symbol for 'less' 2 different coloured sheets If you don't already have one, you can get a symbol for "less" through the Commtap Symboliser. | Avoid working on "less" and "more" together as there is a risk that the child may confuse them. When the child is able to use "less" and "more" on separate occasions in separate activities, you can then use both together in this activity: use three sheets, have more in one sheet and less on the other (than the central sheet). | |
Biscuit decorating Biscuits Something to sprinkle on to them | Avoid working on "less" and "more" together as there is a risk that the child may confuse them. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Story String String Pegs Who-what-where-what prompt sheet using symbols, colour-coded:
Who (orange) What (i.e. objects - green) Where (red) What (i.e. actions - yellow)
Picture cards in separate bags or envelopes follows: Who envelope: e.g. various people, animals, monsters, spacemen, football players What (objects) envelope: e.g. football, car, rocket, computer, stick, box, bicycle Where envelope: e.g. park, mountain, house, beach What (actions) envelope: e.g. jump, sleep, fly, fall, cry, drive You could also use the Commtap Symboliser for PowerPoint to get picture symbols for these items. | 1. Pick a card from each envelope and peg them onto the string. 2. Make up a simple story which has everything on the string in it. 3. Have the child recap the main parts of the story to you, using the prompt sheet. 4. Take it in turns to make up the story, but have the child do the retell of it every time. | |
Story Retell A familiar story, and key pictures of who, where, what and what happened in the story. (You might be able to photocopy this from a book). Who-what-where-what prompt sheet using symbols, colour-coded:
Who (orange) What (i.e. objects - green) Where (red) What (i.e. actions - yellow) You could use the Commtap Symboliser for PowerPoint to get symbols. | Example: Goldilocks - book Pictures: Who: Goldilocks, 3 bears Where: house, forest What things: porridge, chair, bed What happened: hot, walking, eating, breaking, sleeping, come back, run away You could vary this by watch short clips of film / computer programmes instead of having the book. | |
Walk the walk A wind up toy (e.g. Simon the Sheep) Pictures of things it might see or do on its walk Who-what-where-what prompt sheet using symbols, colour-coded:
Who (orange) What (i.e. objects - green) Where (red) What (i.e. actions - yellow) You could use the Commtap Symboliser for PowerPoint to get symbols. | ||
Any story or recount of an event Who-what-where-what prompt sheet using symbols, colour-coded:
Who (orange) What (i.e. objects - green) Where (red) What (i.e. actions - yellow) You could use the Commtap Symboliser for PowerPoint to get symbols. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Marble run game Marble run game; Waiting cards. |
| Keep this activity for the end of a small group work session. Keep the activity short and snappy so that the children keep motivated. Choose really interesting toys for this activity that the children don't have general access to. |
Songs Box of song cards with a name/picture for each song that could be chosen. |
| Keep the song short - only sing a bit of it to avoid the children having to wait to long between choosing a song. |
A bag with a selection of appealing toys inside | ||
Stickers Variety of stickers - for example of cartoon characters, cars, animals etc. | You could do this activity as an activity to end a group session. Some children may find it difficult to peel off a sticker - give them minimum help to do it themselves, for example peeling up a small corner of a sticker. | |
Bubbles Pot of bubbles liquid. | Depending on the children, it may be easier (and less messy!) to pass the bubble wand (stick) around and for you to keep hold of the bubbles container - on their turn they dip the wand into the bubbles to blow. | |
Musical instruments One drum or other instrument. Or, on drum or other instrument for each child. | ||
Any other high interest activity game that can be used in a small group Game Waiting cards |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Play a game with adult supervision Marble run; Bricks for sharing building and knocking down a tower; Any lotto game where pictures have to be matched; Skittles; Pushing cars down a run/pipe. |
| Keep turns short and snappy so children don't need to wait too long. Keep the time spent on the whole game short and snappy so children don't get bored. Support good waiting by saying "you are waiting..." sometimes the child will find it easier to wait if they have something to hold while they wait. You might need to make a chart of your child's name and the friend's name and point to each name at the appropriate time to make the idea of turn taking more visible. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Items from a bag 1 Bag Set of objects which the child understands the names of | 1. Take the objects out of the bag one at a time, for each item say to the child "It's a [name of object]" for example "It's an apple". Look to the child for confirmation that it's an apple (as if you are not quite sure). Then, with certainty, say "Yes, it's an apple"; 2. After a few items, start to get the occasional item wrong (use exactly the same not-quite-sure facial expression you used before). E.g. "It's a pencil" (but it's a toy car). Can the child tell you that it isn't? If not, have a look at the item again and pretend to suddenly realise you were wrong, say "(oh) No, it's not a pencil. It's a car. 3. Repeat. | This activity requires a bit of play acting to work well. Over time you may be able to name/incorrectly name items more quickly, and be more positive about being right every time (even though you are not). |
Jemima and Polly Two toy animals or dolls (each with a name) (Optional) things that the dolls can use, e.g. tea set |
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