Blank M., Rose S., and Berlin L. (1978) "The Language of Learning: The Preschool Years". Grune and Stratton, New York.
Blank's Levels of Discourse and the associated descriptions quoted from Blank, Rose and Berlin (1978) are used on Commtap by kind permission of Dr. Marion Blank. Marion Blank's software programmes Reading Kingdom and ASD Reading use the ideas developed in this discourse model.
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Fast slow car game | 1. Print and cut out the fast/slow symbols. 2. Explain to your child that they are going to pretend to be a car and move around the room. You will tell them to go slow or fast depending on which symbol you show. 3. Have a practice by showing the symbol and saying the word and encouraging your child to move slowly or fast around the room. 4. Swap over and let your child tell you whether to go fast or slow. | If your child is finding it challenging to grasp the difference between slow and fast. Choose one concept first, e.g. slow, and use 'not slow' as the alternative. Once you are confident that your child understands this concept you can start to teach the concept of fast. |
Traffic Spot | If your child is finding it challenging to grasp the difference between slow and fast. Choose one concept first, e.g. slow, and use 'not slow' as the alternative. Once you are confident that your child understands this concept you can start to teach the concept of fast. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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3D shapes Printed cards with pictures of the shapes and their names. Selection of 3D shapes. | 1. Use simple 3D shapes like cube, sphere etc. 2. Make a model with them and label the different shapes you can see. 3. Match the shapes shown in the cards with the 3D shapes. 4. See if the child can name some of the shapes they can see. 5. Ask the children to use their shapes to make the same model. See if they can name the shapes as they go, and tell you where they are. | Start with a small number of different shapes - e.g. cubes and cones. |
3D and 2D shapes Printed cards with shapes and names. Selection of 2D and 3D shapes. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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About my class Classroom equipment: Pencil, Paper, Etc. Prompt cards with the key words (as indicated in the text of the activity) written on. | 1. Working with a group of children, help the group to line up in order of height. 2. Ask one child to identify the tallest (or biggest) and shortest (or smallest) person. Help as necessary. 3. Give the tallest person a card that says "tallest", and give the shortest person a card that says "shortest". 4. Explain that 'taller' means "more tall". Find two children who have quite different heights. Say e.g. "Martin is taller than Fatima". Explain that 'shorter' means "more short". Say e.g. "Fatima is shorter than Martin" 5. Ask each child to identify one person who is taller and shorter than themselves. 6. You can repeat this activity comparing other features such as: biggest/smallest shoes longest/shortest hair widest/narrowest hand span heaviest/lightest person person who can jump the longest/ shortest distance person who lives nearest to/furthest from school most/fewest brothers and sisters most/fewest letters in the name longest/shortest hair oldest/youngest person or anything else you think of! | This is a group activity. This work could be tied in with practical maths activities such as measuring and weighing people. You could make a graph or table to record the information. It is easier to make comparisons between two people (or things) that are very different, rather than things that are quite similar (e.g. a very tall and a very short person, rather than two people who are almost the same height.) |
Sort the pencils Selection of pencils | An activity for individuals. | |
Order of age Pictures showing people at different stages of life (e.g. baby, toddler, young child, older child, teenager, young adult, middle aged adult, old adult) | An activity for individuals. This could be linked to a Science or PSHE activity about growth and development. You could use pictures from an animal's life cycle as well as a human's. | |
Superlative pass the parcel Pass the parcel consisting of the following: A small prize in the centre (a bag of sweets/raisins etc. which the group can share is a good idea). Several layers of paper, each one needs a sticky label with a description on it. Each description needs to contain a superlative e.g.: the oldest person the youngest person the tallest person the shortest person the person with the biggest feet the person with the smallest feet. the person with the longest hair the person with the shortest hair the person who was born furthest away the person who was born nearest the person who lives furthest away the person who lives nearest the person who has the most brothers and sisters the person who has the fewest brothers and sisters the person who speaks the most different languages the person who has had fewest turns at the game anything else you can think of! | This is a group activity. This activity requires a significant amount of preparation. If you use alternate coloured paper to wrap each layer, it is easier for the children to see when they have got all the paper off. Make sure you have access to a bin when you are playing the game! |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Practical sequences Camera to make the picture sequences (or alternatively you can draw them or use a commercial resource). Resources as appropriate to carry out a simple sequence Examples of sequences (with suggested steps to make pictures for): Putting on a jumper (get jumper, put head through, put arms through); Drinking a drink (jug and cup, pour water into the cup, drink it) Peeling and eating a piece of fruit (fruit, peel fruit, eat it) Going to the door and lining up Sitting down and eating dinner Drawing a picture (pencil and paper, child drawing, finished picture) Bubbles (unscrew lid, remove wand, blow bubbles) Looking at a book (get it, open it, look at it) | 1. Carry out the activity without the pictures; 2. Do it again, showing the relevant picture for each part of the activity as you do it; 3. Get the child to do the sequence, tell them what to do by showing them a picture for each part of the sequence; 4. Get them to show you what to do by giving you a picture for each part of the sequence. Try to do exactly as the picture you are given indicates, for example if they give you a picture of someone blowing bubbles without having given you the step for opening the bubbles container, try to blow the bubbles anyway (and act being disappointed when you don't get any bubbles). | At this level children may often be able to learn particular sequences of pictures without understanding that they relate to a sequence of actions, these activities are designed to address this issue. Seeing how the sequence goes wrong if the wrong picture is chosen (in step 4) will encourage the child to work out which should have been the right picture without you needing to give any further feedback. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Visualisation A4 paper Thick marker pen Paper and pencil or pen for pupil to use. | 1. Ask the pupil to visualise (see inside their head) something familiar: e.g. their TV and what's on top of it, beside it, etc; or their kitchen. 2. Write words in large unjoined lower case letters in thick felt tip on A4 paper - maybe important bits in a different colour or larger. 3. Hold the word up in front of the pupil. 4. Discuss visual features (e.g. two o's looking out of the middle of the word school). 5. Pupil shuts eyes and tries to 'see' the word. 6. Ask 'What colour are the letters?' 'Change the colour' 'What's the first letter?' What's the last letter?' 'Put the letters inside a picture' etc. 7. If the pupil gets something wrong, ask him/her to have another good look. 8. The pupil writes the word down, and checks it is correct. 9. It may help visual recall if the pupil looks up towards his/her top left when trying to remember the word. | Phonics is especially important in spelling, but it is not enough. Pupils need to remember the spelling of specific words. Phonics will make some bits of any word easy to learn. When using the methods described here, focus especially on the bits which are difficult to remember. Research has shown that if pupils establish their own best method, it helps them remember words better. Some people find it easier to visualise with their eyes open. If your pupil prefers to do it this way, allow it. If they can say the letters in reverse order, this is a good sign they are visualising the word. |
Tracing Paper - A4 size or larger Thick felt tip Pencil and extra paper to write on | Use the style of joined handwriting the pupil uses or is being taught. When he/she is quite confident with tracing, you may want to ask the pupil to trace with eyes closed, and focus on the movement. It is important the pupil checks at every stage - otherwise he/she may be learning a misspelling. | |
Spelling pronunciation Pencil and paper, or whiteboard and dry-wipe pen | This is useful for irregular words, especially those containing 'silent' letters or vowel sounds that are not very clear. It assumes the pupil has enough phonics to allow them to spell the word the way you have pronounced it. For instance, if you emphasise the "or" sound in motor, this will only help if they know that this sound is spelled with the letters o and r. Examples of other spelling pronunciations are fry-end for friend, skissors for scissors, |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Topic books - Ring binder and paper or some blank exercise books - Topic pictures | 1. Choose a topic - this can either be curriculum related (at school) or around an activity you will be doing e.g. a trip to the seaside (at home). 2. Explain that you are going to think about all the words you need to talk about that topic. Aim for 5-6 words. 3. Think about what sort of things you will see and do. You could write these down - let your child think of as many as they can. 4. Together look for pictures to stick in the book for each word. 5. Write down the word for each picture and fill in a word web template. 6. Put the word webs together to make a book that you can use to discuss your topic. | |
Bingo - Bingo cards - each with a list of your topic related words on it - you may wish to put a picture/symbol alongside each picture. - A set of definitions of the words (descriptions of what the words mean). | ||
Alphabet Game | The category cards in this game are general - you may like to add more speicifc ones related to the topic you have been working on. | |
Topic Trees / Mind Maps - Blank sheet of paper - Pens - Cards with different topics on them (optional) | You can use a different colour for each set of branches. | |
What is that Word? Game |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Hunt the Treasure Who what where prompt cards (each prompt card should have the word e.g. "who" along with a picture or picture symbol for that word) Counters or other treasure A range of objects including animals (optional) You can make the prompt cards using the Commtap Symboliser for PowerPoint. | 1. Hide the counters as treasure. Put them around the room, or under / behind the different objects. 2. Explain to the child that they can find out where to look for the treasure by asking questions. 3. Revise the questions they might need to ask, and remind them of the prompt cards. 4. As they ask questions, give them the information to find the treasure. 5. See how much treasure they can find in a set time! | You could use pictures of the child's classmates instead of counters for treasure. |
Who am I? Question prompt cards 2 sets of pictures - use at least 2 categories, e.g. animals and food Masking tape / head band | ||
Secrets A book with interesting pictures Question prompt cards | If you have two copies of the same book, each person can have a copy. Alternatively, you can photocopy pictures from the book. | |
Making movies Digital camera Playmobil figures or other action figures and simple props. Question words. | The camera on a mobile phone could be used if a digital camera is not available. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Shopping games everyday objects, shopping bag, table | One pupil sits at the 'shop'. Another is asked to go and buy an object. | A picture card can be used to help the pupil remember what they are going to shop for. |
Posting games pictures of everyday objects, post box | Take a picture of an object, say or sign what it is, and post it | Give the pupil time to name the object. Help them by giving a prompt (e.g. a forced alternative, the first sound. or the word or sign to repeat) |
Fishing game pictures with paper clips attached, magnetic fishing rods, 'pond' e.g. a flat box | Give the pupil time to name the object. Help them by giving a prompt (e.g. a forced alternative, the first sound. or the word or sign to repeat) | |
'Hide the fish' Eight picture cards, small piece of paper with a fish drawn on it | ||
Guess the mime Picture cards or objects | ||
Story books and pictures |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Flowchart questions Use one of the pre-made flowcharts or use the blank flowchart to make your own one. You can find these charts on www.commtap.org: Template for creating your own question flowchart: Blank 3 question challenge Pre-made flowcharts: The Animal Challenge, The Food Challenge Labels to write the answers on | Write one answer per sticky label. Stick one of the labels to the back of the child / children. Using the questions on the flowchart, they must work out what the word on their back is. | It works well if you have one answer 'spare' so that each child needs to ask the questions to work out what their word is. |
Guess who? Game | ||
'20 Questions' Object cards (optional) | Emphasise that they are working out the answer, not guessing it. It is useful to have prompt questions, or categories on cards for the children to use. E.g. questions such as: How big is it? What colour is it? What do we use it for? Categories can include: animals, toys, furniture. | |
'I Spy' with a difference | It is useful to write on a whiteboard what you have found out. Use this to remind the children of what you already know and what you need to find out. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Sequencing pictures sheet Sheet with boxes labelled "...will...", "...is..." and "...has...": Simple sequencing pictures showing an action that is about to happen, the same action happening and the action when it is complete, for example Black Sheep Press's 3-step sequencing pack. Alternatively, you could make your own (e.g. take photos of the child, or draw them) or you could print them out from a picture resource such as "Flash-Pro" if you have it, or use other commercially produced sequencing pictures such as LDA or Colorcards. Glue or Blu-tac Pen or pencil | 1. Put the sheet with the boxes labelled "....will....", "....is...." and "....has...." in front of the child and help the child to read the words. 2. Mix up the pictures from one of the sequences. 3. Help the child put them in the correct order, putting them in the correct boxes on the sheet. 4. Ask him/her to describe the sequence, using the words "will", "is" and "has" in his/her description (e.g. "the boy will eat the apple, the boy is eating the apple, the boy has eaten the apple"). You may need to give the child some support to use the right form of the verb at this stage. 5. Help him/her to stick them in the correct places on the sheet (use Blu-tac if you want to be able to re-use the pictures). 6. Help the child to write a description (using the words "will", "is" and "has") under the pictures. | Make sure the child does not glue anything on to the sheet until you (and they) are confident the pictures are in the correct order. If the child cannot write, they could dictate their description to you, and you could write it under the correct picture. In some cases it will feel more natural to use "going to" than "will" (for example, "The boy is going to eat the apple" rather than "The boy will eat the apple"), you should always use (and encourage) the form which feels the most natural. |
"Matching threes" game Sequencing pictures as above. | This activity could be carried out with an individual or a small group. The idea of this activity is to allow the child to practice using "will", "is" and "has" with reduced support. | |
Missing card game Sequencing pictures as above. Card with a large '?' on it (some sets of cards come with this card included). |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Describe it Coloured pictures of a range of objects (in two or more colours e.g. red and green) with a big and a small version in each colour (e.g. big green fork, small green fork, big red fork, small red fork). To make the pictures, you can: draw your own, use clip art, photocopy line drawings on to different coloured sheets of paper, or use a product such as "Flash-Pro" (see www.aba-materials.com) | 1. Have a set of 4 pictures (e.g. big green fork, small green fork, big red fork, small red fork). Spread them out on the table in front of the child. 2. Ask the child to select the one you name. 3. When s/he can do this introduce another object so you have 8 pictures (e.g. big green fork, small green fork, big red fork, small red fork, big green cup, small green cup, big red cup, small red cup). 4. Swap roles so the child has a chance to give you instructions. | Make up lots of sets of 4 pictures. Note with the sets of four pictures, the children don't need to use the noun (e.g. "fork") to identify a particular picture. With two sets of four, they need to use both adjectives and a noun to identify a particular picture: look confused/guess wrongly if the child doesn't give you enough information. To make this more fun, you can make this into a game. Take it in turns to hide a piece of paper (with a smiley face on it say) under a card, whilst everyone else has their eyes closed. The other children then have to guess where the paper is hidden by speaking (no pointing!) With eight pictures they will need to use both adjectives and the noun to identify a picture - otherwise it may be necessary to prompt for more information (or just guess - preferably wrongly!* - the exact card they intended). *If you guess wrong, it gives the child more incentive to try and add more information. |
Sorting Different coloured sheets of paper, according to the colours you choose. Pictures as above | If the child finds this too hard, use pictures of only one size and practice sorting by colour only first. If the child says the colour, but not the size of the object, give the same colour big and small versions one after the other. | |
Drawing activity Paper, Coloured pens/pencils |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Tea party - Soft toys - Play food and kitchen items - Optional camera | 1. Start by playing with the cutlery and play food. Eat some food yourself and say 'I'm eating banana/ apple/ bread' etc. 2. Let the child play with the food. As he/she eats say 'Sally's eating a banana/ an apple/ some bread' etc. 3. You take photos of the child, you, or the soft toys eating/drinking different items. 4. Print the photo and put it in a book. Show the child the book. Can he/she respond when you ask 'What's happening?' You may need to model the answer for the child for example 'Teddy's eating an apple/ banana/ bread' etc. | Keep language repetitive - emphasize structure It is OK to have silence between repeats of the phrases. If the child makes a sentence and puts the words in the wrong order try to model the correct sentence in a conversational way rather than correcting them (e.g. if they say, 'Teddy apple eat' you say 'Oh, Teddy's eating an apple!'). You are working on the child getting the words in the right order here, don't worry if they miss out endings (like "ing") or small words (like "a"). So the child saying "Teddy eat apple" is fine for this activity. The child may need to hear correct versions of the sentences many times before they are able to use them themselves. Using signs with the key words (e.g. Teddy, apple, eat) can also help the child to develop this skill. |
Posting | If the child makes a sentence and puts the words in the wrong order try to model the correct sentence in a conversational way rather than correcting them (e.g. if they say, 'She hair brush' you say 'Oh, she's brushing her hair!'). You are working on the child getting the words in the right order here, don't worry if they miss out endings (like "ing") or small words (like "a"). So the child saying "She brush hair" is fine for this activity. The child may need to hear correct versions of the sentences many times before they are able to use them themselves. Using signs with the key words (e.g. she, brush, hair) can also help the child to develop this skill. | |
Dice Game |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Everyday situation with a picture and a story A picture of an everyday event, or social setting e.g. crossing the road, or going to the cinema. A story to go with the picture (no more than 5 or 6 sentences). Or See the resource sheets in 'Language for Thinking' (LfT) by Parsons and Branagan (Published by Speechmark). If using this publication, use Module 1 and level A questions. This programme has questions for a range of ability levels. | 1. Choose a scenario picture. 2. Show the children the picture and read the story to them. 3. Focus on questions where the child looks for the answer in the picture and just uses a little background knowledge. E.g. 'Find one that is....', 'When did...', 'What does this do?' 'What else is an X? etc. | If a child gives a short answer, prompt them to expand it. If the child finds these questions easy, use some questions that require more working out and understanding of the context e.g. 'What will happen next?' 'How else could he do it? ("LfT level B" questions if you are using this publication). |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Think of a... Game - category dice - click here to print or - category cards - click here to print - if you do not have a printer you could make your own. - normal dice (optional) | 1. Print and cut out the catgeory cards and/or dice. You can make your own if you do not have access to a printer. 2. Explain to your child you are going to play a game where you think of items from different categories, e.g. 'animals' - you might say 'cat'. 3. Choose either the category dice or cards to play with. 4. Roll the dice or choose a card. The person has to name an item from that category. If the same category comes up later in the game, you need to think of a different item. You may want to keep a list of the items that have been named as a reminder.
| To make the game harder, when you roll the category dice, or choose the category card, roll a normal dice to give you a number of item to name from that partiucalar category. |
How many can I think of? - Pen and paper | Count up the number of suggestions the child has made. Next time you do the activity, the child can try to beat their score. |
Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
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Develop use of adjectives in 3 word phrases: wet/dry Symbols for the above adjectives Pens, spoons, bricks and a bowl of water You can find symbols for adjectives in the Commtap Symboliser. | 1.Start by using objects. Collect a group of things which can get wet safely e.g. pens, spoons, lego bricks and put some in a bowl of water and some on the table near by. 2. Use the symbols for wet/dry and categorise the objects according to whether they are wet or dry. 3. Make a mistake sometimes and see if the child can catch you out! 4.Point out things in the child's everyday environment which are wet and dry 5.Can you give the child choices e.g 'Do you want a wet or a dry plate at dinner?' | The child needs to learn by experiencing real things which are wet and noisy etc. Move on to using pictures of the adjectives when the child is familiar with real life situations Teach adjectives in their pairs by pointing out the contrast between one and the other. Extend understanding by generalising the target words into the child's everyday environment. |
Develop use of adjectives in 3 word phrases: More/less Soft toys Pretend food Cups of juice Cups and a jug of water Pasta/beans Blue-tak and pictures Play-dough and pots | ||
Develop use of adjectives in 3 word phrases: Quiet/noisy Drum and shakers and bells Symbols Picture books You can find symbols for adjectives in the Commtap Symboliser. | ||
Develop use of adjectives in 3 word phrases: Wet/dry, More/less, Quiet/noisy Miniature figures for role play |
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