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Topic “Primary (5-11yrs)”  

Primary school age (5-11 years)

use adjectives to describe and classify objects

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Classify the object 1
  • A selection of common objects (you could use pictures instead)
  • Suitable adjectives could include:
  • common colours (red etc.) plus multi-coloured
  • rough/smooth
  • round
  • flat
  • edible
  • size terms (big etc.)
  • expensive/cheap
  • old/new/old-fashioned
  • striped
  • spotted
  • patterned
  • metallic
  • wooden
  • plastic
  • painted

1. Decide on a common category e.g. "things which are round" or "things which are red".

2. Help the child to sort the items into 2 groups according to whether they fit the category or not (i.e. a 'red' group and a 'not red' group).

Classify the object 2

A selection of common objects (you could use pictures instead)

2 sorting rings (draw two overlapping circles on a large sheet of paper if these are not available)

Category labels (optional)

1. Decide on two common categories e.g. "things which are round" and "things which are red".

2. Place the sorting rings on the table so that they overlap.

3. Explain that one ring is for items that have one feature (e.g. "round"). Explain that the other ring is for items that have the other feature (e.g. "red"). Explain that where the rings overlap, is where things that have both features go (see diagram on the left). Items which do not fit either category are left outside the rings.

4. Add labels if you are using them.

5. Help the child to sort the items into groups according to which category they fit.

To make this activity more difficult, you could sort according to three categories.

Spider chart
  • Pencil and paper

 

Example of a spider chart:

What's in the bag?
  • Bag
  • Common objects

 

Nicknames

No materials required

Works well as a group activity - could be used as an ice-breaker.

I spy adjectives

No materials required.

Books
  • Any book about different animals
  • "Touch and feel" type books
  • "All Kinds of Bodies" - Emma Brownjohn
  • The "Children just like me" series - Annabel Kindersley and Barnabas Kindersley

 

sort items by property and function

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Categories Challenge

Picture cards. These can be related to class topic vocabulary

Have each adult and child in the group take it in turns to make the cards into 2 groups (or 3 if necessary).

The cards in each group must all share a property or a function e.g. made of metal / transport (encourage the children not to base their groups purely on appearance).

Write down the categories that are thought of, so that the children can review them.

This is a very flexible activity, which can be used for a very wide range of vocabulary. If the children can read, you could use written words rather than pictures.

Shopping List

Flash cards with possible properties and functions written on them (e.g. hard, rough, things you wear, things you use to cut with, things you can read, etc.)

A dice

If 6 items is too challenging, use a 1 - 3 dice.

You could also extend the activity by having the other children in the group add more items to a group.

You could stick the flash card into a notebook, and write / draw each item that is thought of around it. Each time you do the activity you will be building up a bank of words linked into categories.

Add One

Assorted picture cards.

(They can be linked to class topic vocabulary. Make sure there are cards from a range of different categories)

This activity should only be used with vocabulary items the children are familiar with.

When the children have a number of cards, it will be easier if they can make more than 3 groups.

If they are finding it challenging, remove the time pressure. This means that each child has as long as they need to make 2 or 3 groups. When each child has finished, everyone then takes an additional card.

Semantic Links

This activity requires the purchasing of a commercial programme. SLTs/specialist teachers - help to further develop this sheet by providing an example or description of alternative resources to use in this activity.

Worksheet from Semantic Links programme - available from Stass Publications

Choose one with 3 choices.

sort materials by properties and function

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Object properties race track game

Pictures of everyday objects from classroom or home, or real objects.

Cards with words and symbols of actions e.g. cut, stretch, squash

Dice

Counters

You can create cards with symbols for actions using the Commtap Symboliser for PowerPoint.

Explain that you are going to be thinking about things you see around you, and what you can do to them.

Discuss each of the action cards, and model each action. E.g. stretch - stretch a rubber band

Lay the picture cards out in a simple race track. Put the action cards up where you can all see them. Take turns to throw a dice and move round the track. Turn over the picture card you land on and say which one of the actions can be done to that object.

The first person to the end of the track wins.

It is important to check the child understands the actions, and knows what the objects are.

Object properties card sorting game

Cards with words and symbols of actions

Bag / box

Pictures of objects from school, or home / real objects

Sandtimer

You can create cards with symbols for actions using the Commtap Symboliser for PowerPoint.

It is important to check the child understands the actions, and knows what the objects are.

Actions with everyday objects

Pictures of everyday objects from classroom or home, or real objects.

Cards with words and symbols of activities e.g. eat, draw

You can create cards with symbols for actions using the Commtap Symboliser for PowerPoint.

Object properties four in a row game

Pictures of everyday objects from classroom or home, or real objects.

Cards with words and symbols of activities e.g. eat, draw

Counters in 2 colours - 10 each.

You can create cards with symbols for actions using the Commtap Symboliser for PowerPoint.

 

To make this easier, put cards up where you can see them showing a range of activities to choose from.

understand why questions in context and respond

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
The Disastrous Day

A Playmobil figure or similar

Small world objects - some of them broken

1. Explain that you are going to tell a story about the toy.

2. Tell a story about what the toy does in the day. Lots of things go wrong because the objects are broken e.g. 'want to go to work in the car but it won't move.'

3. Whenever there is a problem for the toy, ask the child 'why?' e.g. 'why won't the car move?' Answer: 'because there is no wheel!'

Give the child a turn at telling the story too.

Freddy's Travels

A toy character (called Freddy)

Pictures of different locations, e.g. beach, mountains

One or two items which go with each location e.g. bucket and swimming costume for the beach

Animal Adventure

Pictures of different locations with different 'hazards' or things of interest e.g. a jungle with a river and dinosaurs

Two toy animals (wind up toys are ideal)

Use your imagination!

Problem solving

Equipment to demonstrate an everyday problem and discuss it.

Some examples of equipment you could use:

Torch or toy with no batteries;

Cup with a hole in it;

Dry pasta;

Pen with no nib and in;

Broken pencil;

Dry pen with no lid.

You will need to think of a problem in advance - see the list in the materials column.

This activity is ideal to do throughout the child's day, whenever there is a problem to be solved!

Identify errors in pictures of everyday objects

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
What is wrong? pictures

Pictures of everyday objects and situations with errors, for example a picture of a house with the front door on the second floor, a picture of a phone with a banana instead of a handset, a someone using an umbrella with holes in it in the rain

Commercially produced

"What's Wrong?" cards are available.

If you have any of your own pictures appropriate for this activity or you know of a link, please consider adding them to the site at www.commtap.org

1. Have a look at the card and get the child to identify what is wrong or unusual about what is depicted on the card.

2. Get the child to talk about what problems could arise from the situation in the picture and how they could be resolved.

3. Get the child to relate the picture to their own experience.

If the child has difficulties, you can look surprised or puzzled when you see the picture, make comments like "there's something wrong", or "my phone's not like that", or "Oh no! He's getting wet!"

To keep the child motivated they could also post the card once the card has been discussed.

matches related everyday objects

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Find and match

Pairs of related objects, for example:

pencil and paper

sock and a shoe

bar of soap and a flannel, toothbrush and a tube of toothpaste

hammer and nail

knife and fork

box

1. Select pairs of related objects;

2. Place one member of each of the object pairs in front of the child (e.g. pencil, sock, soap, toothbrush);

3. Place the remaining objects (e.g. paper, shoe, flannel, toothpaste) in a box;

4. Have the child pick an object from the box and ask them to "Find the one we use with this";

5. Repeat with the rest of the objects in the box.

If necessary, demonstrate how the objects go together, or get the child to show you.

If the child chooses the wrong item, you can look puzzled and try and use those items together. For example try and write on the paper with a toothbrush. Then you can try and find the right item, and look pleased with yourself/ express happiness when you find you can make marks on the paper.

removes object from face that obscures vision

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Cloth and Peek-a-boo

Place cloth over Child's face

Place cloth on Child's face, wait and see if he makes any reaction, then pull it off saying 'peek-a-boo'

Child will need time to become familiar with the routine of the activity

Use simple words like 'gone' and 'hello'

Cloth and Song

'Where is Child? Where is Child? Here he is! Here he is!'

To the tune of 'Frere Jaques'

Child will need time to become familiar with the routine of the activity

puts and takes objects into and out of container

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Box and Bricks

Box

Bricks

Empty the bricks on the floor or table

Help child pick up a brick and place it in the box...

Remember to use simple words like 'in', 'more'...

When all the bricks are in the box say 'all in, no more!' (or something similar!)

Then help child take them out again - say 'out', 'more' etc

Initially he might need to be helped (hand-over-hand) to pick up brick, place hand in/near box and prompted to drop it

The aim to develop child's ability to do this more and more independently...

Post Box

Commercial or home made post box, pictures or objects to post

Remember to use simple words and comment on what is happening...

Monkey Eating

Monkey box and plastic food

Remember to use simple names ( 'apple') and 'in' and noises like 'mmm', 'yum yum' etc

To knock down a tower deliberately

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Tower Building

- 4-5 bricks or other items that will stack.

- Show your child the items.

- Stack them on top of each other - use words while you are stacking, this could be the number, e.g. 1, 2, 3..., or the colour, e.g. red, green yellow, or brick, more bricks.

- Use 'ready steady...' or 'i, 2, 3 knock down' while you knock the tower down.

- Rebuild the tower and carry out the sequence again.

- When your child becomes familiar with this routine see if they copy you by knocking the tower down.

identify and discuss errors made by others

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
What's wrong pictures

What's wrong pictures (e.g. LDA, Colorcards)

Pen and paper

1. Choose a picture (or let the child choose one). Both people look at it. Take it in turns to describe the picture and say how it should look. Make sure you have a new picture to describe each time.

2. Take it in turns to choose a picture, which you keep hidden from the other person. Describe the picture while the other person tries to draw it based on your description. Compare the drawing to the original picture and say how the picture should look. If the drawing does not look very much like the picture, say why this went wrong.

Did I get it right?

Large composite pictures (e.g. "passages a decouvrir").

Score sheet (2 columns - one with your name at the top, the other with the child's)

Pen

Some children find it extremely difficult to correct adults, even if the adult's mistake means the child gets something wrong (for example colouring a banana blue because the adult passed the wrong pen). You may need to reassure the child that it's ok to correct you.

Turn taking 2

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Marble run game

Marble run game;

Waiting cards.

  1. Set up the track and pass the marbles round the children.
  2. When everyone has had one go say 'Who's turn next?' You want the children to name the next child in the circle and to pass the marbles with as little prompting as possible.
  3. Some children may need handover hand modelling to pass the marbles.
  4. The target child may need to hold a waiting card to support waiting for their turn.

Keep this activity for the end of a small group work session.

Keep the activity short and snappy so that the children keep motivated.

Choose really interesting toys for this activity that the children don't have general access to.

Songs

Box of song cards with a name/picture for each song that could be chosen.

  1. Give the song card box to one child.
  2. They choose a song;
  3. All sing a short bit of the song.
  4. Encourage them to offer the box to the next child to choose a song.

Keep the song short - only sing a bit of it to avoid the children having to wait to long between choosing a song.

A bag with a selection of appealing toys inside
Stickers

Variety of stickers - for example of cartoon characters, cars, animals etc.

You could do this activity as an activity to end a group session.

Some children may find it difficult to peel off a sticker - give them minimum help to do it themselves, for example peeling up a small corner of a sticker.

Bubbles

Pot of bubbles liquid.

Depending on the children, it may be easier (and less messy!) to pass the bubble wand (stick) around and for you to keep hold of the bubbles container - on their turn they dip the wand into the bubbles to blow.

Musical instruments

One drum or other instrument. Or, on drum or other instrument for each child.

Any other high interest activity game that can be used in a small group

Game

Waiting cards

Turn taking 1

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Play a game with adult supervision

Marble run;

Bricks for sharing building and knocking down a tower;

Any lotto game where pictures have to be matched;

Skittles;

Pushing cars down a run/pipe.

  1. Choose a patient friend!
  2. Demonstrate the game to both children.
  3. Support turn taking by saying "It's John's turn... it's Fatimas's turn".
  4. You may need to support the child to maintain turn taking.

Keep turns short and snappy so children don't need to wait too long.

Keep the time spent on the whole game short and snappy so children don't get bored.

Support good waiting by saying "you are waiting..." sometimes the child will find it easier to wait if they have something to hold while they wait.

You might need to make a chart of your child's name and the friend's name and point to each name at the appropriate time to make the idea of turn taking more visible.

respond appropriately with no to short phrases

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Items from a bag 1

Bag

Set of objects which the child understands the names of

1. Take the objects out of the bag one at a time, for each item say to the child "It's a [name of object]" for example "It's an apple". Look to the child for confirmation that it's an apple (as if you are not quite sure). Then, with certainty, say "Yes, it's an apple";

2. After a few items, start to get the occasional item wrong (use exactly the same not-quite-sure facial expression you used before). E.g. "It's a pencil" (but it's a toy car). Can the child tell you that it isn't? If not, have a look at the item again and pretend to suddenly realise you were wrong, say "(oh) No, it's not a pencil. It's a car.

3. Repeat.

This activity requires a bit of play acting to work well.

Over time you may be able to name/incorrectly name items more quickly, and be more positive about being right every time (even though you are not).

Jemima and Polly

Two toy animals or dolls (each with a name)

(Optional) things that the dolls can use, e.g. tea set

Accepts not getting what he or she wants sometimes

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Turn taking in a circle

Selection of highly motivating toys

Squeeze ball/sponge

1. Sit the children in a circle and take toys out of a bag. The child is allowed first choice of toys on the first occasion that toys are taken out of the bag but on subsequent occasions will have to wait. A squeeze ball or sponge may help a child to wait by giving the child something to fiddle with while they wait.

2. While the child is waiting for a go with a desirable toy praise good waiting.

3. Gradually extend the time the child must wait.

Sharing desk equipment during class.

'First......then' card - example

Desk equipment e.g. glue, scissors, rulers.

Situations where the child has to accept not having his/her own way straight away.

A short 'story' specially written to explain the behaviour that is wanted in the situation.

Writing short stories to explain difficult situations and to help children manage their behaviour is a technique developed by Carol Grey. The stories are called Social Stories.

Her books about writing social stories and how to use them include:

'My Social Story Book' and

'New Social Story Book'.

Able to play cooperatively

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Marble run game

Marble run

Waiting cards (as required)

1. Set up the track and pass the marbles round the children. When everyone has had one go say 'Who's turn next?' You want the children to name the next child in the circle and to pass the marbles with as little prompting as possible. Some children may need handover hand modelling to pass the marbles.

2. The target child may need to hold a waiting card to support waiting for their turn.

Keep this activity for the end of a small group work session.

Keep the activity short and snappy so that the children keep motivated.

Choose really interesting toys for this activity that the children don't have general access to.

Any other high interest activity game that can be used in a small group
Toys from a bag

A bag with a selection of appealing toys inside.

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