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Topic “Early Years (0-5yrs)”  

Early Years (0 to 5 years)

Developing turn taking using sensory toys

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Sensory Suitcase

Use a small box or bag to collect toys which target different sensory areas

e.g.

Auditory (noisy toys) toys (rattles, squeakers, shakers, musical items, drums etc.)

Visual toys (flags, streamers, Slinkies, spinners, bubbles, flashing items, torches, pop-up toys, windmills etc.)

Tactile toys (toys that feel different) (balls of different textures to squeeze, brushes of different textures to be tickled with, materials e.g. velvet, sandpaper, feathers, pots of rice/macaroni to feel, Play dough to squeeze/cut )

Scented toys (play dough, Plasticine, some rubber toys)

1. Collect some toys from each of the sensory categories described.

2. Store the toys in a container which you use only for this specific activity and is otherwise stored away from children.

3. Find a quiet comfortable place to work either at a table or on the floor. Try to make sure the child cannot easily run off or get distracted.

4. Make a show of shaking the suitcase and seeming happy about the approaching activity.

5. Take out two toys from different sensory categories and place them in front of the child - note which category of item the child chooses/reaches for and put the other item back in the suitcase.

6. Allow the child a short time to enjoy the item chosen then say 'Your name's turn' (e.g. "Mary's turn") and gently but firmly take the item for your turn.

7. Use the toy for a short time then offer it the child again. Say 'Child's name's turn'.

8. Repeat a few times but stop before the child gets bored.

9. Start the process again by offering the child a choice of toys from two different sensory categories and then follow the turn taking routine.

10. Continue with the activity for approximately 10 minutes - stop before the child gets bored.

11. Store the sensory suitcase in a secure place until the next session.

These activities are based on a child's sensory preferences. Some children love visual toys but are frightened of noisy (auditory) toys. Accept these preferences and work with the sensory areas the child is comfortable with.

Some children will choose some kinds of noisy toys and reject others or show fear when presented with others. Some children are frightened of feathers but love being tickled with a shaving brush. Experiment and observe!

Sensory preferences can change over time as well!

Keep the activity fun and show that you are enjoying it too!

Make the activity time limited so that it stays special.

Do the activity regularly and change the items used from time to time.

Create Colourful Patterns

Use a selection of the following:

Paint pots and brushes, felt tips, computer painting programme, pots with different coloured bits of paper to stick and a sheet of paper.

Messy Play

Use, for example, one of the following sets of items:

Sand tray with spades, pots etc.

Water tray with pots, sieves, pourers etc

Rice tray with pots and pourers etc

Name common objects

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Story books and pictures

Describe and look for things and actions in story books and pictures.

Fishing game

pictures with paper clips attached, magnetic fishing rods, 'pond' e.g. a flat box

Put cards in the box, take turns to fish for a picture, say/sign what is fished out.

Give the pupil time to name the object. Help them by giving a prompt (e.g. a forced alternative, the first sound. or the word or sign to repeat)

'Hide the fish'

Eight picture cards, small piece of paper with a fish drawn on it

Collages

Pictures of everyday objects, background pictures (Black Sheep Sentence Builder and Narrative Packs have some good ones)

Give the pupil time to name the object. Help them by giving a prompt (e.g. a forced alternative, the first sound. or the word or sign to repeat)

Have each child take a turn at thinking of other items they could add to that collage. They can draw these on.

Jotters

Pictures of everyday objects from class and outside. A blank jotter book

Have the child take a turn at thinking of other items they could add

Odd one out activites

Pictures of everyday objects from class and outside

Give the pupil time to think about it. Help them by giving a prompt (e.g. a forced alternative, talking about where you find each object and what you do with it.)

Starts to greet familiar people using a reward chart system

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Says ‘Hello’ to 3 familiar people
  • Digital camera
  • Velcro
  • Laminated sheet of paper
  • Stickers
  • Laminated symbols for  ‘Hello’

If you don't already have a symbol for "hello" you can find one in the Commtap Symboliser.

 

  1. Agree with 3 familiar people that the child is going to start greeting them by saying ‘Hello’.
  2. Explain to the people you have selected that the child is learning to greet another person and there are a number of steps to this.
  3. Explain that the child will get a sticker reward for starting to say ‘hello’.
  4. Ask the people you have selected to respond to the child’s greeting by making eye contact and saying ’hello’ with a welcoming gesture.
  5. The steps for greeting include:
    • Stopping
    • Looking
    • Gesturing
    • Handing over a symbol of ‘Hello’
    • Saying/signing ‘Hello’
  6. Take photos of the people you want the child to greet and laminate.
  7. Put the photos on a laminated sheet of A4 paper using velcro.
  8. Next to each photo velcro on a laminated symbol of ‘Hello’.
  9. As you approach the target person they need to stop and get down to make eye contact with the child and say and gesture ‘hello’. It is best to use just one word.
  10. Help the child identify the person in the photos by pointing to the photo.
  11. You model saying ‘Hello + name + welcoming gesture. As you do this point to the person’s photo and then point to the ‘hello’ symbol.
  12. Support the child to do the same if needed.
  13. The child gets a sticker for stopping / looking / gesturing / saying ‘Hello’ verbally.
  14. As the child learns the routine slowly give fewer and fewer prompts for greeting targeted adults.
  15. Keep giving stickers for as long as the child needs this reinforcement.

The length of these instructions show that this is quite a difficult routine to learn!

The object of the activity is give the child conventional politeness.

Allow time to develop this skill.

 

Develop an awareness that different people have different preferences

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
I like/ I don’t like

Laminated A3 sheet divided in half with a line, with an "I like" symbol on one side and an "I don’t like" symbol on the other side (symbols could be a smiley face and a sad face);

Assortment of pictures of food, animals, cartoon characters, games etc.;

Use Velcro or blue-tak to attach pictures to board.

You can also get picture symbols from the Commtap Symboliser.

 

  1. Talk through the "I like/ I don’t like" board with the child. 
  2. Start with a picture of food – as most children have clear ideas about what foods they like and dislike!
  3. Choose a food picture and show the child, asking "X, do you like broccoli?" 
  4. Attach the picture to the correct side of the board, depending on the child’s response.
  5. Once the child has responded for 6-8 pictures, review the board. E.g “You like apples, chocolate and pasta, but you don’t like broccoli, oranges or ice-cream." 
  6. Take the pictures off the board and support the child to ask another adult/ peer "Do you like..." questions.
Jump in the hoop

Large plastic hoop.

Assortment of pictures of food, animals, cartoon characters, games etc. (if needed).

Able to play simple action games and respond to greetings

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Playing action games

Action toys

Action nursery rhymes

1. Use any toy which you need to post or press a key or push a part to make something happen e.g. rolling marbles down a kitchen roll holder, catching fish with a magnet and putting into a pond, press a button and the toy pops up. Set the toy up and take turns to have a go.

2. Play round and round the garden type games. Start the game and pause before the exciting end part and wait for the child to indicate he/she wants you to continue by the child looking at you or moving your hand to show he/she wants more.

Child learns to take turns

Child accepts ending and starting a turn

Child says bye.

Be consistent in the ritual. The only thing that varies is the names of the people involved.

Child greets familiar adults

Soft toys

Child sits in a small group for story time.

Comfy bean bags and favourite book

Generic game track

Generic game track

A coloured track which, along with dice and counters for example, could be used to make a variety of activities into a game - for example, shake the dice, move the counter, and if you land on an orange square, pick a card and describe what is on it.

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Sources of Information, Support and Additional Resources

Sources of Information, Support and Additional Resources
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Sources of Information, Support and Additional Resources

This is a list of some sources of information, support and resources in the UK. You can edit this page, or you could create another page for organisations in your country.

Information and Support 

Number action rhymes

Number action rhymes
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Number action rhymes

Below are some action number rhymes which you can use to develop children’s understanding of numbers and also encourage them to initiate and continue the song/interaction with you.

Remember to sing these songs a few times with your child and show them how to move their hands/body by modelling it yourself. 

Text mangle tool

Text mangle tool
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Text mangle tool

See the "comments" link associated with this page for more information about this tool.

What this tool is for

The purpose of this tool is to be able to get a flavour of:

  • What an early reader might get from text;
  • What can be gained from text where only a selected number of high frequency words are used;
  • How a strategy of signing could assist comprehension;
  • Or...to create your own Jaberwocky poem!

See the comments page for more information on this tool.

use switches to turn something on or off

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Keeping cool: learning to sustain an action

Fan, (with optional ribbons attached)

Mains switch control box

Configure the controller so that the fan is on as long as the switch is held down.

Hold down the switch and let the child/adult feel the breeze. Let them do the same.

The child/adult should experience holding down the switch and feeling the breeze. On release the breeze stops.

State, "On" and "Off" as you and the child/adult press and release the switch.

Learning to use a switch to turn a device on

Fan (as above)

As either of you press the switch say, "on." When it stops say "off." Show them the effect of the breeze, blowing your hair or rubbing your arms because it is cold.

Switching a device on and off

(Do this in a subsequent session after the child/adult has understood the process in the above activity).

A device to control, for example:

fan

toy

computer monitor

bubble machine

Let the child/adult turn the fan on and off modelling the vocabulary as you go.

Reinforce this learning with different devices at different times and places.

Make a choice using two switches

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Establishing motivators

Items/activities the student may be interested in.

Items/short activities the student is not interested in.

  1. The motivating thing could be bashing on a musical instrument, blowing bubbles, getting social interaction: the student needs to be motivated by whatever the thing/activity is for this to work - they won't communicate for something they don't want. The motivating thing should be something they can have/do for a short time, e.g. no more than about 20 seconds or so.
  2. Check that the student is interested in the item/activity you choose by letting them have a go with it for a short time.
  3. Find something that's boring/isn't motivating. Examples of boring things could be: a ruler, piece of cardboard, "doing nothing" (simply doing nothing/ignoring the student for a few seconds) - this will very much depend on the student.

Don't use two things which are motivating for the student as you won't be able to tell whether they've succeeded in expressing a choice or not.

Establishing the switches to use

Appropriate switches to use

Typically you might start off with a couple of large recordable buttons (for example "Big Macs". You may have already established this with single switch work and established that they can make something happen with a single switch).

You may need to work with an occupational therapist to establish what type of switch a student can use - particularly if they have complex physical difficulties.

Making choices

Pair of switches

Motivating and un-motivating items/activities (see the activity "establishing motivators" above)

If they don't press a switch you may need to:

  1. Show the student by example;
  2. Guide their hand to the switch for the motivating item.

Consistency of pressing

Do they appear to be pressing one switch more than another, or do they appear to be choosing the switch randomly? Swapping the switches around from time to time will help you to know this. If they aren't consistent, you could try making the switches more different, for example:

  • different colours;
  • one larger than another;
  • symbols which are more clearly different;
  • different texture on the surface of each switch;

You could also try:

  • disabling the switch for the unmotivating option so that when it's clicked nothing happens (in case hearing the voice from this switch is in itself motivating).

Developing attention and listening skills through motivating activities

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Sensory Play

- Sensory toys and materials for messy play (e.g. trays with sand/ cornflour and water/jelly).

- The best toys are those that the child can manipulate easily to produce a result.

1. Guide your child's hands and visual attention to toys/trays of material(s) that they can touch and look at.

2. Let your child explore the toys/materials in the tray and encourage them to investigate all their properties, stimulating all of the child's senses as far as possible (colour, smell, texture).

3. You may need to draw the child's attention back to the activity if the child becomes distracted. Use your voice to regain their attention (e.g. a drawn out "ohhhh!", or an intake of breath).

Do not continue with something the child has lost interest in, but wait a while before introducing another object.

Turn taking games

- Ball / dark cloth

- Your voice - to sing simple nursery rhymes that have an element of anticipation built in such as "Round and round the haystack, like a little mouse, one step, two step and into his little house".

This is a fun activity for you and the child to enjoy together.

Use plenty of facial expression and your voice to gain and keep the child's attention.

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