| Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
|---|---|---|
| Dressing Up Hats and scarves and socks and shoes |
| |
| Dressing toys up Soft toys and clothing | ||
| Tidy up As above and a tidy up bag | ||
| Story Favourite story and some toy figures or toy plastic animals from the story | If the child does not make a response at step 6, you could:
| |
| Tea party Plastic tea set and food and some soft toys |
| Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
|---|---|---|
| Sharing a familiar book e.g. a pop-up or a picture book | When the child is familiar with a book, point to pictures and ask questions using a short phrase e.g. 'Where's Spot?','Who's that?', What's that?'. You want a two word answer e.g. 'under bed' etc. | |
| Digital photos of school life Digital camera Book of photos taken at school | ||
| Home corner play Dressing up cloths Cooking toys Dolls Tea set |
| Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
|---|---|---|
| Feely bag Bag Familiar objects |
Variation: Sing a short phrase ( 'what's in the bag, what's in the bag, Harriet take a look, Harriet take a look') before each child's turn. | Give the child time to name the object. Help them by giving a prompt (e.g. a forced alternative, the first sound. or the word or sign to repeat). |
| Secret picture Pictures of everyday objects You could use photos, or create using symbols | The child gets a picture which they say or sign the name of before showing the others. | Give the child time to name the object. Help them by giving a prompt (e.g. a forced alternative, the first sound. or the word or sign to repeat) |
| Shopping games Everyday objects Shopping bag Table | One child sits at the 'shop'. Another is asked to go and buy an object. | A picture card can be used to help the child remember what they are going to shop for. |
| Posting games Pictures of everyday objects Post box For pictures of everyday objects, you could use photos, or create using symbols | Give the child time to name the object. Help them by giving a prompt (e.g. a forced alternative, the first sound. or the word or sign to repeat). | |
| Fishing game Pictures of objects with paper clips attached Magnetic fishing rods (e.g. each made out of a magnet, string and a pencil, or bought) 'Pond' e.g. a flat box For the pictures of objects, you could use photos, drawings, or create using symbols | Give the child time to name the object. Help them by giving a prompt (e.g. a forced alternative, the first sound, or the word or sign to repeat). | |
| Strategy: giving choices Use this with any activity | ||
| 'Hide the fish' Eight picture cards; Small piece of paper with a fish drawn on it For the picture cards, you could use photos of objects, or create using symbols | ||
| Non directive play Play equipment such as tea set, teddies, dolls; cars, bricks, play people etc. Could also be done with outdoor play equipment or in any other play situation. | Don't expect the child to say anything in this activity. The purpose of the activity is for them to get used to hearing key words, which directly relates to what they are doing. | |
| Commenting in everyday situations No specific materials. Activities could be: painting, walking around the school, play. | Don't expect the child to say anything in this activity. The purpose of the activity is for them to get used to hearing key words, which directly relates to what they are doing. |
| Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
|---|---|---|
| What's missing? Pictures of common actions You could use photos, or create using symbols | 1. Put a range of pictures of actions in front of the child. 2. Check the child can pick up/point to the action you name. 3. Ask the child to have a really good look at the cards. 4. Ask the child to close their eyes or turn their back. 5. Take one card away. 6. Ask the child to uncover their eyes and say what's missing. | The child needs a good visual memory to do this activity. |
| Secret card Action cards You could use photos, drawings, or create using symbols | ||
| Books Picture books showing a range of actions. | You could ask questions like "Who's crying?". To encourage speaking, you could talk about the picture leaving (long) pauses in your speaking where the child could add their own comments, you could even try making the occasional errors in your descriptions (especially if the child is understanding the names for actions) and see if the child corrects you (correct yourself if they don't). | |
| Fishing Pictures of actions with paper clips attached. You could use photos, or create using symbols Magnetic fishing rod - you can make one yourself with a stick or pencil, piece of string and a magnet. Box or blue sheet of paper to represent a fish tank or pond (optional). | Some children may need help with the fishing rod - a shorter line can make it easier for some children with motor difficulties, larger paperclips or less cards can also make it easier. If the child has difficulty understanding, you can reduce the number of cards or give a prompt. |
| Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
|---|---|---|
| Play with miniatures | Give a commentary on what the child is doing, for example "Dolly's drinking", "Mohammed is pushing the car", "the car crashed!". | |
| Make toy animals/teddy/doll do various actions | The child listens and does the actions, then the child indicates what actions you or another child should do. | |
| Simon Says type game | Children take it in turns to tell what others in the group should do, for example 'clap', 'jump', 'sit down'. | You can use pictures as prompts to help children give commands. |
| Checking pupils understanding of verbs being targeted Pictures of actions You could use photos, or create using symbols | You might need to check also that the child associates the picture with the actual action that they can see happening or can experience - with familiar pictures some children may learn to associate words with those particular pictures rather than with something they can do or experience. | |
| Posting games Pictures of verbs, post box For the verb pictures, you could use photos, or create using symbols | Give the pupil time to name the action. Help them by giving a prompt (e.g. a forced alternative, the first sound. or the word or sign to repeat) | |
| Dice Pictures of verbs on a die For the pictures, you could use photos, or create using symbols | ||
| Feely bag Bag containing objects which you can do actions with. | ||
| Verb pictures Pictures of actions on cards You could use photos, or create using symbols | ||
| Throw the beanbag Pictures of actions on cards Beanbag For the pictures of actions, you could use photos, or create using symbols |
| Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
|---|---|---|
| Ready steady go with toys A selection of the following: Large cardboard tube (e.g. used to send posters through the post), and small blocks, cars or toys. Marble run and marbles (note, only use the marble run if you can be certain the child won't put the marbles in their mouth.) Push and go toy. Cars and ramp. Pop up toy Any other suitable cause and effect toy. | This activity is described as if it is using one of the first four toys, but you can adapt it to the toys you have available. 1. Set up the equipment for the activity (e.g. make the marble run). 2. Give the child one item (ball, car, marble etc.) only, and take one for yourself. Put the others away out of reach and out of sight. 3. Say, "it's [your own name]'s turn". 4. Demonstrate how to do the activity. Before you drop the item down the chute, say "Ready, steady GO!" 5. Say "it's [name of the child]'s turn". 6. Put your hands over the top of the chute to prevent the child dropping the item too soon. 7. Say, "ready, steady, GO!" 8. As you say the word "go", take your hand away from the top of the chute to allow the child to post the item. 9. Prompt the child to post if necessary. 10. Repeat the above. 11. After the child has carried out the activity several times, begin saying "ready, steady....." and encourage them to say the word "go!" 12. After the child has carried out the activity several more times, begin saying "ready, ..." and encourage them to say the words "steady, go!" | Don't forget to praise the child for "good waiting", "good talking" etc. To encourage the child to say "go" after "ready steady": have several goes yourself saying "ready steady go", (releasing the marble etc. after saying go). Then say "ready steady" and wait for any response from the child indicating "go" and then immediately release the marble (etc.) - if necessary, you can say a clear "go" at this point. If the child makes no response after you have waited a while, say "go" and release the marble anyway. You can support "go" with a gesture or sign. The Makaton/Signalong sign for "start" is an appropriate one to use (NB, use the word "go" at the same time as this sign). See also: |
| Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
|---|---|---|
| Using "go" after "ready steady" Any simple activity that the child enjoys for example: - marble or car run - rolling a ball - rolling a ball at some skittles - pushing the child in a swing | For example for the marble run: 1. Hold a marble at the top of the run; 2. Say "ready steady go" (using a sign for "go" at the same time) and let the marble go; 3. Repeat a few times; 4. Now: say "ready steady" (but don't say "go") and wait, if the child makes any noise (or sign), interpret that as "go" and say and sign "go" clearly letting the marble go at the same time; 5. If after a time the child has said or signed nothing, say and sign "go" clearly and let the marble go anyway; 6. Repeat as necessary. | The activity must be motivating and interesting for the child, otherwise it won't work. Be sensitive to how long you need to wait before saying "go" for the child and doing the action. You need to wait long enough to give the child an opportunity to make a response, but not so long that they get frustrated or lose interest. |
| Saying or signing "more" Any simple activity that the child enjoys for example: - bubbles - balloon - marble run - rolling a ball - rolling a ball at some skittles - pushing the child in a swing | The activity must be motivating and interesting for the child, otherwise it won't work. Be sensitive to how long you need to wait before saying "more" for the child and doing the action. You need to wait long enough to give the child an opportunity to make a response, but not so long that they get frustrated or lose interest. |
| Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
|---|---|---|
| Which verse? Pictures to represent the verses in a song (e.g. animals for "Old MacDonald" or "Down in the Jungle"; bus, wheels, driver, windscreen wipers etc. for "the Wheels on the Bus"). Song videos/audio - optional | 1. Choose a suitable song, that is already familiar to the child, and prepare a range of suitable pictures to represent each verse. You need a different picture for each verse. 2. Choose two or three verses and select the correct pictures. 3. Spread the pictures out where the child can see them. 4. Pick up one of the pictures (e.g. a cow) and give it to the child. 5. Sing the corresponding verse (e.g. "Old MacDonald had a cow"). 6. When the verse is finished, take the picture away from the child and put it out of sight, for example in a "finished" box. 7. Select another picture, give it to the child and sing the relevant verse. 8. For the first few times you carry out this activity, you choose the pictures. After that, you can start to encourage the child to select the pictures. 9. You can increase the number of pictures you ask the child to select from according to their abilities. | You need to choose a song that the child is already familiar with and enjoys. The song needs to be one where the verses can be sung in any order. Songs that reinforce a sequence (e.g. days of the week, numbers or letters of the alphabet) are not suitable. To start with, only ask the child to choose from a selection of two or three pictures. |
| Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
|---|---|---|
| Dressing game with soft toys and clothing items | Use toy clothes and a teddy/dolly. Put the teddy in front of the child and a choice of two clothing items e.g. hat and shoes. Say' Teddy wants shoes.' Help the child to select shoes and allow the child to dress the teddy or help if needed. Repeat 'Teddy's shoes...........shoes'. Continue with different clothing items. When the child is familiar with some clothing names give the child more items of clothing to choose from. | Some times it is physically easier to take cloths off than to put them on - adapt the game for taking off! Have fun with this game! |
| Tea party with soft toys and plastic food | ||
| Bathing teddy and dolly Washable toys Wash cloths Soap Shaving foam Drying towel | ||
| Plastic animals and a toy house or farm | ||
| Language Steps Programme for learning single words |
| Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
|---|---|---|
| Indicating 'Yes' An undesirable food item A favourite toy Two helpers | 1. Sit the child at a table with one communicator adult in front and one helper behind the child. 2. Offer the child an undesirable item and wait for the child to reject this. Then offer an item you know the child likes - either food or a toy - say 'Do you want this?' The communicator adult models acceptance by smiling, nodding and saying 'Yes'. The helper adult gently takes the child's head and makes a nod to indicate 'Yes' at the same time. The helper adult does not speak. 3. Continue until the child has learnt to indicate 'Yes' in an acceptable way. 4. Vary the items offered to the child. The child is automatically rewarded for indicating 'Yes' by getting the desired item. | Saying 'Yes' is more difficult for most children than saying 'No'. Work in short sharp bursts. When the skills for rejecting and accepting look as though they are understood extend the skill to lunch hour choices or playground choices of toys etc. |
| Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
|---|---|---|
| Indicating 'No' An undesirable food item A favourite toy Two helpers | 1. Sit the child at a table with one communicator adult in front and one helper behind the child. 2. The communicator adult offers the child a short play with the toy and then says 'finished'. 3. The communicator adult offers the child the undesirable food item - what ever you know the child dislikes - and says 'do you want this?'. The communicator adult models 'No' and shakes her/his head and holds up a hand to show 'No'. The helper adult gently shakes the child's head from behind but does not say anything. 4. The communicator adult takes away the undesirable food item and offers the child time to play with the toy again. 5. Repeat the process over and over again until the child starts to shake his/her own head or hold up a hand or say 'No' or a mix of all three to indicate rejection. 6. When the child starts to indicate 'No' acceptably reward immediately. 7. When the child reliably rejects one item move on and work on rejecting a different item - maybe not food. | The object of this activity is to give the child an acceptable way of rejecting things without having a tantrum. Only offer undesirable items you don't mind the child rejecting. Work on this activity in pairs for short sharp bursts. Children usually start to indicate 'No' before indicating 'Yes'. The sign for "no" in Signalong and Makaton is working flat hand held in front of the body facing forward, pointing up, moves sharply to the working side. |
| Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
|---|---|---|
| Cutting up a sentence A sheet of paper or the child's writing book A pen A long piece of card (to write sentences on) A large marker pen Scissors | 1. Explain that you are going to play some sentence games and need to begin by writing a sentence. 2. Start from the child's experience so that the writing will have meaning for them. For example: "Tell me what you did last night.", "Tell me about your friend." 3. If necessary, and appropriate, discuss how to add to (or enrich) the sentence with an "extra clause", or an "adverb", or "adjectives" (see the comments for an explanation). 4. Write the agreed sentence in the child's book or on paper (in preparation for writing it on the card), encouraging the pupil to remember the sentence as you write it slowly. Constantly read what you have written so far, asking s/he to repeat what it was you said. 5. Ask the child to read the sentence to you as you write it slowly on the long piece of card. 6. Ask the child to cut up the card into separate words. 7. Re-read the sentence together then muddle up the separate pieces of card. 8. Ask the child to re-make the sentence, encouraging re-reading. 9. Ask the child to close his/her eyes, take a word away, ask the child to deduce the missing word by re-reading. | This activity demonstrates for pupils the link between speaking/reading/writing. It gives them a purpose in reading and re-reading. It develops the skill of holding words of a sentence in their heads as they write them. Some examples of enriching a sentence might take you from 'I went to the park' to 'I went to the park until my mum called me' (extra clause - underlined) or 'I went excitedly to the park' (adverb - which describes an action word - such as "went") or 'I went to the dark, scary park' (adjectives - which describe things such as a park). If the child struggles to identify one of the words cut up from the card encourage his/her use of decoding strategies, for example: (1) what might the word be, given the topic we are talking about (and remembering the sentence); (2) sounding out any familiar letters or combinations of letters in the word; (3) what words might fit into the sentence to make it sound right. Many extensions may be made to this activity. For example, the child might be more involved in the physical writing process. Initial letters might be cut. Can the child match them to the correct words? |
| Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
|---|---|---|
| Picture sequences with first/next/last template Commercially produced sequencing cards e.g. Black Sheep press (see general resources), Colorcards - available from many educational suppliers. | 1. Use the first/last template to model the sequence of first and last. 2. Start with 2 picture sequences of a simple event e.g. 'rain falling' 'girl puts up umbrella'. 3. Talk about the pictures. Ask the child 'What is happening in the first picture?' Discuss the consequences of the first picture (getting wet) and what the girl does (puts up the umbrella) 4. Put the two pictures into the template: one in the FIRST column and the other in the LAST column. 5. Do this with a range of 2 sequence picture stories. 6. Turn the cards face down and take turns to turn them over and put them in the right part of the FIRST/LAST template. Can the child tell the story? 7. When the child is confident using the FIRST LAST template to order 2 picture sequences move onto using 3 picture sequences and use the FIRST/NEXT/LAST template. 8. Follow the procedure for working with 2 picture sequences. | Prepare materials in advance. Give a child time to familiarise him/herself with teaching materials and comment on them if needed before starting the learning activity. Give lots of praise. Correct mistakes gently! You can also look confused if the child tells the story in the wrong order. For children who are having difficulties grasping the connection between the picture sequence and an actual event, start with simple sequences you can actually act out - such as pouring a drink - and match a picture with each step of the sequence - e.g. (1) empty glass, full bottle, (2) pouring from bottle into the glass, (3) full glass, half empty bottle. |
| Story on a line. Clothes pegs String for a washing line. Sequence cards | Using a washing line can be motivating for some children. The child can put a card onto the washing line as he/she works thorugh them. Or alternatively he/she can take them off the line in order and tell the story. | |
| Sequencing cards Published cards of 3 step sequences (LDA or Colour Cards do some good ones). | If the child is struggling with the concept of 'first, next, last', you could write 1 2 3 on a sheet of paper. Do the same activity, but have the child find 2 and 3. Make sure you still talk about 'first, next, last'. When the child is confident in doing this, have him put all 3 cards in order - don't tell him which one is first. To make the activity more interesting, you could peg the pictures onto a string washing line, or stick them onto a special background (e.g. a rocket....) NB. When the child has the pictures in the wrong order, 'tell the story' out loud, and ask him if it makes sense. If he can spot a problem himself he will develop his skills more effectively. | |
| Sequencing Pictures Sequences of 3 pictures on paper (Black Sheep Press have a wide range) | To make the activity more interesting, use Blu Tac, and stick the pictures to the table first. If you are working with a group of children, 3 of them could stand in a line and hold one picture each. To put them in order they can change places in the line. You could also have the child write a sentence under each picture. NB. When the child has the pictures in the wrong order, 'tell the story' out loud, and ask her if it makes sense as in the activity above. | |
| Every day activities Digital camera photos of the child or people he knows doing every day activities |
| Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
|---|---|---|
| Picture sequencing Ready made picture sequence cards, for example 'And then' (published by Schubi), pictures taken from a storybook. Sources of picture sequences: | Step 1 1. Start with three cards: the three cards can make up a whole story, or be part of a longer one; 2. Tell the story with the cards introducing each card one by one; 3. Get the child to have a go at retelling the story. Step 2 Using the same cards, this time give the child the cards all mixed up - the child needs to put the cards back in the right order and tell the story. Step 3 1. Using three cards which the child hasn't seen before, mix them up and give them to the child to try and work out the story; 2. When the child has put them in an order that he or she is happy with (not necessarily the right order) get him/her to tell you the story (see 'comments' column for ideas of what to do if the cards are in the wrong order) Step 4 Continue with more cards from the same story if the whole sequence is more than three steps long. Step 5 Try working with longer sequences. | To work on this activity, the child must understand the concept that a sequence of pictures can relate to a story, if not, do the activities in the sheet called "sequences three pictures showing a practical activity" which introduces this concept. If the pictures are in the wrong order, the child may notice this when they try to tell back the story. If not, ask questions to prompt the child to rethink how they've ordered the pictures. For example, if picture 1 shows a girl next to her snowman, picture 2 shows the sun melting it, and picture 3 shows the girl crying, but the child has got pictures 2 and 3 swapped around, you could ask about the second picture 'why is she crying?' and look confused. If you can physically act out the sequence this may also help. The idea is to try and get to the point where the child gets the pictures in the right order with the minimum amount of assistance from you. Try to avoid the situation where you need to physically re-arrange the pictures (if you keep needing to do this despite using prompting, then the sequence is probably too difficult). |
| Activity/strategy name and materials required | How to do the activity | Key principles for doing the activity and comments |
|---|---|---|
| Sequence pictures and comment on them Commercially available sequencing pictures Photo-copied pictures from a favourite book Photos from an outing |
| You may need to model this skill for children ie talking about what is in the picture. Encourage children to give the information about their pictures to others who are not already 'in the know'! This is motivating and can make more sense to some children. |
| Child's own drawings |
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