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Topic “Early Years (0-5yrs)”  

Early Years (0 to 5 years)

Strategies for eliciting single words/short phrases/gestures

Strategies for eliciting single words/short phrases/gestures
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Select a picture on an eye gaze frame

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Picture pairs

Plastic perspex sheet with hole in the middle, around 40cm x 30cm (e.g "E-tran frame");

Two sets of everyday picture cards - or whatever the student is interested in.

  1. Start with using just one picture at a time;
  2. Have the two sets of pictures face up;
  3. Take one picture and put it on the frame in one of the four corner positions;
  4. Show the student its matching card;
  5. Ask the student to find the matching card on the frame (e.g. "Where's the banana?");
  6. If they look at it, confirm what they have looked at ("Yes! The banana!"), and pair it with the other one, and put it in a "done" pile. To make it more fun, you could pretend to eat it (or whatever is relevant for the picture you have used).

If the student has difficulties, you can try pointing it at each position on the frame - starting from their top left and working across and down - say "is it here" at each position ("no!") - until you get to the right position, say "yes" "here's the....". Say "look at the....", then ask them and say "where was the....?" - taking your eyes slowly to the position - trying to take the student's eyes with you. When you get there, take it off, pretend to eat it (for example) and then put it on the "done" pile with the other card.

More ideas about this here from Call Scotland

Going further

When a student can do this with one picture, try adding more pictures on the frame (distractor pictures). Start with two, then three/four (one on each corner), then gradually up to seven (each corner and the middle of each side except the bottom side. Put the target card - the one you are working on - in one of the positions you are using.

Find the picture/item

Plastic perspex sheet with hole in the middle, around 40cm x 30cm (e.g "E-tran frame");

Two sets of everyday picture cards - or whatever the student is interested in.

If the student has difficulties, you can try pointing it at each position on the frame - starting from their top left and working across and down - say "is it here" at each position ("no!") - until you get to the right position, say "yes" "here's the....". Say "look at the....", then ask them and say "where was the....?" - taking your eyes slowly to the position - trying to take the student's eyes with you. When you get there, take it off, and pretend to eat it/drive it etc.

More ideas about this here from Call Scotland

Going further

When a student can do this with one picture, try adding more pictures on the frame (distractor pictures). Start with two, then three/four (one on each corner), working up to seven (each corner and the middle of each side except the bottom side. Put the target card - the one you are working on - in one of the positions you are using.

Confirmation using a "special spot"

Plastic perspex sheet with hole in the middle, around 40cm x 30cm (e.g "E-tran frame");

Two sets of everyday picture cards - or whatever the student is interested in.

The idea of this activity is for the student to learn how they can confirm a choice. It is necessary to have some way of them confirming a choice because:

  • They may look at the picture they want to communicate for a short period of time;
  • They may gaze to several pictures;
  • They may gaze at you to confirm a choice, or they may gaze for you to say something.

All these will make it difficult to be sure what they are trying to communicate.

The "special spot" (which could for example be a red circle stuck in the bottom middle of the frame) can be a point that a student to look to to:

  • confirm a selection;
  • to indicate starting or stopping the current communication exchange.

More ideas about this here from Call Scotland

Responds to who what and why

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
The who/what/why sheet

Sheet with 3 columns, one headed "who?", one headed "what?", one headed "why?"

Brick cube

'Wh' word symbols

You can make these resources using the Commtap Symboliser for PowerPoint.

  1. Use the sheet as you retell stories or events or activities that you have recently done with the child. Fill in the columns so that you can 'read' across the sheet and retell the story.
  2. Each time ask the child a 'wh' question and give any help needed with the answer so that the child feels successful.
  3. Stick the 'wh' word symbols to the sides of a brick cube. Have a picture available to discuss and play games rolling the cube and answering the 'wh' question that is uppermost on the dice.

Responds to why questions

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Emotions picture cards

Picture cards with emotions

Optional - choice of pictures showing possible reasons - for example a picture of a boy who has fallen over to go with a picture of a boy who is crying.

  1. Look at an emotion picture card - discuss what is happening, for example, "Look... the boy is crying.";
  2. Ask 'Why is he crying?' and give a model answer for example "because he is sad", "because he fell over".
Why is it....

One or more pictures showing scenes - for example someone running away, a hot beach.

Or...

Pictures in a book.

A desirable and a non-desirable toy

Two toys one desirable and one not.

Responds to what questions

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Familiar picture books
  • A familiar picture book;
  • If required, a symbol card to represent 'what' (for example a question mark).
  1. Ask "what" questions about familiar pictures in books. For example, ask 'What is this?';
  2. Model the answer if the child has difficulty answering, for example "What's this?". You could also use a "what" symbol card when you ask questions - pointing to it when you use the word 'what'.

WARNING: it can become a habit to keep asking a child "what's that" whenever you see a picture (a phenomenom that might be called "What's that-ing") - so use in moderation - and, in other situations, try leaving long pauses for a child to tell you about a picture rather than asking a specific question.

When the child is able to understand this question, you could try taking it in turns so that they get a go at asking you "what's that?".

Silly questions

One or more of these:

  • own photos from school or home;
  • pictures of things.

... and if required:

"What" symbol card

Responds to who questions

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Familiar picture books
  • A familiar picture book;
  • If required, a symbol card to represent 'who' (for example a question mark next to a picture of a face).
  1. Ask 'who' questions about familiar pictures in books. For example, ask 'Who is this?';
  2. Model the answer if the child has difficulty answering, for example "This is Sam". You could also use a "who" symbol card when you ask questions - pointing to it when you use the word 'who'.

Teach these concepts using repeated phrases and matching them as much as possible with the relevant symbol.

Allow thinking time.

Reward any attempts.

Photos of people

One or more of these:

  • own photos from home or school;
  • picture cards with people on.

...and if required:

  • a symbol card to represent 'who' (for example a question mark next to a picture of a face).

You may need to give the child a language model before he/she can ask a 'who' question.

Who is around?

A situation where there are other people - for example in class, in the playground.

"Who" symbol card if required.

Activities to develop the pronouns 'him' and 'her'.

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Play with dolls

A male doll

A female doll

2 identical sets of items, e.g. toy food, counters, any small items.

 

1. Explain to the child that you are going to play a game that will help them learn 'him and 'her.

2. Set out the dolls and the items. Explain that you call the male doll 'him' and the female doll, 'her'.

3. Give you child instructions - e.g. give the cup to him, give the plate to her.

4. After a few turns, ask your child to give you an instruction using the word 'him' or 'her'.

Before woring on him/her, make sure your child can understand and use he/she - click here for activities to develop these concepts.

Him/her sorting game

makes marks

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Imitates vertical strokes

Writing tools and paper

Washing up brush and bucket of water

Sand tray

Play dough

(1) Start by making big vertical strokes with a washing up brush and a pail of water outside on a fine day. Say "Down ... down"

(2) Give the brush to the child

(3) Reward any attempts to make a downward stroke for example with clapping, praise etc.

(4) Follow this procedure in the sand or in a rolled out piece of play dough etc.

(5) Use a chunky crayon (not too long) and a piece of paper. Say 'Down ......down.'

(6) Give the crayon to the child

(7) Reward success with praise or reward toys.

(8) Use a ruler to make two vertical tramlines on the page and then help the child draw between the lines in a downward motion.

(9) Draw two or three tramlines on a page well spaced - and see if the child can start at the top and draw down.

(10) Draw big dots in a downward line and make the starting off dot big and red. Model for the child drawing a downward line roughly along this line of dots. You may need to start the child off and stop half way down the line for the child to complete.

(11) Use different colours and writing tools to make the task more interesting. Reward attending to the task with social praise or a reward toy.

Developing awareness that an object exists when out of sight

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Peek-a-boo

- A toy that your child is motivated by.

- A small blanket.

  1. Show your child the toy and let them explore it.
  2. Cover the toy with the blanket.
  3. Pull the blanket off the toy - you could say 'peek a boo' or name the toy as you uncover it.
  4. Repeat this a few times and watch your child's reaction - do they anticipate you are going to pull the blanket off? Do they attempt to get to the hidden object?
  5. If your child is not looking towards the blanket when you hide the toy, try using a noisy toy so they can listen to the sound when it is hidden under the blanket.

Only do this activity when the child is interested in the toy and is likely to want to continue to play with it

Keep other distractions to a minimum - if there are other toys for them to play with they may not look for the hidden toy

If the child is not aware that the toy still exists, gain their attention and lift up the cloth. 'Here it is!' Let the child play with the toy again

Developing turn taking using sensory toys

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Sensory Suitcase

Use a small box or bag to collect toys which target different sensory areas

e.g.

Auditory (noisy toys) toys (rattles, squeakers, shakers, musical items, drums etc.)

Visual toys (flags, streamers, Slinkies, spinners, bubbles, flashing items, torches, pop-up toys, windmills etc.)

Tactile toys (toys that feel different) (balls of different textures to squeeze, brushes of different textures to be tickled with, materials e.g. velvet, sandpaper, feathers, pots of rice/macaroni to feel, Play dough to squeeze/cut )

Scented toys (play dough, Plasticine, some rubber toys)

1. Collect some toys from each of the sensory categories described.

2. Store the toys in a container which you use only for this specific activity and is otherwise stored away from children.

3. Find a quiet comfortable place to work either at a table or on the floor. Try to make sure the child cannot easily run off or get distracted.

4. Make a show of shaking the suitcase and seeming happy about the approaching activity.

5. Take out two toys from different sensory categories and place them in front of the child - note which category of item the child chooses/reaches for and put the other item back in the suitcase.

6. Allow the child a short time to enjoy the item chosen then say 'Your name's turn' (e.g. "Mary's turn") and gently but firmly take the item for your turn.

7. Use the toy for a short time then offer it the child again. Say 'Child's name's turn'.

8. Repeat a few times but stop before the child gets bored.

9. Start the process again by offering the child a choice of toys from two different sensory categories and then follow the turn taking routine.

10. Continue with the activity for approximately 10 minutes - stop before the child gets bored.

11. Store the sensory suitcase in a secure place until the next session.

These activities are based on a child's sensory preferences. Some children love visual toys but are frightened of noisy (auditory) toys. Accept these preferences and work with the sensory areas the child is comfortable with.

Some children will choose some kinds of noisy toys and reject others or show fear when presented with others. Some children are frightened of feathers but love being tickled with a shaving brush. Experiment and observe!

Sensory preferences can change over time as well!

Keep the activity fun and show that you are enjoying it too!

Make the activity time limited so that it stays special.

Do the activity regularly and change the items used from time to time.

Create Colourful Patterns

Use a selection of the following:

Paint pots and brushes, felt tips, computer painting programme, pots with different coloured bits of paper to stick and a sheet of paper.

Messy Play

Use, for example, one of the following sets of items:

Sand tray with spades, pots etc.

Water tray with pots, sieves, pourers etc

Rice tray with pots and pourers etc

Name common objects

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Story books and pictures

Describe and look for things and actions in story books and pictures.

Fishing game

pictures with paper clips attached, magnetic fishing rods, 'pond' e.g. a flat box

Put cards in the box, take turns to fish for a picture, say/sign what is fished out.

Give the pupil time to name the object. Help them by giving a prompt (e.g. a forced alternative, the first sound. or the word or sign to repeat)

'Hide the fish'

Eight picture cards, small piece of paper with a fish drawn on it

Collages

Pictures of everyday objects, background pictures (Black Sheep Sentence Builder and Narrative Packs have some good ones)

Give the pupil time to name the object. Help them by giving a prompt (e.g. a forced alternative, the first sound. or the word or sign to repeat)

Have each child take a turn at thinking of other items they could add to that collage. They can draw these on.

Jotters

Pictures of everyday objects from class and outside. A blank jotter book

Have the child take a turn at thinking of other items they could add

Odd one out activites

Pictures of everyday objects from class and outside

Give the pupil time to think about it. Help them by giving a prompt (e.g. a forced alternative, talking about where you find each object and what you do with it.)

Starts to greet familiar people using a reward chart system

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Says ‘Hello’ to 3 familiar people
  • Digital camera
  • Velcro
  • Laminated sheet of paper
  • Stickers
  • Laminated symbols for  ‘Hello’

If you don't already have a symbol for "hello" you can find one in the Commtap Symboliser.

 

  1. Agree with 3 familiar people that the child is going to start greeting them by saying ‘Hello’.
  2. Explain to the people you have selected that the child is learning to greet another person and there are a number of steps to this.
  3. Explain that the child will get a sticker reward for starting to say ‘hello’.
  4. Ask the people you have selected to respond to the child’s greeting by making eye contact and saying ’hello’ with a welcoming gesture.
  5. The steps for greeting include:
    • Stopping
    • Looking
    • Gesturing
    • Handing over a symbol of ‘Hello’
    • Saying/signing ‘Hello’
  6. Take photos of the people you want the child to greet and laminate.
  7. Put the photos on a laminated sheet of A4 paper using velcro.
  8. Next to each photo velcro on a laminated symbol of ‘Hello’.
  9. As you approach the target person they need to stop and get down to make eye contact with the child and say and gesture ‘hello’. It is best to use just one word.
  10. Help the child identify the person in the photos by pointing to the photo.
  11. You model saying ‘Hello + name + welcoming gesture. As you do this point to the person’s photo and then point to the ‘hello’ symbol.
  12. Support the child to do the same if needed.
  13. The child gets a sticker for stopping / looking / gesturing / saying ‘Hello’ verbally.
  14. As the child learns the routine slowly give fewer and fewer prompts for greeting targeted adults.
  15. Keep giving stickers for as long as the child needs this reinforcement.

The length of these instructions show that this is quite a difficult routine to learn!

The object of the activity is give the child conventional politeness.

Allow time to develop this skill.

 

Develop an awareness that different people have different preferences

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
I like/ I don’t like

Laminated A3 sheet divided in half with a line, with an "I like" symbol on one side and an "I don’t like" symbol on the other side (symbols could be a smiley face and a sad face);

Assortment of pictures of food, animals, cartoon characters, games etc.;

Use Velcro or blue-tak to attach pictures to board.

You can also get picture symbols from the Commtap Symboliser.

 

  1. Talk through the "I like/ I don’t like" board with the child. 
  2. Start with a picture of food – as most children have clear ideas about what foods they like and dislike!
  3. Choose a food picture and show the child, asking "X, do you like broccoli?" 
  4. Attach the picture to the correct side of the board, depending on the child’s response.
  5. Once the child has responded for 6-8 pictures, review the board. E.g “You like apples, chocolate and pasta, but you don’t like broccoli, oranges or ice-cream." 
  6. Take the pictures off the board and support the child to ask another adult/ peer "Do you like..." questions.
Jump in the hoop

Large plastic hoop.

Assortment of pictures of food, animals, cartoon characters, games etc. (if needed).

Able to play simple action games and respond to greetings

Activity/strategy name and materials required How to do the activity Key principles for doing the activity and comments
Playing action games

Action toys

Action nursery rhymes

1. Use any toy which you need to post or press a key or push a part to make something happen e.g. rolling marbles down a kitchen roll holder, catching fish with a magnet and putting into a pond, press a button and the toy pops up. Set the toy up and take turns to have a go.

2. Play round and round the garden type games. Start the game and pause before the exciting end part and wait for the child to indicate he/she wants you to continue by the child looking at you or moving your hand to show he/she wants more.

Child learns to take turns

Child accepts ending and starting a turn

Child says bye.

Be consistent in the ritual. The only thing that varies is the names of the people involved.

Child greets familiar adults

Soft toys

Child sits in a small group for story time.

Comfy bean bags and favourite book

Generic game track

Generic game track

A coloured track which, along with dice and counters for example, could be used to make a variety of activities into a game - for example, shake the dice, move the counter, and if you land on an orange square, pick a card and describe what is on it.

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