Blank M., Rose S., and Berlin L. (1978) "The Language of Learning: The Preschool Years". Grune and Stratton, New York.
Blank's Levels of Discourse and the associated descriptions quoted from Blank, Rose and Berlin (1978) are used on Commtap by kind permission of Dr. Marion Blank. Marion Blank's software programmes Reading Kingdom and ASD Reading use the ideas developed in this discourse model.
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
---|---|---|
Everyday situation with words and a picture A picture of an everyday event, or social setting e.g. crossing the road, or going to the cinema. A story to go with the picture (no more than 5 or 6 sentences). Or See the resource sheets in 'Language for Thinking' (LfT) by Parsons and Branagan (Published by Speechmark). If using this publication, use Module 3 and the level B questions). | 1. Choose a scenario. 2. Let the child read the story. 3. Ask the child the questions verbally. 4. Focus on the questions where the child must use what they can see in the picture and also some wider context to answer the questions ("LfT level B questions"). E.g. 'What will happen next?' 'How did he...?' 'What is a ....?' 'How are these the same? | Use some simpler questions to start with. If a child gives a short answer, prompt them to expand it. If the child finds these questions easy, use some questions that require more working out and understanding of the context, e.g. 'What will happen if he...?' 'Why is it made of that?' 'If you were X, what would you say / do?' 'Why can't he?' ("LfT level C questions"). |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
---|---|---|
Everyday situation with words and a picture A picture of an everyday event, or social setting e.g. crossing the road, or going to the cinema. A story to go with the picture (no more than 5 or 6 sentences). Or See the resource sheets in 'Language for Thinking' (LfT) by Parsons and Branagan (Published by Speechmark). If using this publication, use Module 2 and (1) the level A questions then (2) the level B questions. This programme has questions for a range of ability levels. | 1. Choose a scenario picture. 2. Show the children the picture and let them read the story. 3. Ask the child questions verbally focusing on questions where the child must use what they can see in the picture and also some wider context to answer the questions; for example: 'What will happen next?' 'How did he...?' 'What is a ....?' 'How are these the same?' ("LfT level B" questions). | Use simpler questions to start with (e.g. the "Language for Thinking" level A questions if this publication is being used). If a child gives a short answer, prompt them to expand it. If the child finds the questions in step 3 easy ("LfT level B"), use some questions that require more working out and understanding of the context, e.g. 'What will happen if he...?' 'Why is it made of that?' 'If you were X, what would you say / do?' 'Why can't he?' (LfT level C questions). |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
---|---|---|
Hunt the treasure Something to use as 'treasure' - an interesting object or toy. | Explain that one person will be the person to hunt the treasure (the 'pirate' if appropriate!). The other children will hide the object and think of an instruction of where to look. The person hunting closes their eyes / goes out of the room. Hide the object, and think of an instruction to give a clue of where to look. Make sure the hiding place is not too easy, so that the instruction is long enough to be challenging. (For example: "walk two steps and look behind the cupboard below the window"). Bring the person hunting the object back, and explain they need to listen carefully to the instruction. Give them the instruction. They have to follow it to find the 'treasure'. | You may need to support the person hunting the treasure to remember the instruction, by using memory strategies. If they forget where they need to look, encourage them to ask questions of the group. It is recommended that the group only answers yes / no - i.e. the child must formulate a precise question such as 'is it near the window?' rather than asking 'where is it?' Alternatively, the person hunting can say 'give me a clue'. The other children must then give them a further instruction to help them, but not tell them exactly where the object is, for example 'go forward 2 steps and look up' You may need to support the children to do this. |
Simon Says Imagination! | The instructions you give do not just need to be actions - they can involve the children finding objects, touching particular colours, etc. | |
Selection challenge A range of objects laid out on the table. | The objects can be everyday classroom objects. To make the activity topic specific, use objects linked to a current topic in class or in the language group. Using objects the children find interesting makes the activity more enjoyable. For younger children you could use a box, bag, or basket for them to put the objects they collect in. To help the children develop self-monitoring skills, write down or draw the list of things you asked them to find (use paper or a white board). When they have made their selection, show them the list and have them check if they remembered what they needed to find. | |
Practical Activities Any practical activity where the child must listen to instructions and carry them out to make something - e.g. origami fortuneteller, craft activities. | This is easily transferable to classroom activities. | |
Barrier Worksheets A picture to colour - enough copies for everyone doing the activity, and for the adult too. Colouring pens / pencils A big book or folder to make a barrier | The activity is designed so that the child has to listen to, understand, and remember an instruction of 4-5 key words. If you break the instruction up into the different steps, the child will be working with several short instructions instead of one long one. For example, 'colour the robot's head blue'. (Pause, child has chance to start doing this part) 'And then colour two shoes red.' is two instructions not one. Make sure the child listens to your whole instruction before s/he starts to carry it out. There is automatic feedback in this activity, as the child will be able to see from your picture if s/he got it right. If s/he got it wrong, s/he will be able to see what the instruction actually was. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
---|---|---|
Barrier Worksheets A picture to colour - enough copies for everyone doing the activity, and for the adult too. Colouring pens / pencils A big book or folder to make a barrier | Explain that this activity is to practise listening, so the child must listen carefully. You will only say the instruction once. Give the child / children a sheet (one for everyone) and take one yourself. Put the barrier up, so that the child cannot see your picture. Give an instruction telling them to colour part of the picture, and colour it yourself. Make sure the instruction has at least 4 key words, and involves doing one thing before something else. E.g. if you have a picture of a robot you could say: 'Colour the robot's head blue and then colour two shoes red.' The words underlined are the key words, and there are 2 steps to the instruction. When you have all finished that instruction, hold up your picture, so the children can check if they got it right. | The activity is designed so that the child has to listen to, understand and remember an instruction of 4-5 key words. If you break the instruction up into the different steps, the child will be working with several short instructions instead of one long one. E.g. 'colour the robot's head blue. And then colour two shoes red.' is two instructions not one. Make sure the child listens to your whole instruction before s/he starts to carry it out. There is automatic feedback in this activity, as the child will be able to see from your picture if s/he got it right. If s/he got it wrong, s/he will be able to see what the instruction actually was. Topic vocabulary from e.g. a science topic or a history topic could be used, and simple worksheets created using software such as Clicker or Communicate in Print (see www.commtap.org for links to suppliers of this software). |
Barrier Patterns 2D shapes in several different colours Something to use as a barrier | Make sure you say the pattern as one instruction and don't break the instruction up into the different steps. Otherwise the child will be working with several short instructions instead of one long one. E.g. 'A blue circle. A red square. And a triangle' is 3 short instructions. Make sure the child listens to your whole instruction before s/he starts to carry it out. You can use almost anything to make patterns - compare bears, mini beasts, small world toys etc. Pictures of topic vocabulary could be printed out and cut to make cards. The barrier pattern could then be made using a pattern of pictures. E.g. 'fire, fire, bucket of water, diary, diary' (linking to the Fire of London topic). | |
Simon Says Imagination! | Make sure the child listens to the whole instruction before doing it. Make sure that you give the instruction as one long one not several short ones. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
---|---|---|
Sammy and Marvin's Picnic Two toys, one to be Sammy and the other to be Marvin Picnic 'blanket' (optional) Toy food Pictures of the toy food, and pictures of Sammy and Marvin (can be very rough!) | 1. Explain that Sammy and Marvin are going to have a picnic. 2. Have the child give them the food following your instructions. 3. Give instructions using 'before' and 'after' e.g. 'give Sammy an apple before you give one to Marvin'. 4. Select the pictures of the food you mentioned, and put them with the pictures of Sammy and Marvin in the right order (for who should have got the food first and who should have got the food second). Do not let the child see. 5. When the child has given the toys the food, have them check your pictures to see if they got it right. | Filming the child carrying out the instruction can help them to decide if they got it right by watching it back. The sentence in (4) is four key words because: a) You could say Sammy or Marvin in either order = 1 key word (because if the first one you said was Marvin, the second one the child would expect you to say is Sammy - so they wouldn't need to listen to this word to still get the instruction right). b) You could say 'before' or 'after' = 1 key word. c) You are using the names of two foods - which could be the same or different = 2 more key words the child needs to listen for. Total number of key words = 1+1+2 =4. |
Queue Game Several different animals or toy people One or two exciting vehicles, e.g. fire engine and police car | Vary this by having the animals get into the vehicles. You may need to only use one vehicle for this. E.g. 'the horse gets in after the cow'. To make this four key words, have two lines - for example one to get in the fire engine and the other to get in the police car. Have some animals which are the same but in different queues. Now give instructions like "put the horse before the cow in the fire engine line". | |
Super Simon Says Laminated cue sheet with a picture of a person and then pictures of several actions e.g. jump, sit down, turn around, clap your hands. For example: Dry wipe marker | You could film this using a digital camera so that the child can watch it back and check what they did. To make this four key words you will need to combine more actions: for example "clap your hands and sit down after turning around". |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
---|---|---|
Barrier Worksheets A picture to colour - enough copies for everyone doing the activity, and for the adult too. Colouring pens / pencils A big book or folder to make a barrier | Explain that this activity is to practise listening, so the child must listen carefully. You will only say the instruction once. Give the child / children a sheet (one each) and take one yourself. Put the barrier up, so that the child cannot see your picture. Give an instruction telling them to colour part of the picture, and colour it yourself. Make sure the instruction uses 'first', 'next, 'middle', or 'last'. E.g. if you have a picture of a robot you could say: 'First colour the robot's head blue and next colour two shoes red.' Or 'colour the middle robot red and blue.' When you have all finished that instruction, hold up your picture, so the children can check if they got it right. | Make sure the child listens to your whole instruction before s/he starts to carry it out. There is automatic feedback in this activity, as the child will be able to see from your picture if s/he got it right. If s/he got it wrong, s/he will be able to see what the instruction actually was. Topic vocabulary from e.g. a science topic or a history topic could be used, and simple worksheets created using software such as Clicker or Communicate in Print (see www.commtap.org for links to suppliers of this software). |
Barrier Patterns 2D shapes in several different colours Something to use as a barrier | If the child is struggling, break your instructions down into shorter chunks. Make sure the child listens to your whole instruction before s/he starts to carry it out. You can use almost anything to make patterns - compare bears, mini beast pictures/models, small world toys etc. Pictures of topic vocabulary could be printed out and cut to make cards. The barrier pattern could then be made using a pattern of pictures. E.g. 'fire, fire, bucket of water, diary, diary' (linking to the Fire of London topic). | |
Simon Says Imagination! Cue sheet for 'first', 'next', 'last', 'middle' (optional) | If the child is struggling, make your instructions shorter. Make sure the child listens to the whole instruction before doing it. It may help to have a cue sheet with 'first', 'next', 'middle', 'last' written on it and a diagram or symbol. | |
Origami A very simple origami shape. See: http://www.origami-instructions.com/origami-for-kids.html http://www.tammyyee.com/origami.html Paper for folding. Cue sheet for 'first, next, last, middle' (optional) | If the child is struggling, make your instructions shorter. Make sure the child listens to the whole instruction before doing it. It may help to have a cue sheet with 'first', 'next', 'middle', 'last' written on it and a diagram or symbol. Model the instructions as you say them. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
---|---|---|
What's going to happen Familiar picture story books - the story should involve at least two people/animals etc. | 1. Read the book to the child - make sure they can see the pictures - (note this is NOT a reading activity - the child does not need to read the book); 2. As you go through the book, say what each person is doing and what they are going to do on the next page, for example "Daisy is wearing a hat", "Sam is going to put a hat on"; 3. Next time round, ask questions like "who is wearing a hat?", "who is going to put a hat on": accept the child's answer, however if it is incorrect, you can say "I think Sam's going to wear the hat", then turn the page, and say something like "oh, yes, he put the hat on". If the child got it right, then you can say something like "Yes! Sam put the hat on!". | Make sure your language fits the context - it can be tempting to use the target language (future tense) even though it doesn't quite fit with the situation. For example, in the example on the left with Sam and Daisy, on the first page (where Sam is not yet wearing a hat) you could say "Sam is going to put his hat on". However, when you get to the second page (which shows that he has put his hat on), the language to use is not now "Sam is going to put his hat on" (because he's already put it on), now you would have to say something like "(ah) ...Sam put his hat on". |
What's going to happen using pictures You can use purpose designed pictures, or you can make your own: Make a set of pictures using a digital camera with at least two children you are working with. You could also use two soft toys such as a teddy and a doll. Make a sequence of pictures showing the children doing various actions, such as putting on a hat, kicking a ball, drinking something, eating a cake. First picture: show the two children; Second picture: one child doing the action e.g. putting a hat on - and the other child waiting to do the action; Third picture: the other child doing the action (the first child should also be in the picture having done the action - e.g. if they have just put a hat on, this picture should have them with the hat on). Put the three pictures in this order in a book. | It might be necessary to act out the sequence rather than just repeat it using the pictures: see "EW P7 sequences three pictures showing a practical activity" at www.commtap.org. Instead of pictures, you could film the sequence with a digital camera. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
---|---|---|
Stories that the child isn't familiar with. Stories could be taken from reading books, or from picture sequence cards. (For example 'And then' published by Schubi). You could also use stories from "Language for Thinking" (Stephen Parsons and Anna Branagan). Initially don't show the pictures but instead read the stories from p136 to the children, before asking the suggested questions on them. You could also find short animated stories on YouTube for example, so that you can show the child the story after you have narrated it and asked the child questions on it. | Read chunks of the story to the child, or tell the story from the sequence cards. The chunks should be around 50 words long (a paragraph) and/or contain between two and three things that happen. (Use shorter chunks if this is too long for the child). Ask a question relevant to the key information in the story. For example, suppose this was part of the story: "Lucy rode her red bicycle down the hill. At the bottom she couldn't stop and fell straight into the fish pond..." Relevant questions would be 'What did Lucy do', 'What happened to Lucy at the bottom of the hill': avoid asking questions about details which aren't particularly relevant to the story such as 'What colour was Lucy's bike?'; Ask the child the question then re-read the part of the story which contains the answer to the question; Show him/her part of the story using pictures. Try to guide the child to recall the information with the minimum amount of prompts necessary. Try to avoid the situation where you need to say what the answer is. If you keep needing to do this then the story is probably too hard. | You could also ask the child to retell the chunk you have read. The child could also be asked to reconstruct the story using drawing, using miniatures (e.g. playmobil), selecting and ordering cards from a set of picture sequence cards. For the child to gain more information from stories and explanations at other times he/she will be assisted by the use of visuals to support this, and also by being asked a question before hearing the story or explanation so that he/she has something to focus his/her listening on. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
---|---|---|
Instructions in PE PE equipment | Give sequences of one then two instructions, for example: 'Run to the post then turn around', 'Jump then run to the window', 'Throw the yellow ball', 'Jump three times then turn around' Variations: Have a fixed set of instructions, for example turn around, throw the ball, run to the post, jump in the hoop. Let the children take it in turns to be the teacher, giving the other children the instructions. It may be useful to have picture prompts for the instructions which the children can use. | If the child gets it wrong you can: - repeat the instruction doing the actions together; - hold up a finger for each instruction you do to remind the child that there was more than one instruction; - use less steps in the instruction |
General class room instructions No specific equipment | Be careful about how much you are expecting the child to understand - use no more than two steps in the instruction. Some situations require very little understanding of language, for example asking 'get your coat' when it's home time requires no language understanding as this what a child would normally expect to do at this time. | |
Barrier games Paper, coloured pens, a barrier so that children can't see what each other is doing Black sheet press have a range of ready made sheets for doing these activities. | At first, you can start by giving the instructions. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
---|---|---|
DIY Idioms dictionary Copies of idioms pictures, for example from Black Sheep press "Speech Bubbles" pack School exercise book Pen/pencil, scissors, glue The following books may also be useful: "Red Herrings and White Elephants: The Origins of the Phrases we use Every Day" by Albert Jack (Metro Publishing, 2004) "Idioms at work" by Vera McLay (Language Teaching Publications, 1987) | Explain that you are going to do some work on idioms. Explain that idioms are phrases that mean something different to what the words mean individually. Give a few examples that you think the student might already know (e.g. "pain in the neck", "get lost") Using the exercise book, let the student make a title page for their book, saying "Idioms Dictionary" and giving a definition of an idiom - you can help the student compose their own definition Let the student choose one idioms picture, cut it out and stick it in the book. Discuss with the student the literal meaning of the idiom, as well as what it actually means. Have the student write a definition of the idiom in the book, next to the picture. Also have them write a sentence using the idiom in context. Continue to build up the collection of idioms over time. | The two books listed give many more examples of idioms, the student can continue to build up their bank of idioms after all the pictures have been used. Some people find it easier to understand idioms if they know where the phrase comes from. "Red Herrings and White Elephants" gives the story behind many idioms - you may need to explain each one to the student. |
Can you remember? This activity requires the purchasing of a particular commercial product. Please help to further develop this sheet by providing an example or description of alternative resources to use in this activity. Flash cards made from the idioms pictures from Black Sheep press "Speech Bubbles" pack | You could also work through the Speech Bubbles pack for more practice. | |
Bingo This activity requires the purchasing of a particular commercial product. Please help to further develop this sheet by providing an example or description of alternative resources to use in this activity. Idioms pictures from Black Sheep press "Speech Bubbles" pack of cards showing the meaning of the idioms. | Best as a group activity |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
---|---|---|
Listen, Plan, Do, Review Sequence Simple paper folding activity, e.g. paper plane, hat, box | Talk through the activity with the children, and how to fold the paper. Demonstrate for them. Support them to record the steps they need to take to do the activity themselves. Let them fold their own models. Review the steps they needed to do, and look at their finished models. | This is suitable for small group work. To vary the activity, use different tasks, ensuring that you follow the Listen, Plan, Do, Review sequence. |
Class based activities For example: To listen to an explanation in class, e.g. of a science investigation, and to plan the steps they need to take to complete it. | Encourage the child to use strategies, e.g. making notes, counting steps on their fingers, checking with the demonstration if they are doing all the steps. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
---|---|---|
Stories that the child isn't familiar with. Stories could be taken from reading books, or from picture sequence cards. (For example 'And then' published by Schubi). | Read chunks of the story to the child, or tell the story from the sequence cards. The chunks should be 100 to 200 words long (2 -4 paragraphs) and/or contain between four and six things that happen. (Use shorter chunks if this is too long for the child). Ask the child to retell the chunk you have read. The child could also be asked to reconstruct the story using drawing, using miniatures (e.g. playmobil), selecting and ordering cards from a set of picture sequence cards. For the child to gain more information from stories and explanations at other times he/she will be assisted by the use of visuals to support , and also by being asked a question before hearing the story or explanation so that he/she has something to focus his/her listening on. | If the child has difficulties you can help him/her to recall the story using the following: Ask a question relevant to the key information in the story. For example, suppose this was part of the story: "Lucy rode her red bicycle down the hill. At the bottom she couldn't stop and fell straight into the fish pond..." Relevant questions would be 'What did Lucy do', 'What happened to Lucy at the bottom of the hill': avoid asking questions about details which aren't particularly relevant to the story such as 'What colour was Lucy's bike?'; Ask the child the question then re-read the part of the story which contains the answer to the question; Show him/her part of the story using pictures. Try to guide the child to recall the information with the minimum amount of prompts necessary. Try to avoid the situation where you need to say what the answer is. If you keep needing to do this despite using the ideas above then the story is probably too hard. |
Unfamiliar instructions | At first it will be necessary to tell the child they are going to be asked to retell the instruction to you before they hear the instruction. If the child finds it challenging, help them to use a visual cue. This could be chunking the information on their fingers for shorter instructions, or making notes on a piece of paper or on a white board for longer ones | |
Audio Stories Short stories on tape or CD Clips of a favourite TV or computer programme | To make this more difficult, ask questions where the child needs to infer information from what he/she heard, rather than just remembering the right phrases. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
---|---|---|
Simon Says Prompt card with 'before' and 'after' on it (optional) Whiteboard Whiteboard marker | 1. Explain to the children that you are going to play Simon Says and practise doing things 'before' or 'after' something else. 2. Play the game, giving instructions such as 'pat your head before you jump', 'After you clap your hands, turn around'. Write the instruction on your whiteboard as you give it (use simple drawings if a child has reading difficulties). 3. Show the children the whiteboard so that they can check if they got the action right. | Use simpler instructions before trying harder ones. So, give the actions in the order the child will do them, before giving them in a different order. E.g. 'clap your hands before you nod your head' 'after you clap your hands, nod your head' If the child can do this try 'Before you clap your hands, nod your head. 'Nod your head after you clap your hands.' |
Barrier Worksheet Copy of a worksheet picture to colour in for each person Coloured pens or pencils (if possible, the same set of colours for each person. It could just be 3 or 4 colours) Prompt card with 'before' and 'after' | Again, use simpler instructions, where the steps are in the order the child must do them, before more difficult ones where the child must do them in a different order (see above). | |
Listen and draw Paper pencils Prompt card with 'before' and 'after' | Again, use simpler instructions, where the steps are in the order the child must do them, before more difficult ones where the child must do them in a different order (see above). |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
---|---|---|
Guess what's going to happen. Use simple sequence cards. | Present the first picture in the sequence to the child. Describe the situation to the child and ask him/her what they think is going to happen. Encourage the child to discuss any prediction and discuss any other options that might happen. Once you have discussed this outcome then show the second picture. | Remember to reinforce during the discussion that there could be lots of different outcomes. This activity can also be done in small groups, encourage all the children to make attempts to predict possible outcomes. |
What would happen if...? Use situation cards. | This activity can be done in small groups. Give all the children an equal opportunity to contribute to the discussion. Remember to reinforce during the discussion that there could be lots of different possibilities. | |
Predicting from sentences | If the child is having difficulties identifying the outcome then use the key word to give a clue e.g. Mark has a spade. What do we do with a spade? |
Thank you for visiting Commtap.
Commtap needs £5,000 per year to cover its basic running costs, we only have £1,000 left. Please make a donation now.
Please read this message as it is extremely important.
It costs £5,000 a year to cover Commtap's basic day-to-day running costs. We have £1,000 left.
Right now, less than 1% of Commtap's visitors pay anything towards the running of the site.
We know that not everyone is able to afford to pay to access these resources, however, if you can, please make a minimum donation of £10 to keep the site going.
Thank you